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Stretch
05-02-2006, 01:45 PM
I want to hear people's builds for the new professions. I am currently running a Rt/N with quite a bit of success as i am already lvl 18. I tend to go for damage over the healing/prot that many of the rits do, but i tend to balance it as i am typically running around with the henchie brigade.

Dumbfinger
05-03-2006, 03:26 PM
A/E for RA/TA

Summary

Pros: Great killing capabilities. Inflicting degen along with deep wound on enemies allows one to do decently against hard and soft targets.

Cons: Frail. Can die easily. Relies upon others to stay alive.

Swappable Skills: The Elite, surprisingly. Adjust it to whatever you would like to use! Here's a suggestion though, drop Conjure Lightning if you don't need the passive damage adds, and drop Seeping Wounds if you don't need the extra degen. Instead, put in a Lead Attack of your choosing, along with Temple Strike for caster hunting. Interrupt, Daze, and Blind!

Description

This is a nice build for people to try out and get into because it's extremely simple, yet surprisingly effective in a good amount of situations. Knockdowns, decent DPS, lots of degen, and the ability to hunt down and finish off the weak. Not much can survive high damage, -7 to -9 degen, and Deep Wound which lowers their max health.

Stats

Dagger Mastery: 16 (12 base + 1 headwear + 3 superior rune)
Critical Strikes: 10 (9 base + 1 minor rune)
Deadly Arts: 4 (3 base + 1 minor rune)
Air Magic: 9

Weapons

Set 1: Shocking PvP Sai of Fortitude - Lightning Damage!
Set 2: Vampiric PvP Sai of Fortitude - Life Steal!

Armor

Head: Bladed Mask
Chest: Infiltrator's Guide
Hands: Zodiac Shroud Gloves
Legs: Zodiac Shroud Leggings
Feet: Zodiac Shroud Shoes

Skills

1] Shock (Air Magic)

* Knock them down! Deals 40 lightning damage with 25% armor penetration. An opener to the main 3-chain combo that is the staple of this build. Watch out, though! It causes Exhaustion.

2] Falling Spider (Dagger Mastery)

* The second part of the 3-chain combo. It must strike a knocked-down foe, however, if it hits, it strikes for +37 damage and inflicts Poison for 21 seconds. Much degen!

3] Twisting Fangs (Dagger Mastery)

* Final step of the 3-chain combo. A Dual Attack which must follow an off-hand attack, which Falling Spider is. +10 damage along with Bleeding and Deep Wound for 21 seconds. Generally enough to lead someone promptly towards their death.

4] Seeping Wound [Elite] (Critical Strikes)

* An Elite Hex spell. For 15 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers Health degen of -2.

5] Conjure Lightning (Air Magic)

* This is the reason for using Shocking Sais as the primary weapon of choice. This Enchantment lasts 60 seconds and gives each hit of yours an additional 10 lightning damage. Considering that an assassin attacks with decent speed and also has double attacks, this adds up! When you don't have this up, or can't have it up due to circumstances, switch over to the Vampiric Sais.

6] Resurrection Signet

* Resurrect your fallen teammates! Prioritize key members such as healers, generally.

7] Scorpion Wire (Deadly Arts)

* This is a really fun one. A Hex spell with half the range of a normal spell; for 10 seconds, when you are more than 100' apart from your foe, you teleport to them and knock them down. This is approximately the small circle's range within the radar. If you can't let someone get away, this will typically force them to either run and be knocked down, or stay in range where you can chase them down for the kill. Either way, you will most likely get to unlease your devastating combo upon them.

8] Dash

* Low cost, 5 energy speed boosting stance, 50% increase for 3 seconds. Quite straightforwards!

Dumbfinger
05-03-2006, 04:34 PM
Rt/Mo Allience Battle Support

This works great only for the new allience battles. Because you will lack the rez skills. Using this you will be able to buff the players around you to keep them alive and doing plenty of damage. Try to keep out of the enemys but still be close enough to support the others. However if you manage to get swarmed with attack from warriors, rangers, elementalists or assasins you can simply run around casting Life Sheath, Vengeful Weapon, and Reversal of Fortune on your self. you will be able to effectivly out heal your enemy(s). Dont just limit your self to your group of 4 but anyone that needs a little help. Your group all has attacks going and you are waiting for the weapon spells to finish you can keep an eye out for others that could use a weapon spell to deal even more damage around the area. Warriors are very nice to use Brutal Weapon on because their fast attack speed with a large bonus to attack power will take down spell casters fast.

Weapon Buffer

Ritualist/Monk
Level: 20

Restoration Magic: 12 (11+1)
Communing: 11 (10+1)
Protection Prayers: 10

Brutal Weapon (Communing)
Give target ally a Brutal Weapon for 16 seconds. The bearer's weapon strikes for +12 damage as long as the bearer is under no Enchantments.
Energy:10 Cast:1 Recharge:15

Vital Weapon (Communing)
For 30 seconds, target ally has a Vital Weapon and has +157 maximum health.
Energy:5 Cast:1 Recharge:20

Vengeful Weapon (Restoration Magic)
For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 15 Health from that foe.
Energy:5 Cast:0.25 Recharge:3

Weapon of Warding (Restoration Magic)
For 10 seconds, target ally has a Weapon of Warding that grants target ally +4 Health Regenration and a 50% chance to "block".
Energy:10 Cast:2 Recharge:5

Resilient Weapon (Restoration Magic)
For 17 seconds, target ally has a Resilient Weapon. while suffering from a hex or condition, that ally gains +5 Health regeneration and +24 armor .
Energy:10 Cast:2 Recharge:4

Wielder's Boon (Restoration Magic)
Heal target ally for 51 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 34 Health.
Energy:5 Cast:1 Recharge:4

Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 58.
Energy:5 Cast:0.25 Recharge:2

Life Sheath [Elite] (Protection Prayers)
For the next 20 seconds, the next 110 damage target ally would take is negated.
Energy:5 Cast:1 Recharge:7