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Spux
04-24-2005, 06:46 PM
This is a war/mo build htat i developed. ITs pretty much based around dealing holy damage (which to the best of my knowledge ignores armor) and buffing myself up with strength of honour.


Class: Warrior / Monk

Assumed items:
+1 to Strength
+2 to Swordsmanship

Attributes: (cost)
Strength: 10+1 (61)
Swordsmanship: 11+2 (77)
Smiting Prayers: 10 (61)

Total attribute points used: 199/200


Skills:
1) Galrath Slash - (8a,0,0) This attack strikes for +35 damage if it hits.
2) Sever Artery - (4a,0,0) If this attack hits, the opponent begins bleeding for 22 seconds, losing health over time.
3) Gash - (7a,0,0) If this attack hits a bleeding foe, you strike for 9 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 18 seconds.
4) Final Thrust - (10a,0,0) Lose all adrenaline. If Final Thrust hits, you deal 35 more damage. This damage is doubled if your target was below 50% health.
5) Berserker Stance - (5,0,30) For 10 seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
6) Rush - (4a,0,0) For 17 seconds, you move 25% faster.
7) Judge's Insight - (10,2,10) For 16 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
8) Strength of Honor - (10+,2,0) While you maintain this enchantment, target ally deals 7 more damage in melee.

Any input would be greatly appreciated. :D

snipes
04-24-2005, 07:08 PM
Rush sucks. Take Sprint over Rush.

I've never liked Gash much, maybe you can drop it to add something that will protect you from harm.

Litebringer
04-24-2005, 11:33 PM
i dont like gahs either but mark has like a "thing" with it lol :P get hamstring mark! any yes spring is good in bad situations cuz u wont have adreneline and for flag fetchers or just cathing up to the group

Spux
04-25-2005, 08:27 AM
Sprint is a great move but it costs energy. Rush is good for this build because it is not a flag fetcher and im only gonna use it in two situations, running away and chasing fleeing enemies away (by then I have hit them at least 4 times). Also, hamstring is too energy heavy for this build since I will only have 1 pip of energy recharge and am already using 10 energy on Judges insight and 5 on beserker stance which will leave me low on energy for a while. Also For this build I want to almost always have judges insight on so taht I will always be dealing out some great damage.

Mcjjashik
04-25-2005, 07:47 PM
dude=.=
thats not gonna work entirley too good..
i made nearly the same build using judges insight..
OWNS, but 1 major weakness..
the 18 seconds go by like ....=.=i guess fast? lol
then u keep recharging yourself with judges insight then... sooner or later. no energy

Red
04-30-2005, 01:45 PM
im running this build right now and she (Emmeline Vance) is now lvl 18.
I use sever artery, gash, final thrust, sprint, judges insight, strength of honor, smite hex, and resurect.

All i can say is this build owns the undead. I did around 300 dmg in one hit with judges, strength and final thrust. And smite hex does around 100 to undead and it has good AOE. I have not tried it in PVP yet but it has worked really well in PVE.

The energy issue only bothers me when i get my enchantments shattered and i have to put SoH back on. I usually charge up my adrenaline skills and then put on judges and wack away so i dont have to recharge judges every 16 seconds.

Hope this helped
-Red

Spux
05-01-2005, 01:38 PM
I played a build like this except i was using a hammer warrior and was using scourge healnig instead. I didn't have ne energy problems when i was playing that build so i rly dont forsee any energy problems unless, as red said, i get my enchantments removed.