kai_razorwind
08-22-2005, 02:07 PM
I am not sure if any devs ever read this forum, but since I made an account here and was told at the website that posting in the official fansites is a good way of being heard, I thought i'd post a few ideas of how this game could be much better.
With the summer update coming fairly soon, at least in theory, I know its impossible that my ideas would fit for it, but maybe for the 2006 expansion?
One of the main problems I feel with this game is the lack of replay value. I was wondering why I felt this way and decided to stop playing about two weeks ago, and promised myself i'd only go back when the update was launched.
Thing is,with only 6 classes, or professions, if you want people to stick with the game you gotta allow them a lot more freedom within those 6 classes or it gets old real fast.
My idea is, you start out only choosing an appearance. Hair color, skin color, face, hair type,muscly,non muscly. During pre searing you could select your weapon and spells. THAT would define your class and armor. Say you choose a sword and ice spells. You are presented then a choice of 2 armors (war or ele) and its respective runes, the obvious difference being protection vs energy. The warrior armor would be an option, NOT because you defined ur primary profession as warrior, but simply because warrior armor would have a req of say 5 points in melee weapons. Points those which you would not acquire by leveling up, but by defeating enemies using the weapons you chose. Weapons would also be different. Like, instead of having to buy skills, you could earn them with the weapons. Like you get a rare sword that has flurry on it. You can then equip flurry on ur skill bar. Once you use that sword for like 2000xp you learn flurry permanently and can use flurry with another sword and so on.
The idea behind this would be that classes would be more intuitive and natural,and make more sense. You didnt choose a profession,u simply used the tools that best combined with ur way of playing. No one would reach post searing ascalon and only then realize they made the wrong choices class wise. Also, by not being stuck with a profession right out at character creation, your character looks the way you want him/her to look.
This system is already used at least partially in ff9 and dungeon siege 2,and i feel its a lot more fun.
With the summer update coming fairly soon, at least in theory, I know its impossible that my ideas would fit for it, but maybe for the 2006 expansion?
One of the main problems I feel with this game is the lack of replay value. I was wondering why I felt this way and decided to stop playing about two weeks ago, and promised myself i'd only go back when the update was launched.
Thing is,with only 6 classes, or professions, if you want people to stick with the game you gotta allow them a lot more freedom within those 6 classes or it gets old real fast.
My idea is, you start out only choosing an appearance. Hair color, skin color, face, hair type,muscly,non muscly. During pre searing you could select your weapon and spells. THAT would define your class and armor. Say you choose a sword and ice spells. You are presented then a choice of 2 armors (war or ele) and its respective runes, the obvious difference being protection vs energy. The warrior armor would be an option, NOT because you defined ur primary profession as warrior, but simply because warrior armor would have a req of say 5 points in melee weapons. Points those which you would not acquire by leveling up, but by defeating enemies using the weapons you chose. Weapons would also be different. Like, instead of having to buy skills, you could earn them with the weapons. Like you get a rare sword that has flurry on it. You can then equip flurry on ur skill bar. Once you use that sword for like 2000xp you learn flurry permanently and can use flurry with another sword and so on.
The idea behind this would be that classes would be more intuitive and natural,and make more sense. You didnt choose a profession,u simply used the tools that best combined with ur way of playing. No one would reach post searing ascalon and only then realize they made the wrong choices class wise. Also, by not being stuck with a profession right out at character creation, your character looks the way you want him/her to look.
This system is already used at least partially in ff9 and dungeon siege 2,and i feel its a lot more fun.