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zombiepleasedance
06-18-2005, 02:15 AM
Hi, I'm very new to these boards but you guys seem to be a very knowledgeable and helpful bunch, so I figured I'd ask for some recommendations.

My main is an Elementalist / Necromancer. I originally started him to be an Energy Storage / Death Magic build, but as I build him up I find myself moving farther away from my Necromancer skills altogether and becoming an Air Elementalist. I'm thinking it might be wise to put a few points into Blood Magic, just to have a nice pool of skills to fall back on. My main question is whether I should just go full-on into my Air Magic and maybe Ice or Earth as a secondary att (with Energy Storage, too, of course) and forget my Necromantic powers altogether or whether going Air / Blood sounds like a good idea.

Another of my characters is a Mesmer / Monk. This was the first character I really got into, but now I am pretty convinced that Monk was a bad secondary choice. I don't really use any Monk skills, and being an Me/Mo makes you THE target in PvP. So I'd like some insight into what you guys think a good secondary for a Mesmer is and why.

Thanks for the help!

Andromeda
06-18-2005, 03:09 PM
Greetings zombiepleasedance,

I would pick one attunement (be it air, earth, fire, water) and max it out. Pick a second attribute in the Necro which will compliment your fighthing style. I'd get that up to a 10, then put the rest into Energy Storage.