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harbinger
01-09-2006, 11:49 AM
You know you can type /fame and display your rank as a hardcore PVP player...

Why not include such a feature for hardcore PVE player?


Type /pverank ---> display a cool animation...
When ascended:
:roll: This way, newbies will know you are a ascended character and not to be mess with.

Second rank would be after completing fire islands.
This way, ascended player will know you have completed the fire islands quest and you will not tolerate their joke about your stinky necro :P

Last rank would be after titans quests
This way, every player will know you are a uber PVE character worthy of worshipping...

uchiha_sasuke
01-09-2006, 05:27 PM
It'll be something sorta like Diablo II when you beat Baal (Diablo II boss), a nickname is added to your original name. ex: original name = Gaile Gray; name after defeating Baal = Slayer Gaile Gray. Something like having a nickname edited into your original name wouldn't be so bad either. Instead have nickname's when you ascend, reach the fire islands, and when you defeat the game. But, all in all, I'd rather not have it.

Moo Moo
01-09-2006, 06:40 PM
What does ascended have to do with anything..... It's a primary objective in the game. As soon as they finished the desert, everyone will have the emote.

It would be wiser to display different cool emotes at higher experience levels or something.

Sir Ention
01-09-2006, 09:53 PM
What does ascended have to do with anything..... It's a primary objective in the game. As soon as they finished the desert, everyone will have the emote.

It would be wiser to display different cool emotes at higher experience levels or something.yeah, and being ascended is a sign of respect, because it takes awhile to get, and because it disproves when little tiny weak people {noobus annoyus} call you "noobs"

Moo Moo
01-10-2006, 06:49 AM
Being ascended does not take a while to get. You can make a PvE char, get your secondary profession, leave pre-searing after 5 minutes. Get run from Ascalon City to Sanctum Cay, have the runner do the mission for you with 4 henchies and BAM you're in the desert.

Get run to all outposts in the desert, have your guild do them for you and ascend yourself. I know enough people who ascended at lvl7 and below. That would take about half a day max. Being ascended doesn't mean shit.

Experience on the other hand does. If you have a couple of million experience, it shows you either did 1) a lot of farming, and thus killing, so you probably have developed at least some kind of playing skills 2) you did hard quests with high xp rewards, which require some effort or playing time too.

Thus again, giving an emote for a few hours of play <<<<< experience

harbinger
01-10-2006, 07:47 AM
Mmmmmh.... Mikel is probably right.

Experience is probably what separate a powerful character from a beginner character...

8) yeah... this suits me better finally...

Sir Ention
01-10-2006, 10:54 AM
Being ascended does not take a while to get. You can make a PvE char, get your secondary profession, leave pre-searing after 5 minutes. Get run from Ascalon City to Sanctum Cay, have the runner do the mission for you with 4 henchies and BAM you're in the desert.

Get run to all outposts in the desert, have your guild do them for you and ascend yourself. I know enough people who ascended at lvl7 and below. That would take about half a day max. Being ascended doesn't mean shit.

Experience on the other hand does. If you have a couple of million experience, it shows you either did 1) a lot of farming, and thus killing, so you probably have developed at least some kind of playing skills 2) you did hard quests with high xp rewards, which require some effort or playing time too.

Thus again, giving an emote for a few hours of play <<<<< experiencetrue....experience never lies....unless the noob hires someone to take him out training every day! :lol: those noobs always find a way around things....

harbinger
01-10-2006, 11:22 AM
Makes me think of Coyote and RoadRunner...

Coyote (Gamerus Entionicus) is running after RoadRunner (Noobicus Runnicus) when RR stops. Coyote stops next to him, he is happy because he is going to toast the RR. But then, the RR reminds him that they are not staying on the ground. Coyote look down and...

Coyote is falling from a mesa and into a river #splooch#
Coyote watches in the sky. The RoadRunner is in the air and doesn't seems to mind staying in the air until doomsday.

Coyote : "I WOULDN'T MIND -- BUT THAT DEFIES THE LAW OF GRAVITY"
RR : "THAT'S OK -- I NEVER STUDIED LAW"

:roll: Ahhh Coyote and RoadRunner... This is a quote from an actual cartoon. This quote is one of the most memorable of all... :)

It was a little digression by Harbinger (Avis Obscenus (lat. Bad Omen syn. Harbinger of bad luck :P))

One
01-10-2006, 05:38 PM
As I seen, if you pvp alot and you are ranked 3 or 6 or 9. What ever you are, you can show that you PVP alot. Thats is very nice and you earned it from pvping and wiinng alot in hoh.

Rank has nothing to ddo in pve, I dont care if you are rank 12 and ou have a pve, doesn't show anything but that you pvp alot more than I do.

Pve rank thing would be a cool thing though. I wouldnt mind it.

Plus it dosn't take much to get ascended, people run people so much in this game, they beat there double at lvl 11 or 12 and they become lvl 17 after worth, maybe 18. People play this game alot and get guildies and have the money to do this so I dont really care.

If a really new game came to the game and tried that, that would be a problem. He dosnt know the game yet. I would rather have people that beat the game already doing these runs. Atleast they know what they are doing.

Ediseye
01-10-2006, 06:12 PM
You know you can type /fame and display your rank as a hardcore PVP player...

Why not include such a feature for hardcore PVE player?


Type /pverank ---> display a cool animation...
When ascended:
:roll: This way, newbies will know you are a ascended character and not to be mess with.

Second rank would be after completing fire islands.
This way, ascended player will know you have completed the fire islands quest and you will not tolerate their joke about your stinky necro :P

Last rank would be after titans quests
This way, every player will know you are a uber PVE character worthy of worshipping...

Wow...in the past, I supported most of your suggestion mildly...Buthis one is incredible!!!

Since I play PVE more, it would be nice insted of saying hey, I'm better than you because of my level. You really can't do that because of the person's skills. But with the rank, you could really state your position.

There should be as many ranks for PVE as there are for PVP. (not sure how many)

Thank you for bringing this feature up. I appreciate the thought for all the PVE players out there.

*Edit*

Yu should also beable to check your rank anytime when you are in searing (After ascalon is destroyed). Whenever PVP is available, your PVE rank should be available too.

harbinger
01-11-2006, 03:57 AM
You are welcome Ediseye.
But as Mikel has pointed out, fame in PVE should be linked to experience and not when you achieve a coop :)
Because people always find a way to do these easily if they have a good guild.

With XP as a reference, when typing /pverank you would show that you played a lot with one character :)

They could reward long time player by adding a emote for /age too... :)
It would display how long you played GW.

/age ---> less than 20 hours --> display a tiny grasshopper :P
/age ---> more than 500 hours --> elder dragon :P
Note that it would work for PVP only players...

The more I think of it, the more I am sure this could become a new fad when organizing a party for a quest :)

Player4:"May I join you?"
Player2:"Don't mind"
Leader :"rank and age please"
Player4:#typing#
Leader :"old and experienced. You're in."

elsalamandra
01-11-2006, 04:57 AM
I could not agree more.

As is pvp rank why not have it fot pve.

It will separate those noobs that say they have so much xp etc from the bonna fide ones

harbinger
01-11-2006, 06:07 AM
It will separate those noobs that say they have so much xp etc from the bonna fide ones

Oh, I hope it will...

:roll: There was something about new ways of recognition for PVE in Guild Wars Faction. This one might be one they are already cooking at ArenaNet...

Ediseye
01-11-2006, 07:16 AM
You are welcome Ediseye.
But as Mikel has pointed out, fame in PVE should be linked to experience and not when you achieve a coop :)
Because people always find a way to do these easily if they have a good guild.

With XP as a reference, when typing /pverank you would show that you played a lot with one character :)

They could reward long time player by adding a emote for /age too... :)
It would display how long you played GW.

/age ---> less than 20 hours --> display a tiny grasshopper :P
/age ---> more than 500 hours --> elder dragon :P
Note that it would work for PVP only players...

The more I think of it, the more I am sure this could become a new fad when organizing a party for a quest :)

Player4:"May I join you?"
Player2:"Don't mind"
Leader :"rank and age please"
Player4:#typing#
Leader :"old and experienced. You're in."

Yes, it should probably be based off of your expereince. But I don't know about the age thing. That would be nice to display exactly how many hours you played but I wouldn't won't a little icone next to it each time you do it. Lol.

Mattinator
01-11-2006, 04:34 PM
I personally don't think there should even be a pvp rank emote. Rank doesn't show anything except that you've played more than everyone else. Congratulations! :roll: It will also discourage new players who can't find groups for missions. It will mess up pve as bad as tombs is, you can't get a group unless you're rank 9 and newer players get ****ed over. Skill over time spent? Not in tombs, that's for sure. Rank may look cool or whatever, you can brag about how much you play the game, but to be honest I think if anything it's just going to push more players away from the game. PVP has already died drastically over the past few months. Out of all of my old tombs friends less than one third haven't sold their accounts on ebay yet, guilds such as EP are quitting the game after gwc and such. Of course, not all of this has to do with rank, but rank hurts more than it's helping to bring new players to the game.

Grim Daddy
01-11-2006, 11:50 PM
I agree with Mattinator on the PvE emote, because I believe that a player should not be looked upon based on a number but rather what they know. In PvE, there are many ways to go about the same missions, quests, & even farming. In fact, the person that introduced me to Hydra farming said I needed to bring along Life Bond but I defied the person, I brought out a build that suited the needs of both me & the warrior I was protecting/healing, & it worked. This can also lead to players sticking to the same build over and over again, which leads to them not learning nearly as much as they could.

PvE is forgiving in the sense that if all but one party member dies, the lone survivor can come back to recover the group. In this case, sticking to one's guns just because one thinks it was a fluke isn't a good strategy. Sure, a certain build may have gotten a player through most the game or helped that person to farm, but when push comes to shove I find that it is the player that knows their characters thoroughly that wins the day the most consistently.

Some of you may be aware that the 55 solo Monks can't be resurrected if they die, due to an insufficient amount of health; though they may have more experience than the average player could even possibly imagine. Does someone like that sound like a solid build that you want on your team?

What constitutes the difference between a decent versus a great player in PvE isn't the quests or missions they've undertaken or even the amount of experience they have, but rather how adaptable is an individual to different environment & how quickly the player can make a graveyard out of a patrol without having a graveyard of their own.

My guild leader constantly makes fun of me when I'm putting together & making strategies:

"You always have a back-up plan for anything, don't you? But then again, what you plan and what goes down ain't exactly the same thing."

The Bottom Line For PvE Rank:

Just because you used a build to get where you are, it doesn't mean that it'll help you to get where you're going.

Though I don't think the PvP rank emotes should be gotten rid of; do I think that it could use some improvement. Such as having what could be called Ages attached to each rank, a period of time where a particular Flavor of the Month was rampid. It would show if a player was using the FotM build or something to counter it. To me, that would show whether that person was at the time acting as a tactical genius or acted just like another one of the sheep in the flock.

In all fairness, it isn't just Mattinator that's unsatisfied with the PvP rank emotes:

http://www.guildwarsguru.com/forum/showthread.php?t=79839

Added 2-26-06:

http://vnboards.ign.com/guild_wars_general_board/b22740/94769182/p1/
http://www.guild-hall.net/forum/showthread.php?t=34211
http://forum.photics.com/viewtopic.php?id=472
http://photics.com/2005/09/12/flavor-of-the-month-i-will-avenge-you-iway/

Ediseye
01-12-2006, 03:36 PM
Good points you both have but there are two types of gameplay in Guild Wars....PVE and PVP. If they include a PVP feature, they should also consider making a PVE feature to match that. It's only fair :D

Mattinator
01-12-2006, 04:04 PM
Fairness? While it may be true that pvp does have a rank emote I also said that I don't even think it should be in the game. What wouldn't be fair is that when new players start the game they'll be left out. Groups will want players with the highest rank, the same as tombs. Fame/rank is barely a sign of skill in my opinion. If you ask me, it's only a sign that you play a lot more than most who are not the same rank as you. The few people who have hit rank 12, are they the most skilled players in the game? Probably not, they may be pretty good and know a lot about the game because they play so much, but it by no means represents those people are more skilled than others. I have no problem with the rank emotes themselves, and I agree, if you play more than maybe you deserve some extra features like rank emotes, however, it's the unfortunate truth that players take the rank emotes as a level of player skill. I just feel that if rank were implemented into pve the same sort of situation would arise, and all new players will be discouraged from playing the game.

One
01-12-2006, 05:01 PM
Well, a guy gets rank from fame, you get fame from hoh. It does show more than just you played alot.... It shows that your play alot AND win.

Winning and getting fame shows that you can follow what people say. In some way. More fame = Rank. If

I had to pick between a rank 3 or a rank 10 guy, I might go with the rank 10 beacuse he say shown that he worked harder than most people and he say won many matches. True the rank 3 guy could just be as good as the rank 10 but has less to show.

This is like if you were in the Army, different ranks but you dont have an emote to show, well I guess they have there metals and stufff but back to point. The higher ranked you are shows that you been around and have much exp. on the field.

Ediseye
01-12-2006, 07:47 PM
I still think that we should have this for the people that mostly if not always play PVE. Guilds aren't based off of fame so why would there be little groups of good famed people and bad ones? There wouldn't be and thats the fact. We need to feature this for the players (like me) that basically play PVE.

Grim Daddy
01-12-2006, 09:06 PM
Well, a guy gets rank from fame, you get fame from hoh. It does show more than just you played alot.... It shows that your play alot AND win.

Winning and getting fame shows that you can follow what people say. In some way. More fame = Rank. If

I had to pick between a rank 3 or a rank 10 guy, I might go with the rank 10 beacuse he say shown that he worked harder than most people and he say won many matches. True the rank 3 guy could just be as good as the rank 10 but has less to show.


Ideally a rank 3 should not be able to beat a rank 10 much less be at the same level of skill, which shows that the PvP rank system itself is broken & needs to be fixed.

I recall a points system in World War II, where if a soldier gathered enough points they got to go home. By the time the European Theater came to a close, many of the soldiers over there since D-Day did not have the points to go home. So I must ask: Is it right for someone who has fought for their country from the very beginning (& may have even signed up voluntarily) to be told by the higher-ups that his record is commendable but it doesn’t cut it & therefore must continue on the Pacific Theater?

Good points you both have but there are two types of gameplay in Guild Wars....PVE and PVP. If they include a PVP feature, they should also consider making a PVE feature to match that. It's only fair

As much as the developer's pry on PvP & PvE to be the same, they really are not. In PvP, it's nearly impossible not to change one's (This isn't directed to you One. This a method of third person that I use, so that my counterpoints are not laid before any one person's feet.) build, when there are so many others creating builds to cut the stranglehold of one's dominance (so being able to pull off multiple ranks over a large period of time is something to be commended for). In PvE, it's possible for players to glide along on the same build over and over again, due to the AI being fairly consistent in their performance.

What I am seeing is a rationalization of a player’s thoughts into numbers, which reminds me of something I learned in a logic and critical thinking course:

Any rationalizations will predominately lead to a fallacy, due to unwarranted conclusions made during a thought process (that often has gaps in logic).

By giving someone a rank in the first place, many will most likely jump to the conclusion that a big number equates a great player. It's like jumping from A to C, without taking into consideration B.

Now let's walk through possible thought process for selecting groups:

Variables:

A=player statistics in terms of numbers for a PvE rank

B=player's actual knowledge & performance, which can only be derived from talking to the player &/or knowing their combat performance

C=player's quality, which is the combination A & B

Situation 1 (Ideal amount of time for everyone to pick & choose):

A=good stats.

B=reasonable intellect of the game

If A+B=C, then C=a player everyone wants

Conclusion-This is merely a warm-up for the situations ahead.

Situation 2 (Time constraints are a major factor for this one):

A=good stats.

B=overlooked

If A+B=C, then C=...?

Conclusion-In most cases, most people would automatically equate the numbers to being all-powerful & will take the person on the spot. The fallacy made here is that the person with the high status could have gotten it through doing something that the group may not be looking for, such as when groups are looking for a Healing Monk but get a Smiter. As I've told you before, there are many ways to go about things in PvE & it will lead to no guarantee that a person with a high status will know everything that they should at that with that much status.

Situation 3 (Time constraints are a major factor for this one as well):

A=bad stats.

B=overlooked

If A+B=C, then C=...?

Conclusion-In most cases, most people would automatically equate the numbers to being all powerful, since this person lacks a good status they will more than likely not be picked. By now, everyone should be seeing a pattern with not talking too much, & missing some important information from a player. For all the team leader could know, he/she could have passed up on a promising new player that would have made an excellent guild recruit.

Situation 4 (How most successful teams are formed right now (without the PvE rank emote)):

A=N/A

B=reasonable intellect of the game

If A+B=C, then C=reasonable intellect of the game

Conclusion-Though there's no guarantee for victory with the current method; there's an unprecedented high probability of not having the team owned within the first five seconds of a melee. I suggest actually talking to your teammates before a battle. It can make a difference.

Note: For your own benefit, please read through the post thoroughly & be sure that you understand the material before making any counter.

Additional Notes:

To any of you who are curious, here's the breakdown to fame and rank:

http://www.guildwiki.org/wiki/Fame
http://www.guildwiki.org/wiki/Rank

harbinger
01-13-2006, 08:47 AM
I try to catch up, this post is becoming more and more complex as it goes...

So if I understand well, most of your peoples here are for justice and fairness.

So either there is rank for both, either there is rank for nobody.
Well, both are fine for me.

Then there is a branch where it is said :
Rank system in PVP is broken. It doesn't show your true value.
And this is countered with:
Well, a guy gets rank from fame, you get fame from hoh. It does show more than just you played alot.... It shows that your play alot AND win.
I don't really know how this work... I have a question though. Suppose you have a mediocre player (aka les than 13 hours a day play) who plays PVP with a bunch of hardcore players.

What happens if this guy(generic gender. Can be dude or dudette) stay far from the main battle, just launching a few harmless spells, letting his friends do the carnage... Does he gain as much fame as the others? If yes, I agree there is something fishy in the rank system...

Maybe I should read the wiki links suggested by grim when I will have more time. But right now, I am just trying to get back on track :)

As for mattinator who says (correct me if I am wrong) rank will discourage players, I don't agree much with that... Probably because humans are what they are, nobody think the same way (fortunately and unfortunately).

Some players might prefer making balanced teams with the same level and same "newbiness". This way, they preserve the joy of discovering something new, even if it means do the mission a zillion times.

Some new players prefer to team up with experienced players because they like playing passiv, without the weight of responsibility for wiping a quest. And experienced players who like to help new players does so because they have a sense of gratitude from the new player.

Some veterans prefer to team up with experienced players (mostly guildies) because they already been there, done that and sometimes don't want to lose too much time explaining the basics of the quest all over again...
"type ctrl+space to target-attack for jingo's sake..." or
"better not touch this switch... darn..." or
"don't kill the ashbearer or we are done with the bo... oh crap"

You have to let them the freedom to choose. If you don't, it will be even worse than supposed fairness.
Veterans will flee the game because they seems to find only newbie players...
Newbie players will flee the game because they can't make their hole in a game filled with full powered killers...

I still stick to Mikel's suggestion about experience. Nothing discriminate more than experience, because in PVE, if you don't help in the killing, then you have null XP. So someone with a lot of XP must have killed much.

Discrimination might sounds like a harsh, and hainous word, because unfortunately it had been widely used for racial purpose.
But the true definition of discrimination is:
Recognition and understanding of the difference between one thing and another.

And recognition and understanding seems to be the point here (I might be wrong, but this means I need to finish reading grim's post first).

IMO, newbies and experienced players shouldn't mix unless they want to. And that's what I think about rank in PVE.

Newbies should team with newbies if they want to have fun, to discover and to have challenge. They might end up forming a guild, even if it might not last...

Experienced player have higher goals in head. They want to beat a difficult mission (Thunderhead or titans) and these are not forgiving missions. Experienced players know what to do (most of the time). And experience is what saves the day most of the time.

Sometimes, an experienced player might accept to help a team of newbie if they ask. and a newbie can join a team of veterans if he ask it. But Mixing the two kind without knowing the kind of player is a big error IMO.

Just like in armies (as someone put army into it), an army is powerful not only because of its wepons and firepower. An army is powerful because you have good officers, disciplined soldier, and most of all, because they have experience.

If you are in for a suicide mission, you don't take soldiers fresh out from the academy. You take hard boiled men who know what their job is. You take the right stuff.

If you want to learn, then head to the kindergarten-school-U-academy and don't make the smart ass.
Ever had a moron saying "I will pull this lever/aggro this mob/kill this monster/go this way, who are you to tell me what to do, n00bs!".

Difference is:
Newbie will say, "ok... bad idea. Next time we won't do this."
Veteran will say "oh no... not again."

That's lead to my idea of rank for PVE.
Why in the name of Sun-Tzu, should the PVE player play the drill instructor for the PVP prima donna? I thought PVE was part of the game. I didn't knew some of you considered PVE as a kindergarten for PVP celebrity-wannabe.

If the PVP players have the choice of choosing skilled players for the tomb, why can't the PVE players do the same?

So in the end...
Either you cut that PVP rank stuff, and we don't talk of PVErank anymore.
Eitehr you keep PVP rank, and then PVE players should have the right to pick skilled persons. Period.

Now I have to continue reading (thick posts...). If I am wrong, feel free to correct me (but not flame, as I might correct myself later...).

elsalamandra
01-13-2006, 10:58 AM
Well i think that as Harbinger says, and i agree as well, if there is rank for pvp players, why not for pve as well.

For those who dont like this idea, well dont use the emote for pve LOL.

I would strongly welcome rank and fame for pvp.

Why should only those who live for pvp be allowed this facility, after all we do live in democracy LOL.

I am sure that putting it this way most people should agree.

So come on Anet do this like yesterday LOL.

Now what do u say now :)

elsalamandra
01-13-2006, 10:59 AM
ouch

error in line 3 above LOL

Should be PVE and not PVP

Sorry

uchiha_sasuke
01-13-2006, 11:46 AM
You do realize that you can edit your posts right!? 8)

Ediseye
01-13-2006, 03:35 PM
Well i think that as Harbinger says, and i agree as well, if there is rank for pvp players, why not for pve as well.

Thank you! :D

Grim Daddy
01-13-2006, 09:18 PM
And it bothers no one that there are flaws to both the PvP & purposed PvE ranking system?

After looking at the player ranking system for PvP, I'm going to have to agree completely with Mattinator. The flaw being that players are using them are substituting them for talking to the player and seeing what they can do to figure out if they are any good. But both systems don't really tell you anything.

As you can see from the Wiki, you could easily get to rank 3 without even stepping into the HoH itself, which wouldn't say much to someone who has done their homework on the matter. If the ranking system in the HoH was used to judge how much a player knows about the maps, it's become useless now because of the observer mode.

With the system purposed for PvE you simply don't know if the player has any knowledge on any opponents other than what they farm, you don't know if the player knows any other builds or strategies. So to assume that numerical experience equates actual experience would be making a leap to a conclusion that Evil Knievel couldn't jump.

Thinking that such a system is the "End All Be All" for searching for party members is literally judging a book by its cover.

Make no mistake. If for some ungodly reason the developers add this emote, my rank in PvE would be: Arês, God of war. Being the corruptible person I am, I would use this rank to gather as many promising newbies (that had been rejected for whatever reason) that I could, have them swear complete loyalty to me, train them, & turn them loose on those that turned their backs to them.

However, the better part inside me beacons me to allow for free competition, where skill is acquired by those who seek it through learning & not through something as hollow as a number. This is something far greater than myself that I believe in. Even if it was barely within my grasp to control, I would allow it to run unchecked; so diversity in playing styles could thrive, rather than have the players be constrained & molded into clones. If a new player observes a weakness portrayed in +90% of all the team builds out there & has discovered a way to exploit it, then I believe that the new fellow should not be constrained by the general server population due to something as trivial as rank.

Side Note:

harbinger, if a player is still acting like a newbie by Thunderhead, they got 'special' issues.

Additional Note:

Here's what I dug up and confirmed a couple of hours ago about the Experience Distribution System for PvE, which is scary considering that a player only needs to be near the kill to get the experience.

http://www.guildwiki.org/wiki/Experience_points

Ediseye
01-13-2006, 10:37 PM
Well, more features are always better and I think that is what some people are looking for here. More features.

If there were really that many bad things about the PVP rank and fame system, why didn't someone make a thread about it instead of adding it to PVE? Because people want more features for both parts of the game.

Not to be rude or harsh but if you would like to complain about the issues of PVP rank and fame, start your own topic.

Thanks!

Grim Daddy
01-13-2006, 11:31 PM
More isn't always better, especially when it's a step in the wrong direction due to the way something like this is misperceived by the majority of the player populous.

I already mentioned people being discontent on other threads about the PvP rank, just look at my first post. In case you missed it, here it is again:

http://www.guildwarsguru.com/forum/showthread.php?t=79839

The PvP ranking system is being used here as a model for the purposed PvE ranking system, so get used to them being mentioned on the same post.

The point I'm was trying to get at in my last post is that the observer mode has made a ranking system obsolete, because anyone wanting to join in the action (but is new to that portion of the game) can observe, take note on what's going on, & enter into a match with a good idea of what's going on.

In the end it's like Mattinator said, all these ranking systems can tell you for 100% is that the player spent relatively more time on the game than the person next to them.

Mattinator
01-14-2006, 12:34 AM
ty Grim, couldn't have said it any better myself. :D You caught my point exactly and you explain it better than I can!! :P

Ediseye, I'm sorry if you feel that this is off-topic, but if you read earlier posts many people made comments about implementing a rank for pve because of fairness. If that's the case than I do not see how the two can really be separated. I may be wrong about all of this, but I'm just thinking that the rank for pve will turn into the same thing as pvp. High ranked players will only play with other high ranked players and new players are just sort of tossed to the side. I used to be all up in the pvp thing months back, in a top 20 guild, winning tombs every night with lightning spike. :P I took a 2 month break from the game, come back, and all of my guildies have ebayed their accounts and all of the people I used to play with are all rank 9 now, the latest standard, so I can't play. I personally don't really like tombs and that's why I stopped when I hit r6. But my point remains the same. It isn't too difficult to build up a large stack of fame if you play more than most people. Just the same, it's far easier to farm a ton of xp if you play the game a lot more. I really hope Gaile Gray or someone from the Arena.net staff takes a look at this thread. Not saying that the rank has to be changed, but just to take note that the rank system may be hurting more than it's helping. Arena.net did a great job of improving pvp since release with faction to support the pvp community, allowing guests to gvg and all of this to increase the popularity of the pvp side of the game. It's just my belief that rank may be pulling some players away from the pvp side of the game. Without a high rank it's difficult to get a tombs group and the longer the time since release, the worse it becomes for new players. I'd also like to point out that most guilds, who don't even lay tombs, just gvg require at least a minimum fame or rank requirement as well.

This thread is turning out pretty nice though, a lot of opinions and some nice points.

harbinger
01-14-2006, 03:15 AM
This thread become more and more interesting... my my my...
And the post become longer (ow my head)
I went to guild wars guru's post :) and yes, I begin to understand why mattinator and grim's are ranting...

The core of their problem is that a broken rank means nothing.
However, everybody is evaluated and selected with this broken parameter.

If I understand well, PVP rank is broken because, you only need to do small incursion in the first levels of the tombs to earn fame. Which mean... nothing... Am I right?

But don't forget that in PVE, eperience isn't gained like in tombs. If you could gain experience by successfully killing zillions of lvl1 carrion devourers, then I would agree. But in PVE, after passing to level 7 or 8, lvl1 monsters doesn't give you any XP. So to gain XP you have to kill monsters with a lvl far superior to yours :)

This lead me to think that this could be applied to PVP too. If you are rank 0 you gain lots of fame in the first maps of tomb until you reach rank 3. Once you are rank 3, winning in first levels of tombs won't give you any fame. You have to go to higher maps to gain fame again.
Once you are a "tiger", you win fame only by defeating the rest of the world in the HOH.

I know this don't resolve the issue :p But I am trying hard (true, I swear :p).

Another thing I try to catch is : for you, speaking with the party member is a sine qua non condition before accepting them for good? :)

I agree this is a valid first step in selecting people. First of all, if the guy (dude or dudette, remember?) never answer to the group channel, I generally kick him out.

But that's all you can really do to select nice party members. Like you said, from this point there is no way to be sure the guys you teamed with aren't complete morons in the map. At least, in PVP, they have a second criterion, although completely broken (from what you said). While PVE players are forced to play noobie academy instructors.

harbinger, if a player is still acting like a newbie by Thunderhead, they got 'special' issues.
There, you add another arrow to my quiver. Some players do have special issues. Its a sad state of affair when gamers have to be subtitute to psychiatric asylum or parental authority sometimes (I won't expand the subject 'cause its sad for the player with issues).
:lol: when the leader has to recall a necro not to bother a beautiful female ele by saying #boobies# every 5 min, that's sad. (even more sad when the ele is a friend and is a d00d)

So I get back to the subject by recalling what I said before:

So if I understand well, most of your peoples here are for justice and fairness.

So either there is rank for both, either there is rank for nobody.
Well, both are fine for me.


As for fixing broken PVP, I think you should open a new topic :) Or maybe I will do it :). But it would be better if you do it, because I don't PVP much, so I am biased. This matter is much too complex for just this humble little topic :)

Here we ask for fairness. Rank for every facette of the game :)
Will it be a botched up rank? Or a fixed ranking system... this is all yours to define :)

Grim Daddy
01-14-2006, 03:36 AM
Though my posts here are opinions; I did use inductive reasoning to enforce that the fact that there's an extremely high probability that what I said will happen.

Moreover, it doesn't help the matter when there are people selling off accounts on ebay:

This person is selling off an account with a rank 3 (almost 4) with 3 characters for just under $200 (US):

http://cgi.ebay.com/Guild-Wars-Account-Rank-3-200k-gold-3-ascended-chars_W0QQitemZ8251015478QQcategoryZ4596QQrdZ1QQcmdZViewItem

This person is selling off an account with 55 solo-monk build for under $35 (US):

http://cgi.ebay.com/Guild-Wars-Account-2-LvL-20s-Invinci-MONK-GODLY-L-K_W0QQitemZ8251045830QQcategoryZ4596QQrdZ1QQcmdZViewItem

In cases like this, the person getting the account is not necessarily the one who would have racked up the PvP &/or purposed PvE rank.

Which is really disturbing, because someone who legitimately bought the game at a store or online (from ArenaNet) would have a much tougher time dealing with the players PvP arenas than the person who had paid even more on ebay.

It's even more disturbing to think about if the PvE ranking system took effect, because someone can simply buy his/her way to WhiteHair-Mikel's position for less than $35.

As Mattinator said, the PvP ranking system for HoH is doing more harm than good, which does not bode well when purposing a similar system for PvE.

Side Note:

These litmus tests that most groups put people through seem a lot like things a cartel or monopoly would do, in the sense that those who see themselves as the elite will do whatever possible to hold the majority down & keep status quo.

Additional Notes:

On my second post, Situation 1 is more ideally based than it is on reality. That is to say, Situation 1 is the exception not the rule. Situations 2 & 3 are more likely to occur, because most team-leaders will assume think that the statistics a player has that he/she is automatically a better player than someone of lower rank and therefore think that player stats (not conclusively dealing with player skill) is a good substitute for actually talking to the players & getting to know them. So it would more than likely be better to avoid any further complications by not bringing up player status & just sticking to what works in both PvP & PvE, which is chatting.

harbinger
01-14-2006, 12:23 PM
People sell accounts on eBay? :|

WTF?! This is a real peril for the balance inside the game...
What is worse : you can be sure that there can be people paid to build a good account and then sell it on ebay and return the money to some mobsters...

:? eBay is something bad... people would sell their mother one organ at a time for profit if they could.

If that's some massive practice then you can never be sure that the persons you play with can be trusted or not.

And I can't understand people buying accounts. These are real jackass.

Ah well ranting ranting... Maybe you should communicate these info to Anet? So they might block the account.

In the end, it might be better not to have rank at all then, either for PVE or for PVP...

:( Natural stupidity will always prevail...

Ediseye
01-14-2006, 01:05 PM
:cry:

Mattinator
01-14-2006, 03:00 PM
Most of the time the seller puts a nice line over their character's name to ensure that Arena.net can't ban the account. :?

Sir Ention
01-14-2006, 03:26 PM
People sell accounts on eBay? :|

WTF?! This is a real peril for the balance inside the game...
What is worse : you can be sure that there can be people paid to build a good account and then sell it on ebay and return the money to some mobsters...

:? eBay is something bad... people would sell their mother one organ at a time for profit if they could.If that's some massive practice then you can never be sure that the persons you play with can be trusted or not.

And I can't understand people buying accounts. These are real jackass.

Ah well ranting ranting... Maybe you should communicate these info to Anet? So they might block the account.

In the end, it might be better not to have rank at all then, either for PVE or for PVP...

:( Natural stupidity will always prevail...lol...I know really? but I used to see runescape accounts going for as much as $150....I dont even want to know about gw...especiallyif ysomeone has something like this:


full fissure+20+gold/green weps+10k+faction+kickass guild...



people would pay alot of $$$ to buy something like that,

Mattinator
01-15-2006, 09:02 AM
My friend's account went for $400, he bought a new account and has a ton of money leftover to spend.

Ediseye
01-15-2006, 01:00 PM
Little off topic are we not?

Anway, the devs can decide on this one. I still would like it to happen but you know, the devs make all the decisions anyway so lets not argue over it.

Thanks everyone!!!

Sir Ention
01-15-2006, 08:58 PM
devs? god I hate computer terms....you and your 1337....