View Full Version : Meh Mo/R
snipes
04-23-2005, 03:45 AM
Mo/R
Healing Prayers: 12
Divine: 12
Wilderness survival: 3
Word of Healing
Signet of Devotion
Orison of healing
healing breeze
healing seed
Ressurect
Whirling defense
Dryders defense
Mattinator
04-23-2005, 08:27 AM
Class: Monk / Ranger
Attributes: (cost)
Divine Favor: 12 (97)
Healing Prayers: 12 (97)
Wilderness Survival: 3 (6)
Total attribute points used: 200/200
Skills:
1) Word of Healing (elite) - (5,3/4,4) Heal target other ally for 67 points. Heal for an additional 83 points if that ally is below 50% health. This is an elite skill.
2) Signet of Devotion - (0,2,5) Heal target ally for 83 health.
3) Orison of Healing - (5,1,2) Heal target ally for 60 health.
4) Healing Breeze - (10,1,2) For 10 seconds, target ally gains health regeneration of 8.
5) Healing Seed - (15,2,25) For 18 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 25 health.
6) Resurrect - (10,8,0) Resurrect target party member.
7) Whirling Defense - (10,0,60) For 8 seconds, you have 75% chance to block attacks. Whenever you block an arrow this way, adjacent foes take 5 piercing damage.
8 ) Dryder's Defenses - (5,0,60) For 6 seconds, you gain 75% chance to evade attacks and 39 armor against elemental damage.
if u want to use stances id put more points into wilderness. just lower your attributes in healing or divine from 12 to 10 and you should have plenty for a 3 attributes. i'd suggest putting them into protection instead and bringing guardian or another similar skill so you can use the skill on others and not only yourself
ya, you dont have to worry bout the points in your main profession because you can boost it back up with runes and items
snipes
04-25-2005, 04:22 PM
I don't see any point in putting points into anything other than my main profession here. I get enough time dodging/evading attacks to either prepare myself with a counter enchantment like healing seed from an ally or healing breeze. Usually when i use them the people attacking me give up and move to the next target.
14 seconds of untouchable basically annoys warriors enough to leave me alone. I minas well max my healing.
Mattinator
04-25-2005, 04:38 PM
id have to agree with guardian on this one... when u drop either divine or healing by 2 it doesn't sacrifice that much healing, and ur stances will last u much longer.. and therefore will help to keep u alive, plus remmeber that u will always have runes and equiptment at ur disposal, even if the runes dont stack anymore... generally i try not to put any of my attributes at 12... the highest ill go is 11, but i usually stay at 10 because it doesn't add that much and u can have a lot of extra duration/damage from skills that fall under other attributes.
Litebringer
04-25-2005, 04:44 PM
14 seconds of untouchable basically annoys warriors enough to leave me alone
they stick to you like glue trust me, they wont just leave
snipes
04-25-2005, 08:45 PM
14 seconds of untouchable basically annoys warriors enough to leave me alone
they stick to you like glue trust me, they wont just leave
I've had them stick to me before but only in GvG and then it doesnt matter. Either Healing Seed or Meteor Shower or something of the sort will own them as i stand there.
Raven
04-25-2005, 09:08 PM
Disagreeing with Guardian on anything Ranger, is like eating oreo's without milk - Plain stupid.
Also ck out where you put your attribute points??? divine only for the signet, and whirling with no expertise??? doesnt Whirling have a lower effectiveness with lower attributes- or has that been changed???
The Divine Favor attribute does have the passive bonus of +4 extra healing per attribute point for any Monk spell cast on an ally. :wink:
ya, you dont have to worry bout the points in your main profession because you can boost it back up with runes and items
With a +1 scalp tattoo, a +1 minor Healing Prayers rune, and +1 minor Divine Favor rune you can have 12 Healing, 12 Divine, and 10 Wilderness. 8)
Jesse
04-26-2005, 12:12 AM
If that template is being used when you are with guildies or friends you could probably replace res with something else (seeing as you shouldn't be ressing as a healer anyway) Other than that though looks good for random groups! Perhaps insert divine healing or somesuch thing when running with buddies.
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