Anathor
12-21-2006, 09:11 AM
Here are a couple of my favorite elementalist builds which I have used to good effect in PvE:
Assassin's Promise Nuker (http://gw.gamewikis.org/wiki/Build:E/A_Assassin%27s_Promise_Nuker)
16 Fire Magic
12 Energy Storage
8 Deadly Arts
Fire Attunement, Glyph of Sacrifice, Meteor Shower, Mark of Rodgort, Glowing Gaze, Fireball, Assassin's Promise*, and Rez.
It's easy to become spoiled using the AP nuker. As long as the enemy continues to die, MS can be kept up reasonably indefinitely in more than one location simultaneously. Using MoR and spamming GG (Glowing Gaze :lol:) afterward provides superb energy regain. Timing the cast of AP can be a little tricky on occasion, but is generally a very simple matter. I have found no other build that allows complete annihilation of the enemy, while retaining a full energy bar afterward.--Invaluable for mob to mob fighting (trying to keep pace with those dang warriors! :P)
StarBurster (http://gw.gamewikis.org/wiki/Build:E/A_Starburster)
16 Fire Magic
14 Energy Storage
Death's Charge, Glyph of Sacrifice, Meteor Shower, Fire Attunement, Star Burst*, Inferno, Flame Burst, Rez
While getting Stinger's advice on a similar build which incorporated wards, I ran across this one which is purely offensive. I find a certain allure in stepping into the middle of a mob and doing serious damage to many of them at the same time. The concept of this build is the antithesis of kiting so the healer needs to be alert, especially on the initial damage spike; but I have found it to be fun and effective with Battlemage armor.
The AB variation is also amusing (MS, DC, Bed of Coals, Aura of Rest., Star Burst*, Flame Burst, Inferno, Fire Att.) BoC and MS is pretty deadly combined with bursting and inferno.
Assassin's Promise Nuker (http://gw.gamewikis.org/wiki/Build:E/A_Assassin%27s_Promise_Nuker)
16 Fire Magic
12 Energy Storage
8 Deadly Arts
Fire Attunement, Glyph of Sacrifice, Meteor Shower, Mark of Rodgort, Glowing Gaze, Fireball, Assassin's Promise*, and Rez.
It's easy to become spoiled using the AP nuker. As long as the enemy continues to die, MS can be kept up reasonably indefinitely in more than one location simultaneously. Using MoR and spamming GG (Glowing Gaze :lol:) afterward provides superb energy regain. Timing the cast of AP can be a little tricky on occasion, but is generally a very simple matter. I have found no other build that allows complete annihilation of the enemy, while retaining a full energy bar afterward.--Invaluable for mob to mob fighting (trying to keep pace with those dang warriors! :P)
StarBurster (http://gw.gamewikis.org/wiki/Build:E/A_Starburster)
16 Fire Magic
14 Energy Storage
Death's Charge, Glyph of Sacrifice, Meteor Shower, Fire Attunement, Star Burst*, Inferno, Flame Burst, Rez
While getting Stinger's advice on a similar build which incorporated wards, I ran across this one which is purely offensive. I find a certain allure in stepping into the middle of a mob and doing serious damage to many of them at the same time. The concept of this build is the antithesis of kiting so the healer needs to be alert, especially on the initial damage spike; but I have found it to be fun and effective with Battlemage armor.
The AB variation is also amusing (MS, DC, Bed of Coals, Aura of Rest., Star Burst*, Flame Burst, Inferno, Fire Att.) BoC and MS is pretty deadly combined with bursting and inferno.