Kier.Castro
04-23-2005, 01:11 PM
Heres NEcro/Ranger
===============================================
Dark Pact:Spell Updated 12-26-2004
Deal 10..37 damage to target foe
===============================================
Life Siphon:Hex Spell Updated 12-26-2004
For 12..22 seconds, target foe suffers Health degeneration of 1..3, and you gain Health regeneration of 1..3.
===============================================
Feast of Corruption(e):
Description: Target foe and all adjacent foes are struck for 16+ shadow damage. You steal 8+ health from each struck foe who is suffering from a hex
===============================================
Malaise:
Description: For the next 30 seconds, you gradually lose health and target enemy's energy regeneration is reduced.
===============================================
Shadow Strike:Spell Updated 12-26-2004
Target foe takes 12..41 shadow damage. If that foe's Health is above 50%, you also steal 12..41 Health.
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Charm Animal:
Description: Attempt to charm target animal into submission. You must have this skill equipped to bring your charmed animal with you into another map
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Call of Haste:Shout Updated 01-01-2005
For 30 seconds, your animal companions have 25% faster attack speed and move 33% faster than normal.
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Symbiotic Bond:Stance Updated 01-22-2004
For 120..264 seconds, your animal companion gains +1 Health regeneration, and half of any physical damage dealt to your animal companion is redirected to you.
===============================================
Ok there we go, The plan is:
spamming Malaise on melee group thats bunched up, and then using Feast of Corruption on them. With 3 people in a tight-knit melee group, you gain 102 health and deal 201 damage, with 4 you gain 136 health and deal 268 damage, and with 5 people in a melee group (which is most common) you gain 170 health and deal 335 damage and while i cast all spells for my pet. Then while waiting for recharge ill do some solo damage like shadow strike and dark pact with my pet. Then when other recharged ill do it again.
Heres Necromancer/ Mesmer
===============================================
Dark Pact:Spell Updated 12-26-2004
Deal 10..37 damage to target foe
===============================================
Life Siphon:Hex Spell Updated 12-26-2004
For 12..22 seconds, target foe suffers Health degeneration of 1..3, and you gain Health regeneration of 1..3.
===============================================
Feast of Corruption(e):
Description: Target foe and all adjacent foes are struck for 16+ shadow damage. You steal 8+ health from each struck foe who is suffering from a hex
===============================================
Malaise:
Description: For the next 30 seconds, you gradually lose health and target enemy's energy regeneration is reduced.
===============================================
Shadow Strike:Spell Updated 12-26-2004
Target foe takes 12..41 shadow damage. If that foe's Health is above 50%, you also steal 12..41 Health.
===============================================
Conjure Phantasm:
Description: For the next 2..14 seconds, target enemy loses 5 health each second.
===============================================
Phantom Pain:
Description: For the next 8+ seconds, target foe suffers health degeneration of -3. When Phantom Pain ends, that foes suffers a Deep Wound.
===============================================
Manta of Presistance:
Description: While you maintain this trance, any illusion magic Hex you cast lasts 20..100% longer.
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This is the plan:
When fighting like 1vs1 or 1 vs 1 this is what i do, cast Manta of presistance for later use. I start attacking the dude with some damage like dark pact and shadow strike or just plain attacks from my wand ( these are just to lower his health a bit and lower mine too). After a while to mention that my mantra or presistance is still here which makes any illusion magic hex last 20-100% longer, i will cast all my life stealing ones, first phantom pain, , and then conjure phantasm and life siphon. This would work great with my Mantra of presistance excluding life siphon.
Then when fighting more than 3 guys i do this.
Cast my Mantra of persistance for later ( why not? ) . Then spamming Malaise on melee group thats bunched up, and then using Feast of Corruption on them. With 3 people in a tight-knit melee group, you gain 102 health and deal 201 damage, with 4 you gain 136 health and deal 268 damage, and with 5 people in a melee group (which is most common) you gain 170 health and deal 335 damage. Then i start doing some wand damage or dark pact and shadow strike. After this i start using life siphon to get some health back and some mesmer Conjure phantasm and phantom pain. Then repeat procedure.
If you got a better suggestion please post lol....Im only a noob only played beta for 2 hours exactly the april beta.
===============================================
Dark Pact:Spell Updated 12-26-2004
Deal 10..37 damage to target foe
===============================================
Life Siphon:Hex Spell Updated 12-26-2004
For 12..22 seconds, target foe suffers Health degeneration of 1..3, and you gain Health regeneration of 1..3.
===============================================
Feast of Corruption(e):
Description: Target foe and all adjacent foes are struck for 16+ shadow damage. You steal 8+ health from each struck foe who is suffering from a hex
===============================================
Malaise:
Description: For the next 30 seconds, you gradually lose health and target enemy's energy regeneration is reduced.
===============================================
Shadow Strike:Spell Updated 12-26-2004
Target foe takes 12..41 shadow damage. If that foe's Health is above 50%, you also steal 12..41 Health.
===============================================
Charm Animal:
Description: Attempt to charm target animal into submission. You must have this skill equipped to bring your charmed animal with you into another map
===============================================
Call of Haste:Shout Updated 01-01-2005
For 30 seconds, your animal companions have 25% faster attack speed and move 33% faster than normal.
===============================================
Symbiotic Bond:Stance Updated 01-22-2004
For 120..264 seconds, your animal companion gains +1 Health regeneration, and half of any physical damage dealt to your animal companion is redirected to you.
===============================================
Ok there we go, The plan is:
spamming Malaise on melee group thats bunched up, and then using Feast of Corruption on them. With 3 people in a tight-knit melee group, you gain 102 health and deal 201 damage, with 4 you gain 136 health and deal 268 damage, and with 5 people in a melee group (which is most common) you gain 170 health and deal 335 damage and while i cast all spells for my pet. Then while waiting for recharge ill do some solo damage like shadow strike and dark pact with my pet. Then when other recharged ill do it again.
Heres Necromancer/ Mesmer
===============================================
Dark Pact:Spell Updated 12-26-2004
Deal 10..37 damage to target foe
===============================================
Life Siphon:Hex Spell Updated 12-26-2004
For 12..22 seconds, target foe suffers Health degeneration of 1..3, and you gain Health regeneration of 1..3.
===============================================
Feast of Corruption(e):
Description: Target foe and all adjacent foes are struck for 16+ shadow damage. You steal 8+ health from each struck foe who is suffering from a hex
===============================================
Malaise:
Description: For the next 30 seconds, you gradually lose health and target enemy's energy regeneration is reduced.
===============================================
Shadow Strike:Spell Updated 12-26-2004
Target foe takes 12..41 shadow damage. If that foe's Health is above 50%, you also steal 12..41 Health.
===============================================
Conjure Phantasm:
Description: For the next 2..14 seconds, target enemy loses 5 health each second.
===============================================
Phantom Pain:
Description: For the next 8+ seconds, target foe suffers health degeneration of -3. When Phantom Pain ends, that foes suffers a Deep Wound.
===============================================
Manta of Presistance:
Description: While you maintain this trance, any illusion magic Hex you cast lasts 20..100% longer.
------------------------------------------------------------------------------------
This is the plan:
When fighting like 1vs1 or 1 vs 1 this is what i do, cast Manta of presistance for later use. I start attacking the dude with some damage like dark pact and shadow strike or just plain attacks from my wand ( these are just to lower his health a bit and lower mine too). After a while to mention that my mantra or presistance is still here which makes any illusion magic hex last 20-100% longer, i will cast all my life stealing ones, first phantom pain, , and then conjure phantasm and life siphon. This would work great with my Mantra of presistance excluding life siphon.
Then when fighting more than 3 guys i do this.
Cast my Mantra of persistance for later ( why not? ) . Then spamming Malaise on melee group thats bunched up, and then using Feast of Corruption on them. With 3 people in a tight-knit melee group, you gain 102 health and deal 201 damage, with 4 you gain 136 health and deal 268 damage, and with 5 people in a melee group (which is most common) you gain 170 health and deal 335 damage. Then i start doing some wand damage or dark pact and shadow strike. After this i start using life siphon to get some health back and some mesmer Conjure phantasm and phantom pain. Then repeat procedure.
If you got a better suggestion please post lol....Im only a noob only played beta for 2 hours exactly the april beta.