View Full Version : High damage W/*
Sir Realism
06-27-2005, 04:07 PM
I'm looking for a high damage warrior build. Two current concepts I have been toying with are W/E and W/Mo. Now when compairing these two classes i'm only looking at skills with energy of 5 or less. 10 for very good skills. But i'm also a noob and probably missed a few.
Now with E I get: High damage low mana quick cast low cooldown nukes, +13 damage enchant, ranged slows and stuns, +armor (but do I really need more of that?) and wards.
With Mo I get: High damage low mana quick cast med-high cooldown nukes, +8 damage, +20% armor penetration and holy damage (am I right in thinking that when I do holy damage, not only helping against some necros, but armor with +armor vs physical attacks, the +armor isn't added when i'm attacking?), heals, res, other things I can't really decide how to label them.
Sorry for my brief-ness on the specific skills, i'm not sure exactly which are the best and how I should use them yet.
Possible stat builds are:
Primary: sword/axe/hammer
Secondary: smiting/air/water/fire
Tertiary: tactics/strength/protection/healing/air/earth/water/fire
Also on a side note about armor, what exactly does 85 armor give over 80 armor? And what does reduce damage from attacks consist of? Is there a page that already explains this in depth that I missed somehow?
oblivious
06-27-2005, 06:01 PM
If you pick the W/E you will find that you will not be able to cast for a very long time... since alot of the skills cost more then 5 energy to cast, also you if you plan to go with this and have a few skills from each magic type (water,fire,air and earth) this will take alot of stat points and will amke you less effective.But you will be able to do great amounts of damage.. just for a very short amount of time.
if you pick the W/Mo you will find that this secondary profession doesn't really help you in the damage dealing aspect of your game but will help you, trought healing, deal damage for a longer period of time, also you will find enough healing skills that cost just 5 energy to cast too keep you alive because the Monk himsel, even if chosen as the primary profession, does not have alot of energy to work with.
To sum it up..
W/E: you will cause great damage but not for a long time
W/Mo: Your monk skills wont help you deal damage.. but they will help you stay alive so that you have the chance to deal more damage
Which one you choose is up to you depending on what style of game play you wish to have
Sir Realism
06-27-2005, 06:23 PM
When I wrote fire/water/x/y I ment one of those, but did not know which one to use. Theres the aftershock and hamemr w/e that's good I know. But I was looking for something more along the lines of a w/e using conjure X, and having X be secondary skill. Utilizing the conjure X and 5energy fast casting nukes of the e. Coupled with either axe sword or hammer skills. Or the +dmaage from strength of honor, and the +20% armor penetration and holy damage, 5energy fast nukes, of the smiting prayers. Coupled with axe sword or hammer. Then for either of those would be strength, tactics, or healing, protection for the third skill.
oblivious
06-27-2005, 09:02 PM
If you want to nuke the enemy with spells to soften the enemy up then jump into the action and start hackign and slashing.. then the W/E would be best.
Sir Realism
06-28-2005, 12:04 AM
WHich would do more damage? I want to be primarily melee, with supporting spells to enhance my melee damage, whith a nuke or 2 to do damage whe stuck at range or blinded and the such. Spells for support and utility not my main source of damage.
oblivious
06-28-2005, 12:28 AM
the W/E would do more damage
Sir Realism
06-28-2005, 01:51 AM
Why is that?
Revan
06-28-2005, 02:04 AM
Why is that?
They do more damage initially. The Warrior Monk does more damage over time.
Sir Realism
06-28-2005, 02:53 AM
Any explinations of why?
ok, the war/mo can deal a ton of damage over time. It is especially good when fighting classes with high armor rating. You will be ignoring all armor on a lot of your hits so that will deal more damage over time.
The W/E will deal massive damage, but will only deal the damage in spikes. ex. on a hammershock war you knockdown and then use as. you then have to wait for after shock to recharge.
the W/E is much better when you have a couple of after shocks going off at the same time. The w/mo is very good for dealing large amounts damage and having spells that support u doing that damage. It all comes down to personal preference as said above.
Also, if you unlock the skills u could try both and see which one u like better.
Yea, Guild Wars is a lot of trial and error. One of the coolest features is that you can modify your character whenever you want to use other attributes, or even change your secondary profession. I really like that GW isn't like D2 where if you made a mistake in building your character you didn't have much choice but to delete and remake it.
oblivious
06-28-2005, 06:27 PM
omg....I have said exactly has spux said in the first response i gave you...
Apparently he didn't get it and needed it explained again.
Any explinations of why?
oblivious
06-28-2005, 06:46 PM
i know.. its just a little frustrating.. my apoligies if i sounded rude :oops:
I just put it out a different way. Some people need to here things (or read in this case) different ways to understand things.
Sir Realism
06-29-2005, 11:07 PM
Thanks for your imput guys.
STINGER
07-01-2005, 05:25 PM
Judges Insight smokes conjures! +16 damage vs 20% AP is no contest.
Both counter +physical on Armor
5 Defense is nothing to laugh at! I dont know the exact numbers but I do know a 75 D Warrior will die in one shot of the Catapult in GvG but a 80 D Warrior will live with about 90ish life IIRC! It has been a while since I tested that but it is rather impressive what 5 D means.
A Hammer/Aftershock build can kill any caster build that isnt being focus healed in one string of skills if he is built right and charged up. Also, the "charge up" of a Hammer build is basically perfectly in tune with the cool of Aftershock. Played right with the right skill combo and technique you will always be ready to fire them off.
Try the Abomidamal Snowman, drop Heal Sig, the Cold Speed/armor skill, add in Crushing Blow and another knock down. If you have Aftershock swap it for the Cold skill, if not jsut use the cold skill. Aftershock is considerably more damage but that cold skill will work also. You need a speed attack skill like Frenxy/Flurry/Beserkers.......this is a preference thing so try em all.
Set you skills up in "exact firing order" paying special attention to how each skill works. Some KDs (knockdowns) say "loose all adren" you cant use (2) of these. Crushing Blow is Deep Wound "if" the target is Weakened......very important as DW alone is roughly 96 damage.
Tactics: Pick a target and charge up on him. Once charged you need to make a discision, is this target being healed by himslef or someone else. If it is someone else it is probably best to change targets and he someone not expecting it and simply UNLOAD on them. This is where I personally like Flurry or Frenzy so i can have speed. With Beserkers it ends if you use a skill.
Try it out 4v4, it is especially fun there, and it is great at partys! Like KoTH (King of the Hill) type setups as Aftershock is AoE. If you go into Tombs you might even try Earth Shaker! You might be able to drop several at once and "spread the wealth"!
100% fun build..........win or loose!
Chandra
07-06-2005, 02:15 PM
I'd say depends how u build ur warrior but I would personally love to make W/N. and the necro side is blood magic. since blood magic offers life lich in close combat.
Avenger
07-06-2005, 04:33 PM
im a very big Monk believer, I always choose Monk as my second profession.. always.. It suits me best and find its very capable of handling itself while soloing.
Guild of the Lords
07-22-2005, 07:58 PM
dude id go with a hammershock warrior thats wat i am it kills monks they cant heal fast enuf and good interupting skills
mavric
07-22-2005, 09:20 PM
what about w/r ?
W/R can be usefull if your looking for more options with Stances or want to make use of the best self-heal in the game, Troll Unguent.
neversummer84
07-25-2005, 10:06 AM
apply poison is nice with w/r too
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