High Priest Furion
06-10-2005, 02:11 AM
My Protection Monk Build!
My Attributes:
Divine 10
Protection 10
Inspiration 10
My Skills:
1. Aegis (Enchantment Spell) For 5..10 seconds, all party members have a 50% chance to "Block" attacks.
2. Reversal of Fortune (Enchantment Spell) The next time target ally would take damage, that ally gains that amount of Health instead, maximum 15..67.
3. Shield of Regeneration ELITE (Enchantment Spell) For 5..10 seconds, target ally gains +10 Health regeneration and +40 Armor.
4. Shielding Hands (Enchantment Spell) For 10 seconds, damage received by target ally is reduced by 3..15.
5. Mend Ailment (Spell) Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed 5..57 Health, for each remaining Condition.
6. Energy Tap (Spell) Steal 8..13 Energy from target foe.
7. Inspired Enchantment (Spell) Remove an Enchantment from target foe and gain 3..13 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe.
8. Resurrect (Spell) Resurrect target party member.
Do you guys think my build is preety good?
Any help and comments would be appreciated.
My Attributes:
Divine 10
Protection 10
Inspiration 10
My Skills:
1. Aegis (Enchantment Spell) For 5..10 seconds, all party members have a 50% chance to "Block" attacks.
2. Reversal of Fortune (Enchantment Spell) The next time target ally would take damage, that ally gains that amount of Health instead, maximum 15..67.
3. Shield of Regeneration ELITE (Enchantment Spell) For 5..10 seconds, target ally gains +10 Health regeneration and +40 Armor.
4. Shielding Hands (Enchantment Spell) For 10 seconds, damage received by target ally is reduced by 3..15.
5. Mend Ailment (Spell) Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed 5..57 Health, for each remaining Condition.
6. Energy Tap (Spell) Steal 8..13 Energy from target foe.
7. Inspired Enchantment (Spell) Remove an Enchantment from target foe and gain 3..13 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe.
8. Resurrect (Spell) Resurrect target party member.
Do you guys think my build is preety good?
Any help and comments would be appreciated.