snipes
04-23-2005, 03:43 AM
N/Me
Blood:12
Domination: 12
Soul Reaping: 3
Barbed Signet
Vampiric Gaze
Life transfer
Well of Blood
Conjure Phantasm
Backfire
Empathy
Drain Enchantment
Yes yes i know i have a skill thats illusion and one thats Inspiration. Drain enchantment is free b/c i spend 10 energy and gain 10 energy at 0 inspiration. Sonjure pahntasm still does 5 degeneration. The time is less than at max ilusion but it is still very effective when used with life transfer.
Sould repaing is nice to have in PvP when people start droppong i gain a little energy here and there.
Mattinator
04-23-2005, 08:17 AM
here u go :D
Class: Necromancer / Mesmer
Attributes: (cost)
Soul Reaping: 3 (6)
Blood Magic: 12 (97)
Domination Magic: 12 (97)
Total attribute points used: 200/200
Skills:
1) Barbed Signet - (0,2,30) Sacrifice 10% max health. You steal 52 health from target foe.
2) Vampiric Gaze - (10,1,5) Steal 52 health from target foe.
3) Life Transfer (elite) - (10,2,30) For 11 seconds, target foe suffers health degeneration of 7 which you gain as health regeneration. This is an elite skill.
4) Well of Blood - (15,2,2) Exploit target corpse to create a well of blood at its location. For 18 seconds, allies in that area receive health regeneration of 5.
5) Conjure Phantasm - (10,1,5) For 2 seconds, target foe experiences health degeneration of 5.
6) Backfire - (15,3,20) For 10 seconds, whenever target foe casts a spell, that foe takes 119 damage.
7) Empathy - (10,2,20) For 18 seconds, whenever target foe attacks, that foe takes 25 damage.
8 ) Drain Enchantment - (15,1,25) Remove an enchantment from target foe. If an enchantment is removed, you gain 10 energy.
u may just want to go:
3 soul reaping
12 blood magic
11 domination
5 illusion
2 inspiration
and that will make ur build look like this:
Class: Necromancer / Mesmer
Attributes: (cost)
Soul Reaping: 3 (6)
Blood Magic: 12 (97)
Domination Magic: 11 (77)
Illusion Magic: 5 (15)
Inspiration Magic: 2 (3)
Total attribute points used: 198/200
Skills:
1) Barbed Signet - (0,2,30) Sacrifice 10% max health. You steal 52 health from target foe.
2) Vampiric Gaze - (10,1,5) Steal 52 health from target foe.
3) Life Transfer (elite) - (10,2,30) For 11 seconds, target foe suffers health degeneration of 7 which you gain as health regeneration. This is an elite skill.
4) Well of Blood - (15,2,2) Exploit target corpse to create a well of blood at its location. For 18 seconds, allies in that area receive health regeneration of 5.
5) Conjure Phantasm - (10,1,5) For 6 seconds, target foe experiences health degeneration of 5.
6) Backfire - (15,3,20) For 10 seconds, whenever target foe casts a spell, that foe takes 112 damage.
7) Empathy - (10,2,20) For 17 seconds, whenever target foe attacks, that foe takes 23 damage.
8 ) Drain Enchantment - (15,1,25) Remove an enchantment from target foe. If an enchantment is removed, you gain 12 energy.
compare the damage and keep ur old one if u want, but u dont lose too much dmg going from 12 to 11 dom, plus u get ur conjiure for 3 times as long as u would have had, think about it :)
id bring life siphon instead of conjure phantasm b/c ur points are in blood and when combo'd with life transfer you will be dishing out the max neg heatlh regen pips on one char and be gaining max positive health regen pips. it also looks like the build might be a little energy tight.. id suggest maybe dropping domination down to 10 and use those points for either soul reaping or inspiration. its much more important that your char is able to be functional throughout the match than to do more dmg at the first encounter.
I agree with guardian. With your build it would be much more effective to bring along life siphon. other then that it looks great.
snipes
04-25-2005, 04:19 PM
Yeah i thought about life siphon, Forgot to change it. Though Conjure does have advantages over Siphon in that it counters Healing breeze better. If they have Mending on then i wont max out their degen. Siphon is better in the long run though.
Also, as for mana. Its not tight really. If you play it right then you will have enough mana when to cast whatever you need. The only problem mana wise is Blood well. It costs 15, but when someone dies i get a little from soul reaping so that helps get me to 15 to cast it on their corpse.Other than that the build is fine mana wise.
Ghull Ka
06-07-2005, 12:14 PM
Gents,
I was happy to see a necro strategy thread. I'm seriously in need of some enlightenment on which necro/mez skills go good in combinations with one another... I have a N/Me that's in training, and tend to take a hodgepodge of skills that never seem to work too well together.
It's a very "vampiric" build you've got there. So, in gameplay, you simply target the called enemy, load him up with degens and when he's nearly dead, you "finishing move" him with Barbed Signet/Vampiric Gaze. Then Blood Well his dead body. Very very tasty!
I agree that Life Siphon would be a great addition, and would add yet another nasty degen to your mix. Why not keep Conjure Phantasm (which is an amazing degen to use in the build) and subsitute Life Siphon for Backfire? While I fully understand the benefits of putting Backfire on an enemy caster, I've found that its cast time is a bit of a pain in the arse. And with the amount of spell stacking that this build is calling for... taking a "Backfire break" could throw off your rythm and make you miss your opportunity to toss that Barbed Signet/Vampiric Gaze finishing move.
Go easy on the new kid and let me know what you think,
.gk
edit: duh me, I just realized that it's the recharge time that I had issue with on Backfire, not the casting time. Though 3 seconds is still pretty long. It's a tough choice on which skill to ditch in favor of Life Siphon now, since I would tend to want to hold onto Conjure Phantasm.
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