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View Full Version : What professions pair well with necro?


Madfish
04-30-2005, 12:50 AM
I am new to the game and was looking for advice. Thanks in advance.

Litebringer
04-30-2005, 07:04 AM
mesmer i find the best

Mattinator
04-30-2005, 07:59 AM
A Mesmer/Necro can make a great caster killer, but once again it realy depends what you're trying to achieve with your character

Piratey boy
04-30-2005, 11:21 AM
What kind of play do you like?

Mcjjashik[cK]
05-02-2005, 05:32 PM
i find mesmers the best (only ppl who are wise can control this)
warriors to be alrite...illusionary are bit like caster killers
elementalists...if u want my idea, idun really like em,, but can be usefull at right times
necromancers - really good , mesmer/necs are for advanced players...
rangers- just sux...
monks- without this in your guild, ure screwd.

Magus Zeal
05-02-2005, 05:57 PM
Warrior works really well. Helps to enhance the close-combat damage weapons so your necromancer is much more rounded out. I find (so far) using something like a good sword (or truncheon/cesta) works well, then hit them with Shadow Strike (WHILE they're above 50% health for the extra damage + healing bonus on you), then move in and tap them with something like Vampiric Touch or Deathly Swarm (if there's several enemies, and they're clumped together), followed by Vile Touch.

I usually find that a balanced build of Death/Blood magic works very well, and keeps me very flexible from most ends.

Litebringer
05-02-2005, 06:03 PM
a necro warrior can make for a great warrior killer, but basically anything else you want with a necro involves a mesmer

Madfish
05-02-2005, 09:49 PM
warrior/necro (heavy blood magic and hammer) was thinking maybe using swords? seems to tank well

necro/monk (any suggestions with this would be helpful)

05-03-2005, 12:56 AM
Try this template:

Class-----------------------------------------------------------------------
Mesmer/Necromancer

Attributes-----------------------------------------------------------------
Fast Casting: 8
Illusion Magic: 10
Inspiration Magic : 12

Skills----------------------------------------------------------------------
Mantra of Persistence - Any illusion magic hex you cast lasts 84% longer.
Phantom Pain - For 10 seconds, target foe suffers health degeneration of 3. When Phantom Pain ends, that foe suffers a deep wound, lowering that foe's maximum health by 20% for 15 seconds.
Imagined Burden - For 16 seconds, target foe moves 50% slower than normal.
Migraine - For 22 seconds, target foe suffers health degeneration of 3 and takes 100% longer to cast spells. This is an elite skill.
Conjure Phantasm - For 10 seconds, target foe experiences health degeneration of 5.
Clumsiness - For 6 seconds, if target foe attempts to attack, the attack is interrupted, target foe suffers 65 damage, and Clumsiness ends.
Sympathetic Visage - For 16 seconds, whenever target ally is hit by a melee attack, all nearby enemies lose all adrenaline and 3 energy.
Energy Tap - Steal 13 enerMesmergy from target foe.

Explanation--------------------------------------------------------------
I made sure I had Mantra of Persistance loaded in this one once again. I can't get over how awesome it is. This time since I upped the Inspiration magic to 12, spells last 84% longer. Pretty sick, I know. This, like the first build, is made to be cast in order. Phantom Pain can be cast after M.o.P followed by Imagined Burden. Now, the enemy of your choice is now going to enjoy being hexed for almost twice as long with the mods for P.P. You can use Energy Tap to get some fresh energy as well, I needed it, I'm sure you will also. Now, with the fast recharge time for Conjure Phantasm, thats a lot of damage that can be dealt. PLUS, now you can cast Migraine which will last for almost 40 seconds! I dont think I even need to explain anymore.

I put Sympathetic Visage in there because I hate it when im about to cast something and a Warrior uses Hammer Bash or another Adrenal skill. So now you can cast that whenever you think a Warrior will attack you and he will only have access to his normal attack. Plus the time for Sympathetic Visage is now almost doubled.

05-03-2005, 04:53 PM
Isnt this a pure mesmer build?

Litebringer
05-03-2005, 07:21 PM
even if the skills are, note the attributes

05-04-2005, 01:31 PM
None of them is a necro attribute :)

05-04-2005, 01:49 PM
:lol: :P :roll:

Litebringer
05-04-2005, 05:09 PM
oops got confused though you were tlking baout N/Me

Odin
05-09-2005, 02:08 PM
My cousin is a Ne/Ele , and he's very useful. He can solo with npc's and he can be very good with other people in the party

Lone Wolf
06-07-2005, 04:54 PM
I'm working on starting with a N/E but I'm not sure what all skills would be useful to this build. Or what attributes for that matter. Any advice, because that's what I plan on being for my first character.

Mystical Mancer
07-26-2005, 05:23 AM
hey could a N/Me also be good? You know for the soul reaping u can get more energy?

liste
07-26-2005, 05:53 AM
my necro is monk. reason for that, is that i use more or less exclusively necro skills, so the secondary for me, is just a rez and the option of a healing breeze, for those times i need that.

that said, if you want to combine things, a N/Me can be lethal. some blood magic, topped off with some mesmer hexes.

a N/E can be good also. your mana pool is not very big, but soul reaping helps with that. So you can do your usual necrotic thing, and top it off with some fast frontloaded ele nukes. the necro damage spells arent quite as punchy, and they have fairly slow timers, so the ele can help you there.

not sure how a N/R would act. i guess the ranger part would be used for distracting shots, or traps.

N/W someone already covered that.

STINGER
07-26-2005, 09:49 AM
For PvE I have a N/E that I really like, she is a Minonator/Nuker.

Fire/Death/Reaping

Flare/Putrid/Shadow of Fear/Firestorm/Meteor Shower/Glyph of Energy/(2) Minion skill/Verrettas Sacrafice

Most of these skills come late in the game but the "core" of it can come pretty early. Baiscally the way I play the build is i dont really care about the minions living they are simply temporary tanks but mostly a big energy supply. SoF slows down all attackers and the fire nukes and flare get a kill and then I putrid the hell out of everything! Nice thing about this build is a couple of dead heanchmen mean 100+ AoE damage for you!

When I am capturing elites I dump Firestorm and Verrettas and carry (2) SoCs and can be very productive.

Kevo
07-26-2005, 02:41 PM
See also my Necro/Mo thread. The necro blood skills drain and heal, and the smiting skills of the monk will make you a heavy damage dealer!

IceAeon
09-16-2005, 03:42 PM
]
rangers- just sux...


What the hell you talking about? Rangers have higher damage output than most other classes.

1) range advantage to pull/snipe
2) traps (which own in places like Undead World and PvP)
3) Poison(-8 hp/sec), Bleed (-6hp/sec), Burning (-14 hp/sec) = [-28 hp/sec]
-----(3 damage over time skills, all stackable)
4) 3 elemental attacks (fire/ice/lightning) in the form of spirits, so they adapt well to Shiverpeaks, Fire Island (2 of the hardest places in the game).

They simply own. Apparently you haven't played a ranger, or you aren't good with one.

Example builds with Necro/Ranger or Ranger/Necro:

1 man Army Build ---------- ranger pet build, necro bone fiends/horrors (then use 'Taste of Death' and 'Death Nova' on your summons when they are near death for lots of damage and healing)

Nuke build -----------
Favorite ranger attacks (penetrating shot, power shot, barrage, incendiary arrows)
Powerful necro 'nuke' spells like Death Nova, Deadly Swarm, Putrid Explosion to cause more damage everytime one enemy dies.

Support build-------------
Necro 'Well' spells (well of power, well of blood, etc.)
Ranger attack sklils for lots of damage. (with the regen from 'wells', you can spam attacks like 'Barrage')