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05-01-2005, 11:42 AM
I just wanted to start a thread where anyone could post about any discrepancies between the KT Skills Guide (http://www.knights-templar.com/warrior_skills.htm) and the skill description in-game. Skills change from time to time as things are tweaked, so if you see something incorrect, please post about it here. Thank you! 8)

Litebringer
05-02-2005, 05:09 PM
ignite arrows and apply poison both now last 24 sec.

Anubit
05-29-2005, 03:42 AM
Desperation blow now causes also weakness

Anubit
06-14-2005, 09:58 PM
Healing signet now incurs -40armor penealty instead of double damage

06-15-2005, 04:36 AM
I updated Healing Signet on June 1st. This thread was made to note any discrepanices between the in-game skill info and what's listed in the KT Skills Guide. Thanks!

Anubit
06-15-2005, 07:10 AM
O lol sorry, i thought it was here to remind people of skill changes.
But a sticky with that purpose would not be a bad idea.

Kethis Celebes
06-21-2005, 05:14 PM
Healing signet now incurs -40armor penealty instead of double damage

-40 armor = double damage

Just a wording change.

06-21-2005, 05:18 PM
Not really. Before, a well-timed Lightning Orb could do 200+ damage to a Warrior casting Heal Signet. Now, with only the -40 armor penalty, the damage isn't quite as much.

arredondo
07-09-2005, 07:06 AM
Barbed Signet (Signet) Sacrifice 10% max Health. You steal 18..52 Health from target foe. Updated: 3/18/05

Perhaps it was updated since this listing here at the site, but the correct sacrifice is 8%, not 10%. The rest of the information is correct.
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07-09-2005, 12:10 PM
Thanks for the heads up.

arredondo
07-16-2005, 04:47 AM
Another suggested change:

Virulence ELITE (Spell) If target foe was already suffering from a Condition, that foe suffers from Disease and Weakness for 3..13 seconds. Updated: 2/18/05 5 1 sec. 10 sec.

The stats are correct, but this elite actually causes three Conditions, not just two. Besides Weakness and Disease your target will also suffer from Poison. It's an awesome elite, especially for Fragility builds.
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arredondo
07-16-2005, 07:16 PM
CORRECTION:

Virulence doesn't send Poison, but it will trigger a previous Condition for damage on Fragility when layered on an opponent. If I caused Bleeding on someone with Fragility on, Virulence will trigger Fragility damage for it along with the two new Conditions it lays down.

Keep the description the same. =)
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arredondo
07-21-2005, 01:37 AM
Sorry fellas... Fragility is kinda glitched so it was hard to nail down what happens. Virulence does trigger THREE conditions, not two. I'm 100% sure now: Weakness, Disease, and Poison.

Unfortunately, Deep Wound won't trigger Fragility so it confused me for awhile. Test it yourselves... you'll see that Poison will transfer to the opponent making it a very elite Elite. :)
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arredondo
07-23-2005, 12:54 PM
Me and my friends did more tests. Fragility is triggered by Deep Wound, but the numbers will never show it. Still, you can see Poison being applied by Virulence, so the description should be updated.
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Avenger
07-23-2005, 12:59 PM
i ahve been hit with Virulence.. And it showed no sign of causing poison on me..at all, but there were signs of weakness and disease. Is there something im not getting?

arredondo
08-10-2005, 02:28 AM
I would think by now you guys see that I was right. Fragility+Virulence combos are among the strongest in the game, partly because Poison adds nice damage. It is definitely in there, many people recognize this now.

Another correction... Mantra of Recall for the Mesmer is an enchant, not a stance.
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Viktor
10-04-2005, 05:34 AM
vengeance/unyeilding aura nolonger works with divine intervention. :cry:

Holy Lighthammer
10-09-2005, 12:23 PM
Virulance DOES transfer Poison, Desease, Weakness--i had a me/n character i had been using b4 they nurfed Fragility to 21 dmg...instead of 38 dmg

Its just not as good of a build anymore but if u guys want me to slip in an Energy Denial Build just ask :D :D

10-09-2005, 01:43 PM
ArenaNet modified the skill desription of Virulence in-game a while back:

Virulence (Elite Spell) If target foe was already suffering from a Condition, that foe suffers from Disease, Poison, and Weakness for 3..13 [16] seconds.
Energy Cost: 5
Cast Time: 1 sec.
Recharge Time: 15 sec.

arredondo
10-20-2005, 03:38 AM
A couple of other adjustments are needed:

- Mesmer's Mantra of Recovery has always been an "enchantment" but you have it listed as a stance.

- Elementalist's Lightning Touch is a "skill" and not a spell as you have it listed.
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mestre
06-07-2006, 12:03 PM
Just a note on the old change to the skill description of healing signet. It had always been -40 armor, and the difference between double damage and -40 armor is only skills that are actually afected by armor have the damage increased from healing signet. You can note skills that do damage that's not affected by armor as they read "X takes Y ammount of damage" rather than "strikes/enemy is struck for Y ammount of damage."

Also, +damage from most attack skills like power shot or galrath slash ignores armor while the damage from conjures is subject to armor. While nothing determines that shadow or chaos damage should ignore armor one can no longer aquire weapons with that kind of damage and all skills from necros and mesmers that have such kinds of damage are "takes damage", that is, ignore armor. In addition to it, I believe all monk skills but zealot's fire, judge's insight and strenght of honor are not subject to armor. But the only one of those skills that deals holy damage is judge's insight: other holy damage skills all ignore armor.

A practical example of the differnce is it doesn't matter if you are using a signet if they steal life from you or if they use armor ignoring skills like a obsidian flame, but you take double damage if you are frenzied and attack under empathy or SS, or if they attack you with anything that's not life steal.

Crito
06-23-2006, 11:24 AM
Glyph of Sacrifice- skill recharges 30sec longer--NOT 90sec[/u]

Saidin
12-02-2006, 02:53 PM
Awsome work with the recent updates to the skills! Here's some new ones to add to the list.

Aria of Zeal: Increased casting time to 2 seconds.

Energizing Finale: Increased the Energy cost to 10 and reduced the amount of energy gained per shout or chant to 1.

"Incoming!": Increased Energy cost to 10 and decreased duration to 1..5 seconds.

"Stand Your Ground!": Increased energy cost to 10.

"Watch Yourself!": Changed armor gain to 5..25, based on the Tactics attribute.


Also just in my going through of the skills and checking on the Ranger page you have the same skill icon for Trappers Focus and Trappers Speed. Also you still have the old old old skill icon for Muddy Terrain and Punishing Shot. Back when elites were the little star! :shock: