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View Full Version : my War/Nec... please give me suggestions!!


Mattinator
04-22-2005, 09:30 PM
Here's my build w/o runes and equiptment, please help me to improve it!

Class: Warrior / Necromancer

Attributes: (cost)
Strength: 6 (21)
Hammer Mastery: 12 (97)
Tactics: 2 (3)
Blood Magic: 11 (77)

Total attribute points used: 198/200


Skills:
1) Berserker Stance (availability) - (5,0,30) For 7 seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
2) Mighty Blow (availability) - (7a,0,0) If this attack hits, you strike for +24 damage.
3) Bull's Strike (availability) - (5,0,8 ) If this attack hits a fleeing foe, you strike for +15 damage, and your target is knocked down.
4) Devastating Hammer (availability) (elite) - (7a,0,0) If Devastating Hammer hits, your target is knocked down and suffers from weakness for 17 seconds. This is an elite skill.
5) Demonic Flesh (availability) - (5,1,60) Sacrifice 20% max health. For 52 seconds, your maximum health is increased by 168.
6) Blood Renewal (availability) - (5,1,10) Sacrifice 33% max health. For 10 seconds, you gain health regeneration of 3. When Blood Renewal ends, you gain 123 health.
7) Plague Touch (availability) - (5,34,0) Transfer a negative condition from yourself to target touched foe.
8 ) Sprint (availability) - (5,0,20) For 10 seconds, you move 25% faster.

I pretty much stay alive for a long time because of demonic flesh and blood renewal, and use knockdown hammer attacks to interrupt ressurects and knockdown monks to prevent them from healing

Mercenary
04-22-2005, 10:07 PM
if you are going for a tank then i would sudgest war/mo because healing breeze owns those necro sacrifice skills. altho if u are keen on the necro then i would get rid of one of the sacrifice skills or plague touch and add in another "stoner bashing" skill.

Litebringer
04-22-2005, 10:33 PM
if you are going for a tank then i would sudgest war/mo because healing breeze owns those necro sacrifice skills. altho if u are keen on the necro then i would get rid of one of the sacrifice skills or plague touch and add in another "stoner bashing" skill.

not alwyas, the monks can cast helaing breeze on him if he gives them a shout and demonic flesh and plague touch can le thim get stacked up on hexes and conditions. im not saying w/mo wouldnt work as a tank cuz the right skills could be very succesful also but as long as you know you ahve good healers it shouldnt be a problem

Mattinator
04-22-2005, 10:36 PM
ya, im assuming that im going to have good monks... and plague touch is one of my most used skills... when im attking monks the henchies or sumtimes their warriors will put conditions on me and i can just transfer them all over to their monk

Mercenary
04-22-2005, 10:58 PM
well i trust u know your build best. but im just saying that i know i am not the kind of person that feels like running around touching people to give them STDs (conditions) lol.

Also i agree its all about what situation your in. Altho i just figure that war/mo is better in most situations.

Spux
04-24-2005, 06:32 PM
Buil dis great except that if i were you i would put heavy blow into taht build in order to inflict Deep Wounds.

@Merc Matts build is very effective at staying alive as long as he has a monk taht can heal him when he casts blood renewal and demonic flesh. Also, Plague touch is an amazing skill that is situational but he probably runs into that situation a lot.

Mattinator
04-24-2005, 08:57 PM
ugggh heavy blow doesn't inflict deep wounds, "heavy Blow- Lose all adrenaline. If this attack hits a foe suffereing from weakness that foe is knocked down and u strike for +24 (with my attribute points) dmg"

dunno if u're think of another skill or if u just got confused... but anyway, yes i use plague touch A LOT, and its rely useful when im attacking monks... wat i actually try to do is i get those footman to attack me so that they put conditions on me so that i give them straight to the enemy monk :lol: once i get a couple of conditions onto a monk and i start knocking him down and get weakness on him with devasttating hammer u should see his hp bar drop :D

04-24-2005, 09:01 PM
How does Weakness (http://www.knights-templar.com/conditions.htm#Weakness) help you kill an enemy Monk?

http://www.knights-templar.com/images/Skill%20Icons/weakness.jpg (http://www.knights-templar.com/conditions.htm#Weakness)
While suffering from Weakness (http://www.knights-templar.com/conditions.htm#Weakness), you deal less damage with attacks.
Effect: Reduced damage with attacks
Duration: 5..17 seconds

Causes: Axe Twist, Devastating Hammer, Enfeeble, Enfeebling Blood, Ennervating Charge, Epidemic, Plague Sending, Plague Signet, Plague Touch, Staggering Blow, Virulence

Removal: Contemplation of Purity, Crystal Wave, Draw Conditions, Infuse Condition, Martyr, Mend Ailment, Mend Condition, Plague Sending, Plague Signet, Plague Touch, Purge Conditions, Purge Signet, Restore Condition, Verata's Sacrifice

Mattinator
04-24-2005, 09:11 PM
ya good call... i dont even know why i said that... i only use devastating hammer to knock ppl down anyway :P

Spux
04-25-2005, 08:23 AM
Sorry, My bad. I meant crushing blow. Great for using right after devestating hammer.

Crushing Blow (Hammer Attack)
If this attack hits, you strike for +1 damage. If you hit a knocked-down foe, you inflict a deep wound, lowering your target's maximum health by 20% for 5 seconds.
Casting cost: 5 energy
Casting time: 0 sec
Recharge time: 10 sec
Relevant attribute: Hammer Mastery

Mattinator
04-26-2005, 06:40 PM
*updated* (w/o items/runes)

Class: Warrior / Necromancer

Attributes: (cost)
Strength: 6 (21)
Hammer Mastery: 12 (97)
Tactics: 2 (3)
Blood Magic: 11 (77)

Total attribute points used: 198/200


Skills:
1) Berserker Stance - (5,0,30) For 8 seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
2) Bull's Strike - (5,0,8 ) If this attack hits a fleeing foe, you strike for +15 damage, and your target is knocked down.
3) Crushing Blow - (5,0,10) If this attack hits, you strike for +16 damage. If you hit a knocked-down foe, you inflict a deep wound, lowering your target's maximum health by 20% for 17 seconds.
4) Devastating Hammer (elite) - (7a,0,0) If Devastating Hammer hits, your target is knocked down and suffers from weakness for 17 seconds. This is an elite skill.
5) Heavy Blow - (6a,0,0) Lose all adrenaline. If this attack hits a foe suffering from weakness, that foe is knocked down and you strike for +24 damage.
6) Mighty Blow - (7a,0,0) If this attack hits, you strike for +24 damage.
7) Demonic Flesh - (5,1,60) Sacrifice 20% max health. For 52 seconds, your maximum health is increased by 168.
8 ) Plague Touch - (5,3/4,0) Transfer a negative condition from yourself to target touched foe.

Spux
04-26-2005, 07:12 PM
I personally think this build is much better.

Mercenary
04-26-2005, 07:35 PM
they are both good...ish. Although i dont really see the advantage of necro over monk.

Litebringer
04-26-2005, 07:44 PM
plague touch and dmeonic flesh.... what isnt good about that?

Mattinator
04-26-2005, 08:55 PM
demonic flesh and plague touch help me out, and plague touch devestates enemy monks... and im expecting that there's going to be a monk to heal me, what's not to understand? Besides any good guild wouldn't be attacking warriors first anyway...

Spux
04-26-2005, 09:05 PM
Thats what you gotta worry about then, the bad guilds :D