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View Full Version : Ok A-Net, Lets put it ALL on the table


Dagoth Umbra
07-06-2005, 01:14 AM
First, read all of my other posts so you know what I have been talking about. Now, I understand henchies, and now I understand that it is not too bad to have to run each character through the storyline each time you want to make a new pve, AS LONG AS one has a lvl 20 friend who is willing to take the time to run you through the missions. Therefore, make it so that a player can switch between two primary professions (since adding 2 more slots for characters would be allow too much name hording) so that pve can see each type of profession dance and get armor and do all the quests, remove the refund points so players can experiment (Some A-Net people have talked about wanting the game to be replayable/long lasting/etc... Being able to experiment with sword, axe and hammer at will and try out new tactics all the time would make GW much more fun), and make it so the only skills that players must spend skill points on are elites. Because seriously, having to get like, what would the number be, 90 skill points for elites ALONE! + all the regular skills OF EACH PROFESSION to have every skill available for whatever a player wants to experiment with. This is way too much. Also, whenever I changed my secondary class for my warrior, I couldnt even get all the regular skills that are obtainable through quests, because I had already gone through as a W/E, and beaten those quests and obtained Ele skills, so I could only get skills from the one-class only quest givers. This is very bad. MUST BE ABLE TO EXPERIMENT! You A-Net people might say, well, we cannot make every skill obtainable for just one character because then the player wouldnt make any more characters. NOT TRUE! I went back and made an Ele and a Mo, because I need their primary attributes and their energy storage and regeneration. Also, could you make it so that once an Elite skill is unlocked in 1 character, it is unlocked in all of them. I really dont want to have to go Elite farming for EACH of my, hopefully eventually, 6 professions. That would be worse than doing the storyline 6 times, maybe. These issues are more important to me (look at my other posts for the others), than some new explorable areas or even a observer mode, and I would like those features, so this is to let you know how important larger storage, friends list, these and my other requests are to me. Thank you for reading this, and keep up the good work! Read my other posts for my email and stuff.

Revan
07-06-2005, 05:16 AM
I think its great the way it is. If people had the choice to change everything around as many times as they want it wouldnt make the game challenging because to get better skills you only have to move things around.

There is more of a challenge to do it the right way right now and I always believe if its not broken why fix it?

STINGER
07-06-2005, 09:20 AM
If you dont buy skills that you can earn from quests you can easily unlock 75-80% of them with (3) builds in about 1 mil total exp which is actually very little.

If you want to try and do it with one you could earn 3-4 mil exp and maybe still not get all skills!

Also, a 4th build can easily get the remaining skills the first (3) didint get if you indeed wish to have all skills. Once you unlock all you can use the PvP system and be totally free to try anything you want.

The game was never designed nor was it intended for you to get all skills with one build without a large time investment, and yes, if they make it "easy" to get all skills with one build than it is way to easy to do it if you make 2-3.


BTW, until about March you still had to start every build from lvl 1, build to 20 and you couldnt change secondarys ever. You had 12 refund points and it was very difficult to expirement. The game has been changed a TON to caiter to some people and it has already been compromised IMO from its intended design in doing so.....

Avenger
07-06-2005, 04:31 PM
Ya but here's the thing.. You didn't make this game.. so it is not in your hands to give them orders on what to do.