Ray Of Light
07-31-2006, 02:48 AM
In case you are unaware : Animal Companions now gain DP in PvP, and the intent is for them to soon gain DP in PvE too. This is part of the ongoing agenda of making DP universal - for consistency and logic I imagine.
The DPing of Animal Companions has not been very warmly received, because using Animal Companions for anything other than dying is not exactly well respected at the moment ( though it is quite fun ) - and DP will certainly not reverse this state.
So, given that DP for Animal Companions in PvE is inevitable & pet controls are not being introduced any time soon, I am starting this thread for suggestions as to how battling Animal Companions can be compensated for the introduction of DP.
Natural Resistance
This is what Prophecies bosses possess, which reduces the duration of Conditions and Hexes on them by half.
I think that Animal Companions also warrant this because :
* They are at the front of combat and thus exposed to these hazards.
* Beast Mastery has zero skills to remove Conditions and Hexes from Animal Companions.
* They are not affected by party-wide healing e.g. Extinguish.
* Lack of pet controls leaves them hugely vulnerable to Disease, AoE Hexes and ' each attack ' Hexes.
* As beasts, they could logically be hardier than Humans.
Environmental Resistance
I just made this term up, to refer to the quality which monsters possess that makes them immune to Environmental Effects e.g. Cathedral Collapse, Spiked Coral.
I think that Animal Companions also warrant this because :
* They are at the front of combat and thus exposed to these hazards.
* They are not affected by party-wide healing, so forced damage ( e.g. swamp water, lava ) is much harsher to them.
* Lack of pet controls causes them to wander blithely through such hazards.
* As beasts, they should logically be better suited to their environment than Humans.
Party Animal
It would be quite the change, but I do not see why Animal Companions could not be promoted from Ally status to Party status ( maybe give them a Companion section below Party health bars ).
The benefits of doing this would be :
* They would be affected by " all party member " spells such as Aegis.
* They would be equally affected by Binding Rituals ( I do not think that they currently are ).
* They could be resurrected by any party member ( this would certainly make Beast Mastery much more appealing ).
I think that this could be justified, because :
* Comfort Animal would still be an appealing heal and an infinte res.
* Revive Animal would still retain its niche appeal ( well it could hardly become less popular ).
* They are already unique as Allies-who-can-be-resurrected, it is simply that the introduction of DP turns this from a quirk to a solid negative.
The DPing of Animal Companions has not been very warmly received, because using Animal Companions for anything other than dying is not exactly well respected at the moment ( though it is quite fun ) - and DP will certainly not reverse this state.
So, given that DP for Animal Companions in PvE is inevitable & pet controls are not being introduced any time soon, I am starting this thread for suggestions as to how battling Animal Companions can be compensated for the introduction of DP.
Natural Resistance
This is what Prophecies bosses possess, which reduces the duration of Conditions and Hexes on them by half.
I think that Animal Companions also warrant this because :
* They are at the front of combat and thus exposed to these hazards.
* Beast Mastery has zero skills to remove Conditions and Hexes from Animal Companions.
* They are not affected by party-wide healing e.g. Extinguish.
* Lack of pet controls leaves them hugely vulnerable to Disease, AoE Hexes and ' each attack ' Hexes.
* As beasts, they could logically be hardier than Humans.
Environmental Resistance
I just made this term up, to refer to the quality which monsters possess that makes them immune to Environmental Effects e.g. Cathedral Collapse, Spiked Coral.
I think that Animal Companions also warrant this because :
* They are at the front of combat and thus exposed to these hazards.
* They are not affected by party-wide healing, so forced damage ( e.g. swamp water, lava ) is much harsher to them.
* Lack of pet controls causes them to wander blithely through such hazards.
* As beasts, they should logically be better suited to their environment than Humans.
Party Animal
It would be quite the change, but I do not see why Animal Companions could not be promoted from Ally status to Party status ( maybe give them a Companion section below Party health bars ).
The benefits of doing this would be :
* They would be affected by " all party member " spells such as Aegis.
* They would be equally affected by Binding Rituals ( I do not think that they currently are ).
* They could be resurrected by any party member ( this would certainly make Beast Mastery much more appealing ).
I think that this could be justified, because :
* Comfort Animal would still be an appealing heal and an infinte res.
* Revive Animal would still retain its niche appeal ( well it could hardly become less popular ).
* They are already unique as Allies-who-can-be-resurrected, it is simply that the introduction of DP turns this from a quirk to a solid negative.