Beastkeeper Ghearl
06-23-2005, 06:30 AM
I was looking through the strategy guide and kinda pick and chose some skills and thought they might go well together, what you think?
1. Barrage (Elite) - All Preparations are removed. Shoot arrows at up to 5 foes near your target. These arrows strike for +1-16 dmg if they hit.
2. Hunters Shot - If Hunters Shot hits, you strike for +3-18 dmg. If this attack hits a foe that is knocked down or moving, that foe begins bleeding for 3-25 seconds.
3. Pin Down - If Pin down hits, your target is crippled for 3-15 seconds.
4. Epidemic - All Negative conditions target foe suffers are spread to nearby foes.
5. Cry of Frustration - If target foe is using a skill, that foe and all nearby foes are interrupted and suffer 10-44 dmg.
6. Backfire - For 10 seconds, when target foe casts a spell that foe takes 35-140 dmg.
7. Shatter Hex - Remove a hex from target ally, all foes near that ally take 22-140 dmg.
8. Savage Shot - If Savage Shot hits, your targets action is interrupted. If that action was a spell, you strike for 13-28 dmg.
Attribute Points would be Distributed between Marksmanship, Expertise and Domination, but not sure how many in each.
I figured that using this build you could take out small groups of enemies. By First using hunters shot while a mob was running at you to cause bleeding, then use pin down for crippling. Follow that up with Epidemic to give bleeding and crippling to all foes. Then use Barrage to hit all and if the warrior gets a hex, Shatter Hex is there to do dmg to the group of enemies. Cry of Frustration will also dmg the group if used on a mob using a skill. Then Backfire and Savage Shot could be used on those blasted healers that try and hide and keep the group healed.
Not sure if this would work the way i envisioned it so any criticism would be greatly appriciated.
1. Barrage (Elite) - All Preparations are removed. Shoot arrows at up to 5 foes near your target. These arrows strike for +1-16 dmg if they hit.
2. Hunters Shot - If Hunters Shot hits, you strike for +3-18 dmg. If this attack hits a foe that is knocked down or moving, that foe begins bleeding for 3-25 seconds.
3. Pin Down - If Pin down hits, your target is crippled for 3-15 seconds.
4. Epidemic - All Negative conditions target foe suffers are spread to nearby foes.
5. Cry of Frustration - If target foe is using a skill, that foe and all nearby foes are interrupted and suffer 10-44 dmg.
6. Backfire - For 10 seconds, when target foe casts a spell that foe takes 35-140 dmg.
7. Shatter Hex - Remove a hex from target ally, all foes near that ally take 22-140 dmg.
8. Savage Shot - If Savage Shot hits, your targets action is interrupted. If that action was a spell, you strike for 13-28 dmg.
Attribute Points would be Distributed between Marksmanship, Expertise and Domination, but not sure how many in each.
I figured that using this build you could take out small groups of enemies. By First using hunters shot while a mob was running at you to cause bleeding, then use pin down for crippling. Follow that up with Epidemic to give bleeding and crippling to all foes. Then use Barrage to hit all and if the warrior gets a hex, Shatter Hex is there to do dmg to the group of enemies. Cry of Frustration will also dmg the group if used on a mob using a skill. Then Backfire and Savage Shot could be used on those blasted healers that try and hide and keep the group healed.
Not sure if this would work the way i envisioned it so any criticism would be greatly appriciated.