View Full Version : Warrior Builds
mwstp
03-22-2006, 04:13 PM
I love playing the warrior and have recently taken a warrior/ranger all the way to the end of the game. I could have done without the ranger skill the whole time. My question is this.. What other 2nd profession would make the game more interesting and best support the warrior primary profession?
:D
STINGER
03-22-2006, 04:21 PM
All of them can bring a little something.
Ranger has Tiger sFury and defensive measures and Troll is very nice among some others.
Necros have several things that can be sweet mostly the debuffs like Shadow of Fear.
Ellys bring some big Defensive skilsl not jsut for you but the whole team and some offensive measures work well.
Monk with healing or Smite buffs, or even Prot buffs
Messemer......well there are a few.
Focus on the 5-10 energy skills, something to disable them or protect you or buff your damage or attack speed.
Tiny Killer
03-23-2006, 11:53 AM
For both warriors and rangers I am very partial to monk as a secondary.
For the warrior I prefer things like mending, vigorous spirit or live vicariously. Helps keep you going a bit longer between heals and can provide distraction while a spell caster strips your enchantments (instead of dealing damage to you) while you are focused on killing them!
On my ranger I run the monk secondary for the sole purpose of having rebirth. By being in the back (normally) it makes it a safe place to rebirth a commrade to and with the extra energy regen of a ranger, your recovery is fairly quick. This allows your healers to remain focused on healing during the fight, but also can allow for a fallen party member to get back into the fight with minimum negative impact on the rest of the party.
Coarse Humanity
03-25-2006, 01:14 PM
I think its ele becuas eof the knock down and slowing skills
And second for the protection spells
I have a warrior/ele. These are the skills i have They arein following order.
1.Cyclone axe
2.Bulls charge
3.Cleave
4.Executioner's strike
5.Frozen burst
6.Armor of mist
7.Healing signet
8.Resurection signet
Use cyclone axe at begin and get some men around u soo u gain adrinaline strikes, and after that one bulls strike if moving or just damage soo one hit will be enough for cleave, its cheap adrinaline i prefer it then Eviscerate. Use Frozen burst if they are after u and need to get away and with it Armor of mist or just to chase or for extra armor. Healing sig to heal and Res sig to resurect fallen alies.
Its 6 strenght +2,Axe mastery 10+1, Tactics 6 +1 And Water magic at 12.
I like it very much and finished the game with it soo.
Coarse Humanity
03-26-2006, 03:28 AM
Have something to say more about it
I always see warrior walking with shields....But i wear Focuses for more energy soo i can do the hicher energy required skills.Once i saw a warrior monk with a shield, and had 2 monks skills with him one of 15 energy and one of 10 energy. i Thought........ :? :roll:
it was heal party and essenco bond maybe its kinda hande for each energy gained if u hit some one, but heal party :shock: And whered platemail with it still 20 energy
i am wearing gladiators making 27energy without its helmut and a focus soo making 39energy. :arrow:
STINGER
03-28-2006, 10:34 AM
Its 6 strenght +2,Axe mastery 10+1, Tactics 6 +1 And Water magic at 12.
The damage you loose by being at 11 in Axe is far greater than everythign you gain with Water at 12!!!
Every point in your weapon is pretty big in not just skill damage but in normal non-skill swings. YOu dont even get 100% of you base normal damage until you get to 12 atts in your weapon and you get a bonus for every point above 12!
I strongly suggest looking this build over and playing with the Water and Axe atts a bit you can probably get what you need out of Water at 10 or even 9, maybe even 8 and allow you to get 14 in Axe of better.
One other suggestion is when you can get Eviscerate then use it with Executioners, those (2) are easily the best Axe combo in the game. Eviscerate is the biggest single damage Warrior skill in the game. Cleave isnt bad, but deep wound is BIG!
I like 10 Water Magic becuase that's where a break point is for the slow durations.
And Stinger's right, you got to have at least 12 in your weapon mastery if you are a primary damage dealer!
Coarse Humanity
03-29-2006, 05:44 PM
already changed it
and yess u are right i am putting it on 10!!(water)
evescerate is on the move but it is pve char and its hard to get. Those party's out ther are hard to make and finaly if u have one. we al have to eat :shock:
though i changed cyclone axe in flurry and or frenzy but wich one is better??? :| or shal i take another normal damage dealer?
LOL ithink ill try the last one first!
STINGER
03-30-2006, 07:55 AM
already changed it
and yess u are right i am putting it on 10!!(water)
evescerate is on the move but it is pve char and its hard to get. Those party's out ther are hard to make and finaly if u have one. we al have to eat :shock:
though i changed cyclone axe in flurry and or frenzy but wich one is better??? :| or shal i take another normal damage dealer?
LOL ithink ill try the last one first!
Flurry isnt bad, but I use Cyclone in PvE, its a nice little thump and in packs is far faster adren charger than either of the others. Frenzy IMO is a PvP skill, in PvE you are always getting hit as a Warrior and Frenzy will just get you killed with really no big benefit over Flurry or Cyclone. In PvP Flurry jsut looses alot of damage so it is not near as good as Frenzy.
If you choose to use Frenzy then make sure you have another stance like Sprint to cance out Frenzy. Getting good at playing wiht Frenzy is a good thing if you intend to PvP in the future. Being quick to get it cancelled when taking damage is a key to PvP.
If I made a sword PvE build I would use Flurry.....but for axe, cyclone is solid.
Coarse Humanity
04-08-2006, 04:47 PM
tnx
:) tnx again, i once saw that a warrior was owned he used frenzy and an elle did obsedin flame, :D he took 200 damage!!!!! and soon after it he died!!! Evescerate rulez!!!!
8)
mestre
05-19-2006, 11:34 AM
I would say for PvP elementalist is the best secondary by far as shock is basically overpowered. You will not find any other skill with as many uses:
interrupts the enemy's action;
prevents target from fleeing;
prevents target from casting.
It can also be used for high damage added to knockdowns with aftershock, but it is mana intensive. Will be ok if other warrior has deep wound, so you can not bring crushing blow. Still, it is a real problem when using sprint and frenzy, as they require energy.
I don't think W/Mo have any place in PvP but with holy strike, wich does less damage than aftershock and is not AoE, but it has the advantages of being touch range, so you never miss it, and being more mana effective (damage/mana cost).
After the sever nerfs to the very old W/Me build with blackout and flourish (basically every 5e skill had its cost increased to 10, making flourish useless) I don't see a reason for W/Mes. They can be used in 1v1, but we don't find 1v1 arenas in the game right now and if they ever get added people will notice it will be purely a paper-rock-scissors game: one build beats the other, wich then gets completely destroyed by other, and so on.
W/R can have increased attack speed without frenzy, but the energy cost is really high. I find them more interesting to new players as they are often very straightforward. As Tiger's Fury requires energy a warrior does not recover untill 15 seconds it is important to choose other skills that require no energy such as signets and adrenaline attacks.
I could not find any interesting use for W/A or W/Rt. Skills I would think would help are related to primary attributes like critical strikes.
Azure King
05-22-2006, 11:28 PM
I made a new actions char he is a w/r couold anyone suggest some builds and list the skills and attributes for it... thanks i usualy go with w/mo so im new to w/r
mestre
05-23-2006, 11:59 AM
Hello, Azure King.
Basically the advantage of going /R is that your increased attack speed (IAS) skill does not make you take twice as much damage. The downside is it costs twice as much mana. They are good when other sources can snare targets for you, or if you know enemies do not move (PvE most the time). You will not have mana for anything else by using that skill.
Basically any warrior should have 3 attack skills, maybe a fourth one, wich could also be an interrupt, IAS, speed buff (sprint or rush) and some utility. There is little utility in pet mastery, wich is what you are going to get but weapon mastery and strength, so you could bring another damage skill or get some tatics for healing signet. In the latter case hammer is better so you can go slower strenght and not have a shield.
3 attack skills, interrupt (any but savage slash), tiger's fury, rush, utility or damage.
3 attack skills could be eviscerate->rake->excecute or silverwing->galrath->dragon slash. If you use axes interrupt could be disrupting chop. Axe or not, distracting blow works if you make sure to always have 5 spare mana. Hammer could go earthshaker, mighty blow, hammer bash, or dev hammer and heavy blow if you want some higher but conditional damage.
Another option would be to have wilderness survival and get apply poison, but it is a bad idea as a ranger primary will be much better, specially with a bow.
My W/Mo build has served me well through all of Tyria and canthan with little change.
Tyria
Sever Artery
Gash
Galdrath Slash
Final Thrust
Healing Breeze
Reversal Of Fortune
Mend Ailment
Ressurect
*note - capped Mark of Protection in the iron mines and swapped reversal of fortune for it
10 healing prayers
11 protection prayers
3 Strength
12 swordsmanship
*note- strength +2 from helm and rune
Cantha
Sever Artery
Sun and Moon slash
Galdrath Slash
Final Thrust
Healing Breeze
Mark of Protection
Mend Ailment
Ressurect
I kept my stats the same through cantha.
My canthan build has served me extremely well in both PvE and PvP and I find it very hard to change in anyway. Except for maybe a different rez skill.
STINGER
06-05-2006, 03:16 PM
You are sacraficing a butt load of damage for (2) skills that can be removed or shatterd so fast it isnt funny. Especially MoP with a 45 recharge.....
The average Warrior will do considerably more damage than you....
1 Str = 1% Ap Now loosing 1-3 Str for a build isnt a big thing, but to loose 7 or so it adds up fast. Average Warrior will be at 10 str in PvP or higher.
You also get almost nothing out of your shield since you dont have its reqs......suppose you could use a Gingerbread or Candycane one and get 10 out of it. +16 Armor is BIG Even +5 is pretty good.
The difference in damage from 16 atts to 12 in your weapon is pretty big also.
Frankly you are like 80% damage capable and at least 5-10 Armor short of best possible.
Take a look at this http://www.guildwarsguru.com/calculators/guru_armor.php
All of this stuff adds up........
mestre
06-05-2006, 08:47 PM
Strenght helps damage and should not be below 9, as else you can not use a strenght shield. More strenght helps damage, and surely I don't find healing on warriors a good idea unless it is healing signet, which costs no mana and gives 100 life on an average tatics warrior, allowing warrirs to be kinda self-contained and being able to split easier in GvG. But NPCs are stupid and do not distract healing signet.
Warriors with damage skills on secondary profession are an exception to the maximize strenght idea. Consider a low damage skill like shock, for example. A warrior that uses shock each 30 seconds (like it should in the long run, as it takes 30 seconds to recover from exhaustion) will deal much more damage with shock than with the hits it can land in 30 seconds. Even if you have a bip necro on you, a static low armor enemy with no enchantments and constant ias you would need 10 critical strikes to make it for the 20 more damage you add by having 10 air magic. This is not going to happen.
STINGER
06-06-2006, 11:06 AM
I did some quick number inserting on the Armor calc.
with 12 Atts weapon 28 base damage Axe and 3 Str which is 3 Armor Penetration.
vs
16 atts Axe 32 Base Damage and 10 Str 10 Armor Pent (common setup)
You loose about 5-6 damage each swing, now this is a "non-skill" swing. Take that and add in the damage lost by being at 12 atts vs 16 atts for each of your skills.
We wil use this one:
Executioner's Strike (Axe Attack) If this attack hits, you strike for +(10..34 [42]) damage. This attack requires Adrenaline. Updated: 11/21/04
Damage is 10 at 0 atts
34 at 12 atts and 42 at 16 atts
you loose 8 damage from attributes and an additional 5-6 depending on the armor of the target for a 13-14 damage lost per each Executioners.
Now, if you have a skill string like this......
executioners+Eviscerate+Axe Rake
You will loose "approx" 35-42 damage in this 3 skill string which may not "look" bad but there is only 1 life that counts, and it is the last point! If you cant take away that last point you dont kill, and sacraficing 40ish damage each time you run your string means you cut your chances to finish people off significantly........and this doesnt even count critical hits!!!
Say you hit Crit on 2 of 3 swings......not highly likely but very possible, now you could loose 26-28 damage on each critical and you might loose as much as 60-70 damage for your 3 skill string!
In PvE this type o damage loss is really nothing to worry about, btu in PvP it is. It means slower killing and easier to heal thru which means your Monks have to heal longer, casters have to cast more thus you become a liability.
Now build in this game can apply the constant DPS that a Warrior can. Even though he is one of the easiets to counter he is still the most consistant and constant damager of any team as he usually has no energy worries......Nerf him and he is no longer the most damaging build on your team and he becomes a liability!
Also look at the over all damage, total for a given match. In GvG how many times would you use this skill combo in a 35 min game? OH DEAR!
Tombs/HA 5 min match maybe.....still alot
4v4 say a quick 2-3 min game it is still alot of total damage lost jsut on the 5-6 per normal swings let along the skills part.
Anathor
06-06-2006, 07:19 PM
My PvE warrior is currently built as a degen type. I have him set w/ Sever, Gash, Savage Slash, Apply Poison, Flurry, ViM, Troll Unguent and Rez. I've tried other miscellaneous skills w/ this build as well, and I'm not really sure it's all it can be or that it's the best tactical approach. My atts are 12 sword, 12 tact, and 10 Wilderness. What do you, the experts, think?
Well my 11 protection is for an off hand that gives me +5 armor and 12 energy... That 12 energy adds up and is very vital. Plus in using a fiery dragon sword of fortitude +23 health.
mestre
06-07-2006, 10:46 AM
I suggest going for 16 attributes on weapon mastery, and getting an extra piece of armor with a minor rune to be used when you face spikers or when you get DPed. Unlike strenght, wich only works when you use attack skills, weapon mastery decreases damage whenever ou attack so it is really impotant to have it as high as it can get. Still, even when using skills you deal less damage by reducing mastery then by reducing stenght, even when it is above 12 when you get around half returns.
As for offhand items, you can get some in lower PvE areas with less requirements. Some come with absolutely no requirements at all and already add like 5 armor and mana. Also, any item with a requirement higher than 9 is a strictly worse version of another one that has just 8 or 9 as requirements.
STINGER
06-07-2006, 02:30 PM
Well my 11 protection is for an off hand that gives me +5 armor and 12 energy... That 12 energy adds up and is very vital. Plus in using a fiery dragon sword of fortitude +23 health.
Sure, but that can be on a weapon switch and go to it when you need the energy and use a good shield when you dont. You have up to (4) weapon slots you can put all kinds of combos in, and not making use of those puts you at a disadvantage vs others that do! Weapon switch can be used as "energy reserves" if you run around 100% with a Focus out and I noticed that in PvP i would drain you.....it will be a long time until your 2 pip regen Warrior will get his lost energy back. Now, if its on switch and you only switch to it to use the energy and then switch back I have to be really quick to drain you while its out or be keeping a good eye on you specifically which doesnt pay. Most the time draining a Warrior isnt a good idea, btu if he is showing you he is energy dependant then it is a very sound idea.
If your damage was up to snuff, and your Strenght was up to snuff for a good shield you will find you dont need Mark of Protection like you use to! A Warrior is a warrior, not a caster......if you make him a weak warrior to also become a weak caster then basically the whole build is simply weak. Using your Elite for MoP and a 45 second cool down is not a good choice.
My PvE warrior is currently built as a degen type. I have him set w/ Sever, Gash, Savage Slash, Apply Poison, Flurry, ViM, Troll Unguent and Rez. I've tried other miscellaneous skills w/ this build as well, and I'm not really sure it's all it can be or that it's the best tactical approach. My atts are 12 sword, 12 tact, and 10 Wilderness. What do you, the experts, think?
This is an "interesting" build and ViM makes it all work. YOu have no "thump" in it though and you have so much heal its nearly insane but at the same time you shouldny need to rely on monks for much.
I personally would never run this type of build as I feel a Warrior needs to bring THUMP, he needs to kill wiht big hitters, at least 1-2, its fine to degen and deep Wound, get them to -50% then Final Strike thier arse!!! Or Galraths then Final.
In PvE this build is pretty good in Prophecies, in Factions you may find issues as the teams of NPCs are much better thought out, you need to dispatch with some of them fast or they can over power you.
Anathor, if you have Battle Rage try this
BRage/Sever/Gash/Galraths/Final/Heal Sig/Watch Yourself/Savage/Rez
With this one, get points in Strength, but keep Tactics high for a really strong Heal Sig and long Watch Yourself. Heal sig while under Watch Yourself is technically only a -20 armor as its +20 and Heal Sig is -40 and Watch can be up almost non-stop.
Battle Rage will bring your adrenline up really fast, give you constant foot speed, and that is really nice.
Or
Tiger Furry/sever/Gash/Galraths/Final/Heal Sig/Watchyourself/Savage/Rez
For this guy you need like 8-9 maybe 10 in Beast Mastery, stic to a Tactics build and put left overs in Strenght.....
You could still use Vim here you still have (2) conditions. You can also look at Deadly Riposte it rocks in PvE. Savage is nice to have, but a bit limited in PvE you could probably do without it most of the time, or maybe go without one Galraths or Final.
Now, Final and BRage both have "loose all adren" on them, it will take a bit of time to get use to, just dont "save" Final Thrust, use it when it comes up and then restart BRage as soon as you can right after.
With both of these builds you could look at some stances, if you want you can try Gladiators instead of ViM, might even look at Riposte. Hey, its dumb AI these work!
You will rely more on healers than your other build but you should bring alot more punch!!!
FYI......In PvE I run around wiht Mending on, no self heal and all damage. I dont have big issues, the +3 helps counter some degen and counters average damage. The Henchmen for the most part keep me alive and I kill very quickly with 4-5 damage skills!!!
Dumbfinger
06-07-2006, 03:49 PM
Stinger...
I knew that you got to have NINE skills, thats how u such a badass!!! lol
STINGER
06-07-2006, 04:31 PM
BRage/Sever/Gash/Galraths/Final/Heal Sig/Watch Yourself/Savage/Rez
Tiger Furry/sever/Gash/Galraths/Final/Heal Sig/Watchyourself/Savage/Rez
Ya, nice eye! Wont be the last time I screw up...... If it were me I would drop Savage......or Galraths or Final..or go ballsy with no rez!
Anathor
06-08-2006, 02:11 AM
Thanks for the useful reply. I'll definately be using it--probably with an IDs. Just want to add, for fun, that I work that build above with a sword which lengthens poison duration by 33%. My general strategy has been to cast poison directly before battle, then hitting the first nearby enemy and tabbing through others that are nearby, then going to work with sever and gash on priorities. Probably easier to apply poison with a bow, though (ranger).
Oh. In defense of the healing, I often use henchies, and on more than one critical occasion I've not been healed when needed. It's good insurance, to a point, and in tight spots reduces just a little pressure off the monk(s) to free them up to send heals to other characters who need it(something I know can be helpful to a monk.)
I also need to go cap Eviscerate so that I can play with the better axe builds, too.
STINGER
06-08-2006, 08:21 AM
I played a very similar R/W build back in testing for a good while, they work fine.......never tried ViM with it nor considered it.
IDS farming Warrior capitalizes on Watch Yourself and Elemental resistance or Doylaks Sig to use Heal Sig under which eliminates the Heal Sig Penalty. Basically useing the same concept above only it wont be as sweet but it will work.
Those Paladin Builds aka W/Mo Healing Hands + Breeze work, but they are nerfed on thier killing power with a bit of an over load on Heals. You just need a carefull balance of "enuff heal" and good damage to build an effective warrior.
Merovius
07-15-2006, 08:55 AM
Well, technically, there is no "best" secondary profession for a Warrior. All of them have different strengths that can change the tide in a battle. However, I do prefer a W/Mo. Healing Signet is a huge help if your Tactics are at a reasonable attribute level, but here and there some Monk skills that are helpfull, especially if you have the Hex spell Rust on you (I think that's it) which makes your Signets recharge like 3 times slower. Orison, Rebirth, Healing Breeze (if your Healing Prayers attribute is above like 5 or 6, or else it doesn't do much) are helpfull.
I usually carry some Axe skills (if I'm wielding one), Healing Signet, Endure Pain, maybe Orison of Healing, and Rebirth. I'll look up my attributes on my W/Mo, I haven't been on him in a long time.
I prefer Rebirth over Resurection Signet because it teleports the fallen ally that is targeted to your current position, and you also don't need a Morale Boost for it to recharge. Just my opinion. Resurection Chant isn't bad either, if you have Factions.
-Merovius- 8)
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