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Break The Seal
12-16-2006, 04:17 PM
Well, since I’m at work and bored…on a weekend…with a computer in front of me…what better thing to do…then surf for GW info! And what do I come across? Info on the new level 30 boss in the Domain of Anguish – Mallyx the Unyeilding! w00t!

In the spirit of alliance unity, I’ve compiled some info (since that’s what college students do):


Mallyx the Unyeilding – Lvl 30


Skills Used

Wild Smash (Attack, .5 Cast Time, 8 Sec. Recharge)
Target foe is knocked down. Foes Stances end and are disabled for 5 seconds. Can't be "blocked" or "evaded."

Banish Enchantment (Spell, 5 Energy, .75 Cast Time, 4 Sec. Recharge)
All Enchantments are removed from target. For each removed, one skill is disabled on all foes for 6 seconds.

Consume Torment (Skill, .75 Cast Time, 7 Sec. Recharge)
All conditions and hexes are removed. For each removed, caster gains 300 health.

Shadow Smash (Skill)
If this attack hits, target foe takes an additional 200 damage and shadow steps in a random direction.

Summoning Shadows (Spell, 8 Adrenaline, 2 Sec. Cast Time, 20 Sec. Recharge)
All of caster's foes unwillingly shadow step to the caster.


Environmental Effects

Repressive Energy
You lose 2 energy whenever you attack or use a skill.

Enduring Torment
Every second you are moving, you lose 10 health.

Shroud of Darkness
All attacks have a 50% chance to miss.

Demonic Miasma
Every time you block, dodge, or evade an attack you take 50 damage.


So, from what I can gather…here are the highlights:

- He's a bad mother. I mean hard!

- Even if you come up with the uber pwnage smack-down build to kill the guy, you still have to fight for about 50 minutes to get to him. These groups are the same as the ones used in the standard Domain of Anguish, so you have to find a build that can both kill evil groups and Mallyx himself.

- Do NOT use enchantments. Look at skill 2. Protection healers are out. So are Geomaner Tanks, Bonders, Dervishes...anything with enchantments.

- Stances don't work. Stance Tanks are out.

- You can't damage him with conditions or degen. He'll just use his nice little CoP for 300 HEALTH! to get rid of them.

- He has tons of health and armor, although it is unknown how much at the moment.

- The lowest health someone has gotten him is 80%. This is due mainly to the fact that a mob of margonites spawns...which kill you. They kill you dead. Very dead. Dead, dead, dead, dead, dead. I mean flatter than a Mursaat pancake. Atomic bomb dead. Faster then Gwen dead! I think you get the point.

- The environmental effects are caused by four spirit creatures. They are hard to kill. However, rumor has it, they act just like spirits. So, Consume Soul works, but thats an elite slot that may be put to better use.

- Since we're on spirits, the consensus is that a Rit with a lvl 16 Shelter and Soul Twisting is a nessecity. This is due to the fact that enchantments, stances, hexes, and conditions are useless...even detrimental.

- Following the above...this means that shouts, signets, spirits, and weapons spells, item spells, wards, and the like are your new best friend. (Many people believe Razah is so hard to get and is located in the Domain of Anguish for this very reason.)

- It is unknown what other skills Mallyx has, due to the fact that many bosses like him gain skills as they lose health. It is also unknown what other mobs he may summon as he reaches other health thresholds (60%, 40%, 20%, etc.).

- He does not need to be knocked down to continue to hurt him when he reaches 80% health.


Check out this guildwarsguru's forum thread (http://www.guildwarsguru.com/forum/showthread.php?t=10090528), and this guildwiki's page (http://gw.gamewikis.org/wiki/Mallyx_the_Unyielding) for more info.

- Break The Seal


Edit - Well...it looks like someone has killed him. They posted a pic on the Guru forum...check it out. You can kinda see some of the classes they are using. However, the picture looks kinda odd. If it weren't for the green item name, I wouldn't believe it. It's in german. My german is a little sketchy, but its somthing like Time-Honored Prize Armament-"suberreste" (with an umlaut on the "u"). Can't find the second part of the second word. Of course, they're not telling their build :) Maybe a group of ours can do the same :P.

STINGER
12-18-2006, 08:57 AM
Looks very weak to Shivers and possible Arcane Cunnun or Migraine as long as you have mutliple people hitting on him. 3/4 cast times isnt fast if you have multiple people hitting him. Only real issue is keeping it on him as with all the fast recharges it looks like he will cast several times thus possibly drain the Shivers user. Even the .5 second skill can be gotten under Shivers.

That Elite Signet in the Lightbringer skills might be a necessity for some.

These spawns at every 20% health is familar, not sure it was in a game befroe but this was used in SRO on bosses. Only thing there is the spawns got nastier.......much nastier.

Not sure as I havent read but i assume this guy doesnt regen fast to give you time to kill the spawns.

I would assume killing the spirits is the key as I am positive nobody can last long while under those type of effects especially the 50% miss and -2 E/skill.

If you can KO the effects keeping Shivers on him and getting enuff hits shouldnt be that difficult btu its going to take cold wands from casters also to insure success I would think.

If you can do Shivers well then he cant remove the conditions and hexes and he will die. I would be very tempted to take Migraine or ACunnun or I think there may be a new skills or two helpfull here that does the same.


Yep........typing this out is probably easier than executing it but I think the approach is sound. At least pretty sound for a BRAINSTORM of about 5 mins!!!

Prevent his skills and you can use anythign you want.........but the spirits GOT to go down.

Shai
12-18-2006, 05:39 PM
If he can be KD'd...


Gale lock!

STINGER
12-19-2006, 09:46 AM
If he can be KD'd...


Gale lock!

From what I have read and heard there is no way to keep up Gale long enuff. a 50 minute or so battles isnt going to allow you to keep up Gale and do the damage needed.

Carillon of Hell
12-19-2006, 03:22 PM
Looking at the Guru thread, it looks like they just used a smite build. Hmmm looks like fun to try to get there although I dont really need any of those crappy greens, skins are horrible too.

STINGER
12-19-2006, 05:15 PM
I have been running a Smiter in PvE recently and noticed about a 10%ish boost in damage using SMite on the Magots (Margonites).

Seeing as how you have a few big hitters in smite to use it may not be a bad idea especially with several Signet choices to help wiht energy issues. Melee guys can use KD skills wiht Holy Strike and if they go with a skill like Shove they wont have to worry about the 50% missing. One could also get around the 50% miss with IW also but not sure how practical it would be.

Could probably use Barrages with Judges and do pretty good also.

A skill like Fevered Dreams might work pretty sickly in places like this. Get Deep Wound and degen on a bunch of them they will be much easier to KO wiht Smite + LBG or any other skills.

Smite Hex rocks, might even do some good with Scourge Healing. reversal of Damage could be nice and Signet of Mystic Wrath with bonds+other enchants could be huge.

W/Mo's with Strenght in Honor + Bonds + Sig of Mystic + otherstuff could be nice.

Carillon of Hell
12-19-2006, 07:02 PM
maybe a shivers/ wail of doom necro too?

Shai
12-19-2006, 07:19 PM
EoE and run in circles?


edit: oops thats Urgoz

Stretch
12-20-2006, 02:15 PM
Again shivers is a hex, hexes = bad news

STINGER
12-20-2006, 05:52 PM
Again shivers is a hex, hexes = bad news

Ok, I missed that his Hex remover is a "skill" thus Migraine or ACunnun wont help, btu Shaow of Fear or Faintheartedness will. 50% slower attacking makes that skill a 1.125 second cast which is interruptable by skill interrupters easier. Whihc can allow you to use hexes you just got to hit the interrupts on this skill which ANY decent Ranger player should be able to do.

I do not recall if attack slowers stack btu if they do then take both skills. Both of them are easily applied by any N/X or X/N.

So.....SoF, Faint, Migraine, ACunnun or other skills that do the same thing in your build can nerly shut him down except for Shadow Smash. If you then take the spirits down those close enuff to be hit can be Proted so the 200 damage isnt 200......If the melee guys have interrupts and key on his Wild Smash then they can keep thier stances up.

Hexes are not a "bad thing" you just have to build it right and play it right to be able to use them.

12-20-2006, 07:10 PM
Ok, I missed that his Hex remover is a "skill" thus Migraine or ACunnun wont help, btu Shaow of Fear or Faintheartedness will. 50% slower attacking makes that skill a 1.125 second cast which is interruptable by skill interrupters easier.
I may be reading this wrong, but it looks like you're saying that using SoF or Faintheartedness will affect the cast time of the monster skill Consume Torment. Those Hexes only affect attacks, and should have no effect on that skill. Without a reliable means to stop the use of Consume Torment (7 sec. recharge) I would think that using Hexes and Conditions would hurt more than help since each one removed by CT heals Mallyx for 300 Health.

STINGER
12-21-2006, 09:13 AM
Well piss........the damn thing is just a "skill", it isnt any type of skill. Makes it more dificult but a 3/4 second casting skill is still very interruptable with Shivers and multiple people using cold weapons. Even easier if you get speed boosting on the attacks especially if its 33%. Use Winter and Great Conflag and make everything cold damage. Have everyone wand him with cold wands even monks.

Could us Energizing Winds to slow his skill recharge if you want. Now you would need to build with that in mind.

Its doable "on paper" in practice it may be different. If the freak runs around alot making melee foes chase it will be harder. I wouldnt suggest Hammers and Scythes......faster weapons would be better. Might even setup a Necro for Melee + Casting.


There arent many things that work on generic "skills".........I looked around a bit for a "skill slowing" skill but havent found one.

Thanks for pointing that out Wanderer.......


PS if you guys run accross a build that was used pleae post it....

CCAIN
08-20-2007, 11:07 PM
lawl rit with earth bind. spirit. when foes get knocked down they are down for 3 seconds. and spirit loses 60 healthish. then have a hammre flailer and a gale ele.. and he is on his ass the whole damn time.

Saint
08-21-2007, 04:46 PM
Bosses can't be knocked down...

ellioto_elementalist
08-25-2007, 08:08 AM
They can I think but I doubt Mallyx can be.

Saint
08-26-2007, 04:13 PM
Well whatever. Most people think they have great ideas for Mallyx...yet nvr tried fighting him, so they dont really know anything.