Spux
04-24-2005, 06:46 PM
This is a war/mo build htat i developed. ITs pretty much based around dealing holy damage (which to the best of my knowledge ignores armor) and buffing myself up with strength of honour.
Class: Warrior / Monk
Assumed items:
+1 to Strength
+2 to Swordsmanship
Attributes: (cost)
Strength: 10+1 (61)
Swordsmanship: 11+2 (77)
Smiting Prayers: 10 (61)
Total attribute points used: 199/200
Skills:
1) Galrath Slash - (8a,0,0) This attack strikes for +35 damage if it hits.
2) Sever Artery - (4a,0,0) If this attack hits, the opponent begins bleeding for 22 seconds, losing health over time.
3) Gash - (7a,0,0) If this attack hits a bleeding foe, you strike for 9 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 18 seconds.
4) Final Thrust - (10a,0,0) Lose all adrenaline. If Final Thrust hits, you deal 35 more damage. This damage is doubled if your target was below 50% health.
5) Berserker Stance - (5,0,30) For 10 seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
6) Rush - (4a,0,0) For 17 seconds, you move 25% faster.
7) Judge's Insight - (10,2,10) For 16 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
8) Strength of Honor - (10+,2,0) While you maintain this enchantment, target ally deals 7 more damage in melee.
Any input would be greatly appreciated. :D
Class: Warrior / Monk
Assumed items:
+1 to Strength
+2 to Swordsmanship
Attributes: (cost)
Strength: 10+1 (61)
Swordsmanship: 11+2 (77)
Smiting Prayers: 10 (61)
Total attribute points used: 199/200
Skills:
1) Galrath Slash - (8a,0,0) This attack strikes for +35 damage if it hits.
2) Sever Artery - (4a,0,0) If this attack hits, the opponent begins bleeding for 22 seconds, losing health over time.
3) Gash - (7a,0,0) If this attack hits a bleeding foe, you strike for 9 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 18 seconds.
4) Final Thrust - (10a,0,0) Lose all adrenaline. If Final Thrust hits, you deal 35 more damage. This damage is doubled if your target was below 50% health.
5) Berserker Stance - (5,0,30) For 10 seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
6) Rush - (4a,0,0) For 17 seconds, you move 25% faster.
7) Judge's Insight - (10,2,10) For 16 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
8) Strength of Honor - (10+,2,0) While you maintain this enchantment, target ally deals 7 more damage in melee.
Any input would be greatly appreciated. :D