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Mandalor_ORDO
04-24-2005, 04:27 PM
i have 2 builds i play the most i play my pvp test chartcher which is warrior /monk and my norman guy who is warrior/necro with some sweet hammer and i was wondering which build u think i should make like i wana fight and do stuff im thinking warrior/elementist is that a good build?

Mattinator
04-24-2005, 05:15 PM
well it rely depends on ur attributes and skills, would u mind posting those?

Mandalor_ORDO
04-24-2005, 05:33 PM
its been so long sence ive played i have forgotten most of them i can remember a few like fianl blow and thats all i can member

Spux
04-24-2005, 06:25 PM
A warrior ele can be very good defensive build (earth magic) or can dish out some nice damage with the conjure's (only problem is not you need an elemental damage weapon, eaither get an elemental hilt/pommal or a rare lemental damage weapon) It really depends on your style of play. Just post some more info on how u've played so far (offensively, defensively, etc)

Mandalor_ORDO
04-25-2005, 09:21 PM
well in battles im usualy in there were all the fighting is so i want to be the damage dealer what skills should i have and what build should i make with the game comeing out wendsday

Raven
04-25-2005, 09:36 PM
Dont forget.........A warrior has 20 energy to start with and energy boosting Swords and Shields are hard to come by now SO -
That makes an elemental secondary almost impossible to run- never have enough energy to use the skills. With a high energy cost warrior you almost have to have a BiPer to allow you to run the high cost secondary spells, and in turn you have no energy for adrenaline rushing skills i.e. frenzy & flourish, So some part of your arsenal is always down.

War/Ran is really nice setup - you can slap on troll unguent and take abuse all day and night - and you dont have to have the greatest skill timing to run it effectively.

Mandalor_ORDO
04-25-2005, 09:49 PM
that would be good but would i carry a bow that would be pretty kick ace

Raven
04-25-2005, 10:01 PM
you are taking the ranger for the Troll basically -

you wont have enough attribute points to make 10 in Sword/hammer/axe and in Marksmanship, You'll carry the secondary weapon only for when absolutely neccessary - fighting from afar, because they wont do much damage if you have 2 primary attributes maxed out.

Raven
04-25-2005, 10:26 PM
Sword War/Rang


Troll Unguent - 5
Sprint - 5
Frenzy - 5
Hundred Blades* - 5
Sever Artery (4ad)
Gash (7ad)
Galrath Slash (8ad)
Final Thrust (10ad)


Strength 10
Swordsmanship 12
Wilderness Survival 8

Spux
04-26-2005, 08:25 AM
I personally prefer beserker satnce over frenzy. It really depends on the player though.

Mandalor_ORDO
04-26-2005, 09:23 AM
ok sence weve got to know each other what build would do the most damage and look sweet and can take damage all day and still be kick ace

Spux
04-26-2005, 12:04 PM
ok sence weve got to know each other what build would do the most damage and look sweet and can take damage all day and still be kick ace

That is called an overpowered build. Every character know matter what yoyu make will have a couple weaknesses. You will not be able to dealo the most damage and be able to tank for a long time. You should pick which on eyou prefer.

Raven
04-26-2005, 12:13 PM
I cant lay off skills long enough for Berserker - but yeah it does depend on the player -


Are you wanting a starting build or full lvl 20 build??????

Mandalor_ORDO
04-26-2005, 01:17 PM
well i wana be an damage dealer sence we have munks to heal us whats the best build for a damage dealer

Biltmore
04-26-2005, 01:21 PM
If you are planning a Warrior/Necro build then you are definitely going to have be conscious of the energy requirments. While Vampiric Touch is very popular for a way for a W/N to regain health the energy requirements are very high when you only start off with 20 energy. But Vampiric Gaze has less of an energy requirement, so that is an option.

Mainly it comes down to being able to properly manage the skills you want to employ during a battle. And that will only come with experience.

It would be very easy to sit and criticize someone else's build, but you do not know that person's playing strategy or type. It depends what you are looking for and your style of play.

If you are going for a basic tank build then you will need some self-healing capabilities. If you prefer either secondary profession over the other then give them each a try and just delete the character that you don't like.

You might want to go with a Monk secondary if you are looking for a strictly tank build because the energy requirements for a Monk's healing is less than that of a Necromancers.

Another suggestion I have is that if you do choose Necromancer as a secondary profession for your Warrior primary is that you becareful if you choose skills that require you to scarifice health. As a warrior primary you are going to be in the front lines of the battle and health is your best friend.

Mandalor_ORDO
04-26-2005, 01:32 PM
is w/r or w/m which one is better for u or maby w/elementist that would be cool

Biltmore
04-26-2005, 02:14 PM
My builds are a closely guarded secret. Much like that of the Bush's Baked Beans secret family recipe, or the Colonel's secret recipe.

Actually my 4 builds were listed here before the server trouble.

Mattinator
04-26-2005, 05:30 PM
is w/r or w/m which one is better for u or maby w/elementist that would be cool

it still really depends what skills you're going to be using.... there is a near unlimited amount of choice in guild wars and many classes and sub-classes can have a great many uses. There is no better class, only better builds, and don't take that the wrong way... every build has a weakness, some builds are simply better than others. What I'm trying to say is think deeper than just a primary and secondary class