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Litebringer
05-09-2005, 08:25 PM
Ok i have come down to these two builds. First, this character is designed STRICTLY for PvP. I am focused on dealing some major damaage. Please advise either one or both if you want and any improvements would ge great, thx.

Healer:


Class: Warrior / Monk

Assumed items:
+1 to Strength
+3 to Axe Mastery

Attributes: (cost)
Strength: 10+1 (61)
Axe Mastery: 12+3 (97)
Healing Prayers: 8 (37)

Total attribute points used: 195/200


Skills:
1) Berserker Stance - (5,0,30) For 10 seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
2) Eviscerate (elite) - (7a,0,0) If Eviscerate hits, you strike for +30 damage and inflict a deep wound, lowering your target's maximum health by 20% for 20 seconds. This is an elite skill.
3) Axe Rake - (7a,0,0) If this attack hits a foe suffering from a deep wound, you strike for +10 damage, and that foe becomes crippled.
4) Axe Twist - (8a,0,0) If this attack hits a foe suffering from a deep wound, you strike for 20 more damage and that foe suffers from weakness.
5) Executioner's Strike - (8a,0,0) If this attack hits, you strike for +40 damage.
6) Endure Pain - (5,0,30) For 12 seconds you have an additional 244 health.
7) Healing Breeze - (10,1,2) For 10 seconds, target ally gains health regeneration of 6.
8] Restore Life - (10,8,0) Touch the body of a fallen party member. Target party member is returned to life with 39% health and 67% energy.

Basically this build does a lot of damage and conditions with the skills to make my enemies weaken and hit high on them. I also added healing breeze as a self heal to keep my hp u if the monk(s) were busy. It also somewhat of a tank because I added in endure pain though actually i havent found it to be very useful because when it runs out poof and my health shoots down >< very stressful on the monks.


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Smiter

Class: Warrior / Monk

Assumed items:
+1 to Strength
+3 to Axe Mastery

Attributes: (cost)
Strength: 8+1 (37)
Axe Mastery: 12+3 (97)
Smiting Prayers: 10 (61)

Total attribute points used: 195/200


Skills:
1) Berserker Stance - (5,0,30) For 9 seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
2) Eviscerate (elite) - (7a,0,0) If Eviscerate hits, you strike for +30 damage and inflict a deep wound, lowering your target's maximum health by 20% for 20 seconds. This is an elite skill.
3) Axe Rake - (7a,0,0) If this attack hits a foe suffering from a deep wound, you strike for +10 damage, and that foe becomes crippled.
4) Axe Twist - (8a,0,0) If this attack hits a foe suffering from a deep wound, you strike for 20 more damage and that foe suffers from weakness.
5) Executioner's Strike - (8a,0,0) If this attack hits, you strike for +40 damage.
6) Rush - (4a,0,0) For 16 seconds, you move 25% faster.
7) Judge's Insight - (10,2,10) For 16 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
8] Strength of Honor - (10+,2,0) While you maintain this enchantment, target ally deals 7 more damage in melee.

The builds are very similar except this one is yet mroe focused on damage. I really like the idea of the extra holy damage and the conversion though having self heals would not be to my preferance this is a PvP character, so I should expect to have monks anyways. It seems really great when you look at it but the only problem is energy. if i use judges insight im down to 10 energy, berserker im now down to 5, and judges insight doesnt havea long recharge so in about 17 seconds il have to cats it again. In 17 seconds really how much energy can I gain with 1 regen? I would be down to zero quickly, not to mention in 30 seconds that berserker stance would be back, though i wouldnt have to use it. Anyways tell me what you think, thx

NOTE: Does anyone know for a FACT if holy damage ignores armor? I would really like to know or it changes everything. Also remeber this is PvP only.

and matt here's your build you wanted

1) Final Thrust - (10a,0,0) Lose all adrenaline. If Final Thrust hits, you deal 27 more damage. This damage is doubled if your target was below 50% health.
2) Galrath Slash - (8a,0,0) This attack strikes for +27 damage if it hits.
3) Sever Artery - (4a,0,0) If this attack hits, the opponent begins bleeding for 18 seconds, losing health over time.
4) Healing Breeze - (10,1,2) For 10 seconds, target ally gains health regeneration of 8.
5) Healing Hands (elite) - (5,1/4,25) For 10 seconds, whenever target ally is struck by an attack, that ally is healed for 21 health. This is an elite skill.
6) Shielding Hands - (5,3/4,25) For 10 seconds, damage received by target ally is reduced by 15.
7) Protective Spirit - (10,1/4,5) For 19 seconds, target ally cannot lose more than 10% health due to damage from a single attack or spell.
8] Balthazar's Spirit - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.

if you wnat get rid of healing breeze and throw in like reversal of fortune, or move those attbs into divine favor and use D-boon, but i find healing breeze helps

Exiled Child
05-09-2005, 09:35 PM
I vote healer

Spux
05-09-2005, 10:48 PM
If you have three monks, y waste time healing urself.

yuber
05-09-2005, 11:47 PM
I normally play solo/a party with no monk so...

Healer

(plus Im a tanker so...)

Spux
05-10-2005, 07:10 AM
Ya he said that these builds are for PvP. If you wanna deal some massive damage definatly go for the smiter.

Litebringer
05-10-2005, 05:09 PM
yes i cnat really count that, this is pvp

Mattinator
05-11-2005, 05:15 PM
It depends how many monks you plan on having in your part in pvp, if you plan on joining a party or do a guild battle with 3 monks I would definately go with the smiter, with 2 monks I'd say either or, depending on how much you trust the monks to heal you :P , and if you're only using one monk (which you shouldn't anyway) I would definately go with the healing

Overall I think the smiting would be most effective though