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neversummer84
07-18-2005, 12:34 PM
ok, so i have an E/R and she worked great in pve, but now i'm having trouble in pvp. i've tried several combos of skills and attribute levels in the following locations: air magic, energy storage, marksmanship. in pve what i did was deal out lots of lightnign damage and then switch to ranger skills on my zealous bow to recharge my energy. in pvp im finding that i deal my lighting dmg but my bow isnt doing enough damage to finish them off, and as soon as i get rushed by a W im done.

i really like using my bows, but im finding i cant do enough damage with out points in wilderness survival for stuff like ignite arrows or poison. i could take all my pts out of air and put into wilderness, but then im basically a R primary without the benefit of runes or headgear.

one though was to get rid of my bows :cry: and just go full air and energy storage and then put points in wilderness survival for troll urgent and healing spring.

or i could do the same as above drop the bow go full air and energy storage and put points into beast mastery, but will a pet with 5-7 beast mastery do enough dmg to make a difference?

or maybe i should just switch secondary. any advice?

neversummer84
07-18-2005, 01:48 PM
using wilderness instead of marks would allow me to use serpents quickness and dryder defense too. now that i think about it, healing spring prolly wouldnt be good for pvp, easily interrupted.

or i could forget secondary and put extra points into earth for warding. and i use air so i could use iron mist (For 5..15 seconds, target foe moves 90% slower than normal. That foe gains immunity to damage from all sources except lightning.) gaaah! so many options, i guess i need to do a lot of experimentation. another good reason for putting xp back into the arenas, recharge your refunds :?

but i really like my bows :evil: :cry: but i guess to be an effective pvp ranger you need marks and wilderness

Avenger
07-18-2005, 03:42 PM
they put exp back in PvP.. Just so you know.. :D

P.S. I can't really help you in your situation, as i myself have never played a ranger in my life, But maybe if you search on google.. You'll find another forum talking about this subject.. Or maybe even a guide.

neversummer84
07-18-2005, 03:49 PM
yeah, by "another good reason for putting xp back into the arenas, recharge your refunds" i meant it is a good thing they did put it back

Avenger
07-18-2005, 03:52 PM
oh lol... My mistake then :wink:

neversummer84
07-19-2005, 10:08 AM
well, i tried going all marks, energy storage, and wilderness, just cuz i didnt want to get rid of my bow, but that didnt work too well. for me rangers have too many preparations and dont do damage fast enough, at least for my playing style. so im going to use a staff, full air and energy storage and then use either another element,beast mastery, or wilderness with the remaining pts. ill just have to experiment.

anyone know a good place for a lvl 20 to solo and get xp fast, as im going to need to recharge my refund points quite a bit.

for anyone looking for a godly staff, get one from the collectors in south shiver. you get a staff with %20 recharge and %20 increase casting and its clean!! so you can still add 2 more mods, for a total of 4 mods, thats better than a gold staff :D :D

07-19-2005, 12:43 PM
Elementalist/Ranger
12 energy storage 5 air 8 wilderness 10 marksmanship
1)troll unguent
2)dryders defenses
3)healing spring
4)incendiary arrows
5)hunters shot
6)gale
7)distracting shot
8)savage shot

i created this char during testing for arena pvp and it was very fun to play (i loved seeing my opponent continuously hit the ground). this character is a harasser to any opponent it faces. the basic concept is interupts. incendiary arrows as elite, gale, and distracting shot are all skills that interupt your opponent each time they hit no matter what. with high energy storage you dont have to worry about getting exhausted from gale, so you can use it frequently. hunters shot and savage shot are substitutional skills for other skills that may suite your taste or the role of char you want to take. troll unguent is a great heal. combine it with dryders defenses and healing springs incase you are focused upon.

neversummer84
07-19-2005, 12:49 PM
hmm interesting, must do more experimentation. only thing, is dryders defense worth using? I was thking of using it but it requires expertise, not wilderness.

07-19-2005, 12:54 PM
dryders is wilderness. your thinking of whirling defenses which is expertise.

neversummer84
07-19-2005, 01:13 PM
ur right, dunno how i got that idea

neversummer84
07-19-2005, 01:14 PM
the only thing about that build is, does it do much damage? i enjoy dealing damage more than shutdown

07-19-2005, 01:25 PM
it was an arena based build.. so you target the monk to shutdown his healing.. since you are hitting with your bow you will do dmg. but since you'll have your target on the ground most the time get your team to focus fire you'll find any added dmg you need there. plus there are 2 slots avaible for any more dmg that u may want to add in.

neversummer84
07-19-2005, 01:37 PM
yeah, sounds effective. just not my style :) i like to be able to kill my opponent with one round of my 8 skills :twisted: ill just need to be able to live so i can recharge my energy. thats why i love my n/w i can kill a guy with one use of all my skills and still have health, cuz most of my dmg is health steal, and still have energy cuz of my zealous sword and soul reaping :twisted:

07-19-2005, 01:50 PM
trust me it kills :twisted:

neversummer84
07-19-2005, 02:13 PM
oh i am sure it does, but most of the actual damage is done by teamates. i like to play the killer rather than the torturer. but yes that type of build is crucial to a good team becuase even with my n/w i occasionally come across a monk that i cant kill.

neversummer84
07-19-2005, 02:17 PM
anyone know a good place for a lvl 20 to solo and get xp fast, as im going to need to recharge my refund points quite a bit.


when i was experimenting, one of the funnest things i discovered is casting blinding flash (%90 miss) on a warrior using flurry :lol:

07-19-2005, 04:52 PM
oh i am sure it does, but most of the actual damage is done by teamates.
Actually most the dmg is down by you... teammates are only needed for finishing off, which really they arent b/c your opponent wont be getting away.

incendiary arrows burns and interupts; hunters shot adds dmg and bleeding, throw in power shot or penetrating shot instead of savage if you feel adequate on interupts, which you are b/c gale's 3 second kd every 5 secs is nasty, use distracting shot or icendiary for when gale is recharging. tiger's fury is also nice at only 4 pts into beast mastery

neversummer84
07-20-2005, 10:48 AM
i tried your build guardian. and i works, but i have a hard time loading all the preparations all the time. again just not my style :? i decided to go with 14 air, 11 or 12 energy storage, cant remember which now, and something lower, like 7/8 wilderness. thats working great for me, i do 94 and 54 dmg on my air spells, 77 energy, and +7 regen troll urgent. imma try subbing dryders for urgent and see which is more effective for keeping me alive. i might also try moveing wilderness to earth and seeing if shielding keeps me alive better. but i need more refund points again :? im also going to try using a superior air instead of a minor. im also trying to decide which to include, blind or gale. blind keeps W and R from hitting me longer, but gale is good for interrupting casters. i love my new staff, max air 20% recharge, 20% incresed casting, +4 energy, +26 health :D :D. cost about 18.3k to build

*note: i hope no one thinks im full of myself, im mostly just keeping a log of my experiments, for myself and for anyone else who might be struggling with a similar profession type.

neversummer84
07-21-2005, 10:17 AM
still havent gotten dryders defense yet. im too lazy to do the missions to be able to get closer to the grotto :roll: but i did try moving wilderness to earth and using kenetic armor (For 8 seconds, you gain +(10..34) Armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds. ) it sounds like a good idea for a ele, since i am always casting i figured it would always renew. however, if you go up against a mesmer or someone who can strip your enchantments then ur screwed. it has a huge recharge time, 60 secs. i def got screwed :shock: it also has a higher energy cost of 15. troll ungent is nice cuz its just 5, you can just slap it on whenever

this morning i also tried moving all wilderness to beast mastery, and using my bear again. that seemed to work really well. i tested it for 5 rounds before i had to go to work, but it was 5 winning rounds with the same team. so i need to test it more.

dont you hate that? you always get with a good team and on a winning streak when you are planning on playing some quick games for 5-10 mins before you have to do something. :? :D

neversummer84
07-22-2005, 10:17 AM
i tested using beast mastery a bunch, and it works well. even though i wasnt using wilderness for healing, i still didnt have trouble dying. i dont know if the bear helps to diffuse targeting, or if i just got lucky. if you have a support monk this is a good build.

However, i decided to go back to wilderness, since i play lots of random battles and dont always get a monk. I've found that when i get attacked i just slap on ungent and blind my opponent. when they dont damage me they tend to go attack someone else :) i got dryders and tried it, but I like using blind better. i also decided to get a superior air. i've done some playing with it and it is going well. i love doing so much damage. the only thing is that if you die and are rezzed, the -75 from the sup and the DP hurts takes your health down pretty low. imma try and save up for a sup vigor.