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View Full Version : My builds. Plus some ones just for fun.


Mercenary
04-22-2005, 04:29 PM
My primary Build which i plan to use.

Class: Warrior / Monk

Assumed items:
+1 to Strength
+3 to Swordsmanship

Attributes: (cost)
Strength: 10+1 (61)
Swordsmanship: 11+3 (77)
Healing Prayers: 10 (61)

Total attribute points used: 199/200


Skills:
1) Galrath Slash - (8a,0,0) This attack strikes for +35 damage if it hits.
2) Sever Artery - (4a,0,0) If this attack hits, the opponent begins bleeding for 22 seconds, losing health over time.
3) Gash - (7a,0,0) If this attack hits a bleeding foe, you strike for 9 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 18 seconds.
4) Final Thrust - (10a,0,0) Lose all adrenaline. If Final Thrust hits, you deal 35 more damage. This damage is doubled if your target was below 50% health.
5) Power Attack - (5,0,4) If this attack hits, you strike for +25 damage.
6) Sprint - (5,0,20) For 13 seconds, you move 25% faster.
7) Healing Breeze - (10,1,2) For 10 seconds, target ally gains health regeneration of 7.
8 ) Restore Life - (10,8,0) Touch the body of a fallen party member. Target party member is returned to life with 42% health and 74% energy.

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Also here is an UBER tank that i think it would be fun to try out. The only problem is the limited energy. And yes i do realize that it deals NO damage wutsoever. Its just funny to whatch people get mad when ur the only one left on your team in tombs or gladiators.

Class: Warrior / Monk

Assumed items:
+2 to Tactics

Attributes: (cost)
Strength: 1 (1)
Tactics: 10+2 (61)
Healing Prayers: 10 (61)
Protection Prayers: 11 (77)

Total attribute points used: 200/200


Skills:
1) Bonetti's Defense (availability) - (10,0,60) For 10 seconds, you have a 75% chance to block incoming melee attacks. You gain 5 energy for each successful parry. Bonetti's Defense ends if you use a skill.
2) Disciplined Stance (availability) - (10,0,60) For 10 seconds, you have a 75% chance to block attacks and have +24 armor, but you cannot gain adrenaline. Disciplined Stance ends if you use an adrenal skill.
3) Healing Breeze (availability) - (10,1,2) For 10 seconds, target ally gains health regeneration of 7.
4) Shielding Hands (availability) - (5,1,25) For 10 seconds, damage received by target ally is reduced by 14.
5) Reversal of Fortune (availability) - (5,1,2) The next time target ally would take damage, that ally gains that amount of health instead, maximum 63.
6) Life Bond (availability) - (10+,2,0) While you maintain this enchantment, whenever target other ally takes physical damage, half the damage is redirected to you. The damage you receive this way is reduced by 23 points.
7) Vital Blessing (availability) - (10+,2,0) While you maintain this enchantment, target ally has +157 maximum health.
8 ) Mark of Protection (availability) (elite) - (15,1,45) For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 45. All your Protection Prayers are disabled for 10 seconds. This is an elite skill.

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Just for some PvE fun here is a beast master build. THESE ARE THE COOLEST THINGS EVER!

Class: Ranger / Necromancer

Assumed items:
+4 to Beast Mastery

Attributes: (cost)
Expertise: 3 (6)
Beast Mastery: 12+4 (97)
Death Magic: 12 (97)

Total attribute points used: 200/200


Skills:
1) Comfort Animal - (10,1,1) You heal your animal companion for 109 health. If your companion is dead, it is resurrected with 61% health and all your skills are disabled for 8 seconds.
2) Charm Animal - (10,10,0) Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
3) Ferocious Strike - (5,0,8 ) Your animal companion attempts a ferocious strike that deals +29 damage. If that attack hits, you gain adrenaline and 11 energy.
4) Call of Haste - (10,0,25) For 30 seconds, your animal companions have 25% faster attack speed and move 33% faster than normal.
5) Blood of the Master - (10,1,5) Sacrifice 10% max health. All adjacent undead allies are healed for 99.
6) Animate Bone Fiend - (25,3,5) Exploit nearest target corpse to animate a level 14 Bone Fiend. Bone Fiends can attack at range.
7) Animate Bone Horror - (15,3,5) Exploit nearest corpse to animate a level 14 Bone Horror.
8 ) Animate Bone Minions - (25,3,5) Exploit nearest corpse to animate two level 10 Bone Minions.

also has anyone charmed a bear?

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Here is a very decent water ele. It is capable of dealing medeocre amounts of damage quickly. Personally i think its worth a test. Also the monk is only for rez otherwise this is all out ele.

Class: Elementalist / Monk

Assumed items:
+1 to Energy Storage
+4 to Water Magic

Attributes: (cost)
Energy Storage: 12+1 (97)
Water Magic: 12+4 (97)
Healing Prayers: 3 (6)

Total attribute points used: 200/200


Skills:
1) Water Trident (elite) - (5,1,3) Send out a water trident at target foe. Water Trident strikes for 69 cold damage if it hits. If it hits a moving foe, that foe is knocked down. This is an elite skill.
2) Glyph of Lesser Energy - (5,1,30) Your next spell cost 15 less energy to cast.
3) Deep Freeze - (25,3,15) You cause a deep freeze at target foe's location. All foes near this location are struck for 90 cold damage. For 10 seconds, all foes move 50% slower than normal.
4) Frozen Burst - (15,3/4,30) Foes adjacent to you are struck for 84 cold damage and are slowed for 12 seconds.
5) Shard Storm - (10,1,10) This projectile strikes for 69 damage and slows the target's movement for 6 seconds.
6) Ice Spikes - (15,2,15) Target and nearby foes are struck for 84 cold damage and are slowed for 6 seconds.
7) Water Attunement - (10,2,60) For 61 seconds, you are attuned to water. You gain 30% of the energy cost of the spell each time you use Water Magic.
8 ) Resurrect - (10,8,0) Resurrect target party member.

Also i really need an answer for this. Is it possible to gain + to an attribute from a sword or sheild? if so then wuts the maximum it can add?

Litebringer
04-22-2005, 08:39 PM
k my new ranger is menat for p arrow and i added marks cool idea of kindle+dual shot, this guys pwns

Class: Ranger / Monk

Assumed items:
+1 to Expertise
+1 to Marksmanship
+2 to Wilderness Survival

Attributes: (cost)
Expertise: 10+1 (61)
Marksmanship: 11+1 (77)
Wilderness Survival: 10+2 (61)

Total attribute points used: 199/200


Skills:
1) Poison Arrow (elite) - (5,0,1) If Poison Arrow hits, your target becomes poisoned for 17 seconds. This is an elite skill.
2) Dual Shot - (10,0,5) Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage than normal.
3) Kindle Arrows - (5,2,12) For 12 seconds, your arrows deal an additional 20 fire damage.
4) Savage Shot - (10,0,5) If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for 25 damage.
5) Pin Down - (15,0,15) If Pin Down hits, your target is crippled for 13 seconds.
6) Favorable Winds - (5,5,60) Create a level 8 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +3 damage. This Spirit dies after 126 seconds.
7) Troll Unguent - (5,3,10) For 10 seconds, you gain health regeneration +9.
8] Resurrect - (10,8,0) Resurrect target party member.

this guys is uber l33t



now this is my newest build based around healing with a mass energy pool. input is welcome and appreciated :lol: i luv the name :twisted:

Grab N Go Ambulance
Class: Elementalist / Monk

Attributes: (cost)
Energy Storage: 12 (97)
Healing Prayers: 12 (97)

Total attribute points used: 194/200


Skills:
1) Orison of Healing - (5,1,2) Heal target ally for 60 health.
2) Healing Breeze - (10,1,2) For 10 seconds, target ally gains health regeneration of 8.
3) Heal Other - (10,3/4,3) Heal target other ally for 151 health.
4) Word of Healing (elite) - (5,3/4,4) Heal target other ally for 67 points. Heal for an additional 83 points if that ally is below 50% health. This is an elite skill.
5) Healing Seed - (15,2,25) For 18 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 25 health.
6) Glyph of Lesser Energy - (5,1,30) Your next spell cost 15 less energy to cast.
7) Purge Conditions - (5,1/4,30) Remove all conditions from target ally.
8] Resurrect - (10,8,0) Resurrect target party member.

Mercenary
04-22-2005, 08:47 PM
cool name. bad sig lol. i really dont get it.

Litebringer
04-22-2005, 08:53 PM
no you save 10 energy. and trust me when your a monk you gota save all the energy you can

the water ele looks good for spamming trident, and the war looks pretty good but i would personally use hamstrign and defy pain (mark weve heard it dont start agruments :lol: ) j/k but the rest looks cool

Mercenary
04-22-2005, 08:55 PM
y well... did i not say he isnt a damage dealer. he doesnt need hamstring. hes the one that should be being slowed... theres no point in slowing people if your the last one in a gladiators or tombs :) its just fun to make the others MAD! :twisted:

also how many monks does KT usually use in their guild battles?

snipes
04-23-2005, 03:48 AM
Your Uber tank is a W/Mo with 20 energy. You cannot cast all those skills you have. that build is far too energy heavy to ever work out. Switch the professions and maybe but then you are losing 20 armor and are now a healing monk and not a tank type char. ow well.

Mattinator
04-23-2005, 08:29 AM
ya, he's sort of rite... u'd be out of energy in no time... try switching it to a mo/war

Litebringer
04-23-2005, 09:03 AM
yes, but i think it was just a joke :P

and luke when your doing gvg or tombs and a monk is running away and you have 3 or so warriors on him you cant hit nearly as well, hamstring him and youl kill him like 5 times faster

Mercenary
04-23-2005, 11:02 AM
it was a joke.

Spux
04-24-2005, 06:28 PM
He can use sprint to catch up and if the monks running away it probably has less then 50% hp so he can FT it and it will nearly be dead.

Mattinator
04-24-2005, 08:49 PM
lol remember the build, "armored healer", LOL :lol: inside joke

Litebringer
04-24-2005, 11:33 PM
lol... the new style 8) healing, with warrior armor

Spux
04-25-2005, 08:28 AM
hmm...think people would get mad if i tried that build out :P ?

04-25-2005, 03:13 PM
also how many monks does KT usually use in their guild battles?

generally we run with 2 monks rather than 3 like most other guilds

Mercenary
04-26-2005, 04:41 PM
k cool. also mark. Please stop talkin about the ranger and war. Its just FOR FUN! or a joke. either one.

Spux
04-26-2005, 07:15 PM
If you dont want a build criticised i wouldn't reccomend posting it on forums.

Mercenary
04-26-2005, 07:30 PM
umm. read the thread please. my builds and some others JUST FOR FUN! i dont need them criticized i know they are terrible.

05-03-2005, 04:29 AM
comeon