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general-airborne
01-05-2006, 01:40 PM
Alright....basically I had a person dump all this on me for pretty much nothing and I want to know what I can sell each item for. I know it is a huge list but it is driving me nutts trying to be reasonable ingame with ppl when I don't even know what they sell for. I don't want to rip ppl off so please help....

Thank You in Advance to all that helps me with this....I really need to clear my inventory and I just don't know how to price these and where to look to start. I am asleep alot due to my medications because of my injuries I sustained in Iraq. I am now Disabled and sit at home trying to make the best of life.

Defensive Staff Head +4 Armor
Insightful Staff Head +1 Energy
Insightful Staff Head +4 Energy
Insightful Staff Head +3 Energy
Hale Staff Head +10 Health
Staff Wrapping of Warding +5 Armor (vs Elemental Attacks)
Staff Wrapping of Dwarfslaying DMG 11% (vs Dwarves)
Staff Wrapping of Curses +1 Curses (10% Chance while using Skills)

Sword Pommel of Swordsmanship (+1 Swordsmanship)
Sword Pommel of Warding (+4 Armor)
Sword Pommel of Deathbane (10% DMG to Undead)
Hammer Grip of Enchanting (13% longer Enchantment)
Poisoners Axe Haft (Lengthens Poison on Foe)
Cruel Axe Haft (Lengthens Deep Wound Duration on Foe)
Hammer Grip of Dwarfslaying DMG +12%
Hammer Grip of Defense Armor +4

Purple Rated Shocking Battle Axe Lightning DMG 5-26 (Req 10 Axe Mastery)
Damage +11% (While Enchanted)

Gold Rated Brute Sword of Fortitude Slashing DMG 14-21 (Req 7 Swordsmanship)
Health +25

Gold Crippling Piercing Axe of CharrSlaying Piercing DMG 6-24 (Req 8 Axe Mastery)
Lengthens Crippled duration on Foe
DMG +13% (vs Charr)

Gold Fiery Battlepick of Defense Fire DMG 6-28 (Req 8 Axe Mastery)
DMG +15% (while health is below 50%)
Armor +5

Gold Vampirics Ram's Hammer of Defense Blunt DMG 19-35 (Req 10 Hammer Mastery)
DMG +15%(While health is above 50%)
Life Stealing 5
Health Regeneration -1
Armor +5

Gold War Hammer of Warding Blunt DMG 18-35 (Req 10 Hammer Mastery)
DMG +13% (While Health is above 50%)
Armor +5 (vs elemental attacks)

Gold Sundering Runic Hammer of Enchanting Blunt DMG 18-33 (Req 8 Hammer Mastery)
Armor Penetration +10% (Chance 9%)
Enchantments last 18% Longer

Gold Sundering Flamberge of Defense Slashing DMG 15-22 (Req 9 Swordsmanship)
DMG +13% (vs hexed foes)
Armor Penetration +10% (Chance 9%)
Armor +5

Gold Crippling Scimitar of Defense Slashing DMG 12-17 (Req 6 Swordsmanship)
DMG +16% (While Health is Below 50%)
Lengthens Crippling Duration on Foe
Armor +5

Gold Falchion of Swordsmanship Slashing DMG 15-22 (Req 8 Swordsmanship)
DMG +14% (While Enchanted)
Swordsmanship +1

Dirty
01-05-2006, 01:47 PM
personally i would sell all the grips to the merchant...it would take forever to sell individual ones since they are not a hot commodity (correct me if i'm wrong, but I've never combed the earth for one). As for all the rest, check www.guildwarsguru.com for their auction page. That should be a good start for you.

01-06-2006, 12:21 AM
I'll give you 500 gold for the Gold Rated Brute Sword of Fortitude, Slashing DMG 14-21 (Req 7 Swordsmanship), Health +25. I need the fortitude grip. It's not max damage, so not worth much.

I also need a fortitude grip for a bow if you come acroos one.