View Full Version : GuildWars Suggestions (Again)
Ediseye
07-28-2005, 05:31 PM
OK... I got another suggestion for the GuildWars game. I think that it should be a little bit like Runescape but so much better. RuneScape is neat because you can cut down trees, mine, cook, farm, make fires, etc. I think that if GuildWars had these features and other ones, it would be so much enjoyable making it have a very good replay value.
The skills such as mining, making fires, cooking, etc should only beable to go up to the maximum level.(Which right now is 20)
RuneScape is a good game but come on... It is no where good as GuildWars or WOW and sure is not worth 5 dollars a month.
I see so many people talking about: I beat the game, and now there is no replay value... But if these skills were present in the game, it would let the play become better, more skilled, and eventually be-able to say: My guy is better then you. Instead of only strategy-based, it should be a couple different ones including time based, skill based, and strategy based. The game should not only go on strategy. It should be... the more time you play the game, the better you become. That is why it should include the three items above.
Thank for reading this post. Reply back and tell me what you think of it.
neversummer84
07-28-2005, 06:31 PM
what would be the point of being able to mine or cutting down trees? just for mining/tree kill sake? i assume you would be able to use the resources for building something. IMO guild wars has plenty of skills. skills to kill stuff. i would rather kill stuff then mine and build houses. if you want to build a house, go play the sims :D saying my guy is better than your guy becuase he can chop more wood is like saying my guy is better than your guy cuz he has more money :D
IMO this game has huge replay value. with 6 classes, there are tons of combinations for main and secondary professions. each mix has its own stratedgy which makes the game play totally different. my first character was a n/w, and my second a e/r. playing again with my e/r was like playing guild wars 2 because the stratedgy was so different. and once you beat the game there is still lots to do. tons of pvp options. gvg can consume your whole life training and practicing strats, if your into being that competative. there is also uw, fissure, and lonars pass.
Ediseye
07-28-2005, 07:15 PM
The skills would just provide alot more to do making it take longer to beat the game. I notice that alot of people have 3-4 characters that have beet the game already. The skills just would provide more fun and making the game more realistic/real life.
liste
07-28-2005, 07:17 PM
i dont see GW as having any roleplay value as such, so adding "fluffy" roleplay content is not really on my list.
Challenging and rewarding dungeons and raids are though.
the galrath quest for instance, is wicked. until you get to Galrath. he's just a major let down. dies before most people notice him, and the loot issue goes for the entire game imo.
i want 30-40 battles with 1 opponent, that's just THAT hard. Like Glint, only more exciting :P
Avenger
07-28-2005, 10:26 PM
GW is a complete other type of game, im not flaming you or anything, cuz that sort of thing can work great, just i wouldnt of bought GW if it was like runescape.. I would've just played runescape
Ediseye
07-28-2005, 11:36 PM
GW is a complete other type of game, im not flaming you or anything, cuz that sort of thing can work great, just i wouldnt of bought GW if it was like runescape.. I would've just played runescape
RuneScape does not look, or play as good as GuildWars. It would just be fun to have these features.
Red Sonya
07-29-2005, 06:24 AM
If you want to play a MMORPG then go play a MMORPG this is an MMO a PVP MMO, it's not designed around an MMORPG of waste of time time syncs like crafting, mining and chopping wood. EQ2 you would probably enjoy for that.
It has a PVE game merely to give some challenge to the quality and quantity of likeminded players. Bascially the PVE game is for "skills" and "armor" and weapons" and "equipment upgrades", nothing more, and all dedicated to the PVP portion of the game where those that dedicate the time into the PVE game will come out with a pretty quality PVP base character, the rest is within the skills that one plays that character in the PVP world.
GW's was designed and created to practically eliminate the "grind" sort of feel that MMORPGs bring to the show. Nothing feels like a grind in GW's compared to others and I would hate to see the developers turn it into an MMORPG grind.
I like that everything is available to me from the "game world" itself and I do not have to rely on another individual or guild or group to get it for me. That's what makes GW's perfect and I hope it remains that way in the future.
Mattinator
07-29-2005, 11:48 AM
I don't think those things really suite Guild Wars that much... and isn't it kind of boring sitting there clicking on stuff all day?
Ediseye
07-29-2005, 03:08 PM
If you want to play a MMORPG then go play a MMORPG this is an MMO a PVP MMO, it's not designed around an MMORPG of waste of time time syncs like crafting, mining and chopping wood. EQ2 you would probably enjoy for that.
It has a PVE game merely to give some challenge to the quality and quantity of likeminded players. Bascially the PVE game is for "skills" and "armor" and weapons" and "equipment upgrades", nothing more, and all dedicated to the PVP portion of the game where those that dedicate the time into the PVE game will come out with a pretty quality PVP base character, the rest is within the skills that one plays that character in the PVP world.
GW's was designed and created to practically eliminate the "grind" sort of feel that MMORPGs bring to the show. Nothing feels like a grind in GW's compared to others and I would hate to see the developers turn it into an MMORPG grind.
I like that everything is available to me from the "game world" itself and I do not have to rely on another individual or guild or group to get it for me. That's what makes GW's perfect and I hope it remains that way in the future.
I was going to buy Everquest before I even thought of buying GuildWars but the price is crazy. 15 dolars a month is to much just to pay for a game that you can play. Everquest 1 is even 12 dollars a month. It is just crazy.
Ediseye
07-29-2005, 03:09 PM
I don't think those things really suite Guild Wars that much... and isn't it kind of boring sitting there clicking on stuff all day?
No. Knowing that your guy is getting better and better is the joy of it. Once you get it so high, you feel a sence of pride that you are one of the best players out there in that skill or overall. It's the bragging rights that help it be fun. So to answer your question again, no, it does not get boring.
neversummer84
07-29-2005, 03:13 PM
bragging rights for chopping wood?
Ediseye
07-29-2005, 03:19 PM
bragging rights for chopping wood?
Not bragging rights for chopping wood but bragging right for being better than other people in your skills which would be other ones. Not just chopping wood. I think that it would be cool to beable to first kill an enemy. Second cut down a tree. Third make a fire. Fourth cook the food. And 5, eat the food that you cooked to give you more health.
The thing that makes your health go up automatically would need to go down drasticly for this feature to happne though. Thats why I don't think it will happen but it would be neat and real-life.
neversummer84
07-29-2005, 03:21 PM
yeah, something like that wouldnt work because guild wars is instanced.
Ediseye
07-29-2005, 03:23 PM
yeah, something like that wouldnt work because guild wars is instanced.
It would be very fun though. I think when or if they make a GuildWars 2, they should have these feature but not change the game too much because it wouldn't be a sequel now would it. :wink:
neversummer84
07-29-2005, 03:27 PM
But if they made it MMO then they would probably have to charge a monthly fee
Ediseye
07-29-2005, 03:32 PM
But if they made it MMO then they would probably have to charge a monthly fee
At most, I would pay 3-5 dollars for GuildWars online. I am not saying make it a MMO, I'm just saying to beable to have these skills.
Players wouls still get the same private map and all that but when they enter towns or outposts, they would beable to brag on how high their skills are.
So... basically keep it the same as it is but add these skills and alot more that I am not mentioning.
Like I said, if they did make a GuildWars 2, I would pay 3-5 dollars to beable to play it. I'd only pay if it was a MMO. If it was the same as it is now with added skills and such, I'd pay 3 dollars to play GW2.
liste
07-29-2005, 07:12 PM
well, 15$ aint all that much :P Think of all the beer you ARENT drinking at an expensive nightclub, because you sit at home instead :D
Ediseye
07-30-2005, 01:16 AM
well, 15$ aint all that much :P Think of all the beer you ARENT drinking at an expensive nightclub, because you sit at home instead :D
15 dollars is a lot to just play a game. Like i said, I definetly wouldn't mind paying 3-5 dollars to play GuoldWars 2 (Only if they hade to charge). I'd pay 3 dollars just to play GuildWars if they added alot more features. (Once again, only if they had to chrage customers)
liste
07-30-2005, 07:25 AM
it's all a matter of priority obviously.
but i see things like this:
if i spend 3-5 hours a day in a game, that's 100+ hours every month.
if i pay 15$ for that, it's 15 cents / hour. I'm just not bothered about that!
where i live, i pay 7$ for a pizza. if i buy pizza for my girl friend and myself, that's the same price.
i can easily live with 1 less pizza / month in return for the fun i get in the game...
Also remember; The 15$ you pay, has a reason. they go into making more content, giving good support, hosting servers with top geared hardware etc etc etc etc.
my opinion is; Who gives a shit about 15$.
Rayburn Windwalker
07-30-2005, 07:54 AM
You bring up a good point, Liste but...
Imagine someone saying "I'll deliver you a pizza for free" and someone saying "I'll deliver you my pizza for 3 bucks".. which one would you choose?
There are many of us (including me) that simply refuse to pay $50.00 for a game, then pay an additional $15 to play. I'm a capitalist, and understand the whole "money making machine" some of these companies are... so.. I find other games to play that dont' cost anythign for multiplayer. Like Neverwinter Nights, Baldur's Gate, and GW as well.
Unfortunately, I may be forced to pay anyway. D&D Online comes out soon, and... well.. I think I've been waiting my entire life for that game.
Guild of the Lords
07-30-2005, 08:46 AM
I see so many people talking about: I beat the game, and now there is no replay value... But if these skills were present in the game, it would let the play become better, more skilled, and eventually be-able to say: My guy is better then you. Instead of only strategy-based, it should be a couple different ones including time based, skill based, and strategy based. The game should not only go on strategy. It should be... the more time you play the game, the better you become. That is why it should include the three items above.
Ok first off guild wars was made to be strategy based not level grinding which in runescape got boring. i quit runescape at level 58 and i am not sorry there was no skill or strategy. there were also to many bots. so no other levels maybe if u could do it for fun and noy level up.
Mattinator
07-30-2005, 10:45 AM
It may actually work if they made an instance area with trees you can chop down an rocks you can mine and stuff, and I guess some people would like to do it then, but it's not really what I'd like to do :? .
Ediseye
07-30-2005, 01:35 PM
You bring up a good point, Liste but...
Imagine someone saying "I'll deliver you a pizza for free" and someone saying "I'll deliver you my pizza for 3 bucks".. which one would you choose?
There are many of us (including me) that simply refuse to pay $50.00 for a game, then pay an additional $15 to play. I'm a capitolist, and understand the whole "money making machine" some of these companies are... so.. I find other games to play that dont' cost anythign for multiplayer. Like Neverwinter Nights, Baldur's Gate, and GW as well.
Unfortunately, I may be forced to pay anyway. D&D Online comes out soon, and... well.. I think I've been waiting my entire life for that game.
Thats what I mean. Once you buy a game, you should have it forever. But sometimes they want you to pay but it is too much.
As I said many times before in this paticular forum, I'd pay 3 dollars to play GuildWars only if they added alot more features. I'd pay around 5 dollars if they made a GuildWars 2 to play that monthly.
(I'd only pay if you had to. I wouldnt just pay as a donation)
Ediseye
07-30-2005, 02:54 PM
Sorry or posting twice, I did not see my message there.
Avenger
07-30-2005, 03:45 PM
Bah! Guild Wars Kicks ass now, why change it?
neversummer84
07-30-2005, 03:50 PM
i think a monthly price is justifiable becuase they have to maintain the servers. however, if you playing monthly you shouldnt have to purchase the game initally. or you purchase the game initially for like $50 and then get the first 4-5 months free. the cost you pay monthly should cover the cost of the server maintainence AND the cost of creating new content.
Ediseye
07-30-2005, 04:07 PM
i think a monthly price is justifiable becuase they have to maintain the servers. however, if you playing monthly you shouldnt have to purchase the game initally. or you purchase the game initially for like $50 and then get the first 4-5 months free. the cost you pay monthly should cover the cost of the server maintainence AND the cost of creating new content.
Yes, your right. I just hope they make a GuildWars 2 and have some skills like runescape or even put them in now in GuildWars 1. Change it because it could always use more.
Avenger
07-30-2005, 04:10 PM
No.. If they changed it people might be pissed.. heck even you might be pissed Cuz they didnt copy runescape the way you wanted
Ediseye
07-30-2005, 04:22 PM
No.. If they changed it people might be pissed.. heck even you might be pissed Cuz they didnt copy runescape the way you wanted
You do have a point. But none the less, GuildWars still needs more. I hope this exspansion makes its nice.
liste
07-30-2005, 06:34 PM
yes, i agree, the initial purchase should contain a few months of play time. however, they also need to cover the cost of actually making the game, which is what you pay the initial 50£ for.
most subscription games does have a month of free play included. i'd like to see that raised to 2 months, but i doubt it'll happen. and it won't bother me.
IMO, the most complete games are the ones you pay subs for (if you discount brainfarts like SWG and similar :p). they're thought out on a grander scale, with much more intricate ways of luring people to play for a longer time. ie more features that appeal to me. As i've been griping at GW for since i started, the PvE dimension is simply not good enough, in terms of risk management, loot reward, raid areas etc etc.
i mean, who REALLY gives a shit if they die on a quest?..
why are there no raids, with a top dollar boss, that takes alot of coordinated tactics to beat, that ALSO has an amount of loot worthy of the challenge?
I laughed/cried when we killed 2 Dracoliches in Fissure, in less than 2 minutes, and the only loot we got was 8 bones and 90 gold. in any other RPG, killing a dracolich would take an hour+ and yield a certain amount of phatness.
i suppose i'm really just in the wrong game though. i'm a sucker for PvE with challenge, and a bigger sucker for interesting loot.
So.. DnD Online here i come! :D
Avenger
07-30-2005, 07:38 PM
Yes i agree, I too love shiny objects and think that the devs should improve the pvE aspect of GW.. Dont get em wrong, i love the PvE they ahve right now... But i think they could still deliver a more elaborated PvE that will attract more people, if they gave it time and effort
neversummer84
07-30-2005, 11:23 PM
yeah im in favor of more pve. the only thing is i dont want quest that will take hours. i like the time it takes to do current missions/quests. more loot would be good to, but we dont want it to damage the economy
Avenger
07-30-2005, 11:33 PM
if all the areas gave more loot, the economy wont be affected
Mattinator
07-31-2005, 12:44 PM
It's probably only me then because you all seem to like it, but I thought that the pve sucked, the characters were just uninteresting, the story just didn't spark anything for me, and it was too short, I beat it 4 days after release
neversummer84
07-31-2005, 05:04 PM
yeah, the story wasnt that great. i did like doing all the missions and quests. there was a good variety, and i liked going places and seeing new things. i though the length was a good length. how did u beat it in 4 days? did you just do the missions?
Ediseye
07-31-2005, 11:31 PM
yes, i agree, the initial purchase should contain a few months of play time. however, they also need to cover the cost of actually making the game, which is what you pay the initial 50£ for.
most subscription games does have a month of free play included. i'd like to see that raised to 2 months, but i doubt it'll happen. and it won't bother me.
IMO, the most complete games are the ones you pay subs for (if you discount brainfarts like SWG and similar :p). they're thought out on a grander scale, with much more intricate ways of luring people to play for a longer time. ie more features that appeal to me. As i've been griping at GW for since i started, the PvE dimension is simply not good enough, in terms of risk management, loot reward, raid areas etc etc.
i mean, who REALLY gives a shit if they die on a quest?..
why are there no raids, with a top dollar boss, that takes alot of coordinated tactics to beat, that ALSO has an amount of loot worthy of the challenge?
I laughed/cried when we killed 2 Dracoliches in Fissure, in less than 2 minutes, and the only loot we got was 8 bones and 90 gold. in any other RPG, killing a dracolich would take an hour+ and yield a certain amount of phatness.
i suppose i'm really just in the wrong game though. i'm a sucker for PvE with challenge, and a bigger sucker for interesting loot.
So.. DnD Online here i come! :D
Well... I hope they made games like Everquest for free online play and charge higher for the game but what can ya do.
GuildWars doesn't take time to beat, it takes strategy. Like I said in a previous post, t shouls be skill based(such as runescape), time based, and strategy based. So it is not only what chain of moves you do but how long you play the game.
Mattinator
08-01-2005, 10:44 AM
did you just do the missions?
I did a few of the quests, but most of them I just went back and did after
Ediseye
08-01-2005, 08:22 PM
yes, i agree, the initial purchase should contain a few months of play time. however, they also need to cover the cost of actually making the game, which is what you pay the initial 50£ for.
most subscription games does have a month of free play included. i'd like to see that raised to 2 months, but i doubt it'll happen. and it won't bother me.
IMO, the most complete games are the ones you pay subs for (if you discount brainfarts like SWG and similar :p). they're thought out on a grander scale, with much more intricate ways of luring people to play for a longer time. ie more features that appeal to me. As i've been griping at GW for since i started, the PvE dimension is simply not good enough, in terms of risk management, loot reward, raid areas etc etc.
i mean, who REALLY gives a shit if they die on a quest?..
why are there no raids, with a top dollar boss, that takes alot of coordinated tactics to beat, that ALSO has an amount of loot worthy of the challenge?
I laughed/cried when we killed 2 Dracoliches in Fissure, in less than 2 minutes, and the only loot we got was 8 bones and 90 gold. in any other RPG, killing a dracolich would take an hour+ and yield a certain amount of phatness.
i suppose i'm really just in the wrong game though. i'm a sucker for PvE with challenge, and a bigger sucker for interesting loot.
So.. DnD Online here i come! :D
Like I said before.................GuildWars just needs more features, weapons, armor, and other stuff.(The ability to swim and other things like that from Everquest 2/RuneScape)
Guild of the Lords
08-04-2005, 01:24 PM
lke i said before if i wanted to grind on runscape or those type of games id play runescape this is all about skill and strategy. i mean on runescape you could be a rocket scienitist and get whooped by a 8 year old whose got a higgher lvl than you
Ediseye
08-04-2005, 03:53 PM
lke i said before if i wanted to grind on runscape or those type of games id play runescape this is all about skill and strategy. i mean on runescape you could be a rocket scienitist and get whooped by a 8 year old whose got a higgher lvl than you
You do have a great point........................But like I said before, it should be time based, STRATEGY based, and skill based. Not just level based; it would get boring like that. All three would be great.
Ediseye
08-04-2005, 03:54 PM
Now that I think of it, maybe GuildWars should not have the Runescape skills. Then it wouldnt be unique. They would just be copying off of someones game.
cjordan
09-21-2005, 05:24 PM
If you want to play a MMORPG then go play a MMORPG this is an MMO a PVP MMO, it's not designed around an MMORPG of waste of time time syncs like crafting, mining and chopping wood. EQ2 you would probably enjoy for that.
It has a PVE game merely to give some challenge to the quality and quantity of likeminded players. Bascially the PVE game is for "skills" and "armor" and weapons" and "equipment upgrades", nothing more, and all dedicated to the PVP portion of the game where those that dedicate the time into the PVE game will come out with a pretty quality PVP base character, the rest is within the skills that one plays that character in the PVP world.
GW's was designed and created to practically eliminate the "grind" sort of feel that MMORPGs bring to the show. Nothing feels like a grind in GW's compared to others and I would hate to see the developers turn it into an MMORPG grind.
I like that everything is available to me from the "game world" itself and I do not have to rely on another individual or guild or group to get it for me. That's what makes GW's perfect and I hope it remains that way in the future.
It would be nice if Guild Wars gave players the OPTION to do grind-like activities, without requiring them in order to finish the game.
Also, Red Sonya, if this isn't an RPG how come the developers included the option of creating a *role playing* character? How come, you can level your character up on the *role playing* side to unlock skills which then be come available to you on the PVP side of the game?
Saying that this isn't a role playing game is rubbish. If it wasn't a role playing game you wouldn't give your character a unique name or look or profession, or skills or attributes or anything. That is what role playing is. Some of us would just like to see the option of having those types of skills.
Thanks for listening,
Chris
cjordan
09-21-2005, 05:32 PM
lke i said before if i wanted to grind on runscape or those type of games id play runescape this is all about skill and strategy. i mean on runescape you could be a rocket scienitist and get whooped by a 8 year old whose got a higgher lvl than you
How about the *skill* it takes to feed and clothe yourself? How about the skill needed to survive in the wilderness? or make your own weapons (that one concerns fighting, do you mind *that* type of skill)?
I just wish the game would give players the *OPTION* to play either way. I can understand people gripe with "grinding" if it ends up being *required* in order to do anything, but having the option to take your hard earned materials to an NPC crafter *OR* a skilled player character would be cool.
Also, swimming. Please? Why can't we swimm or have to kill things that live in under water?
My main point is that it takes *stragety* to do all sorts of things, not just killing. Don't get me wrong I like the killing part too, but wish I could do both. :)
cjordan
09-21-2005, 05:38 PM
I don't think those things really suite Guild Wars that much... and isn't it kind of boring sitting there clicking on stuff all day?
The *entire* game can be boiled down to "clicking of stuff all day". I click on monsters to attack them. I click on skills to use or equip them. I click on buttons to spend my attribute points to go up levels in those areas.
I think we need a good mix of battle along with non-combat type skills. I also, must reitterate that I think having and using any skill (combat or otherwise) should be the player's *OPTION*. That way we could try to please everyone. :-)
Viktor
09-22-2005, 05:45 AM
yeah Guild wars should deffently be more like run escape, where you use time spent instead of strategy. In pvp you would go like /age and if your time spent was higher than the oponents they would be instant killed, yeah that would rock!
cjordan
09-22-2005, 12:06 PM
yeah Guild wars should deffently be more like run escape where you use time instead of strategy where in pvp you would go like /age and if your time spent was higher than the oponents they would be instant killed, yeah that would rock!
That's not at all what I'm saying. But, realisticly, the more you do something the better you get at it. I still like being able to spend my attribute points, and I like buying new skills (which I like to think of as paying the guy to teach something to me). I wouldn't want that to go away. But, this *is* a role playing game, whether it's a competetive online rpg or some other kind, and if your character is *brand new* you can't expect to be competetive against a character that someone has been playing and leveling up for a longer time.
This is a role playing game not a console game. There is strategy inherent in that fact. It in no way takes away from the strategy of the combat system.
Teela
09-22-2005, 01:11 PM
OKay, I see your argument as being kind of 'we need more stuff to do so my guy is better than someone else's guy'
The whole point in guild wars isn't about 'my guy' v 'your guy'....the whole point of guild wars is the PLAYERS. That's why there's a level cap, that's why the skill set isn't added to every time you turn around. Everyone has the opportunity for the same group of skills...It's all about how you implement those skills that effects the play of the game PvE or PvP.
This is really the first MMO that absolutely REQUIRES skill, strategy, etc to be successful. The proof of that is in some of the PvP I've seen. I've seen groups of just warriors end up taking out those 'perfect' teams of trappers, nukers, healers and tanks. It's all in the skill of the player...remember that.
cjordan
09-22-2005, 08:02 PM
OKay, I see your argument as being kind of 'we need more stuff to do so my guy is better than someone else's guy'
The whole point in guild wars isn't about 'my guy' v 'your guy'....the whole point of guild wars is the PLAYERS. That's why there's a level cap, that's why the skill set isn't added to every time you turn around. Everyone has the opportunity for the same group of skills...It's all about how you implement those skills that effects the play of the game PvE or PvP.
This is really the first MMO that absolutely REQUIRES skill, strategy, etc to be successful. The proof of that is in some of the PvP I've seen. I've seen groups of just warriors end up taking out those 'perfect' teams of trappers, nukers, healers and tanks. It's all in the skill of the player...remember that.
I don't see any need what-so-ever to feel like '...my guy is better than someone else's guy'.
There's strategy in the use of any skill not just fighting skills. What if guild wars required you to have your character eat once in a while or die? You know, like real life. You'd have to have skill being able to feed yourself so that you have enough stamina for some big battle or just for walking from here to there.
Look, I really love guild wars. I *LOVE* that I get a copy of the world to myself when I'm adventuring. The things that I really want are:
1. the ability to go anywhere in the game world that I want.
If I go to places that the developers didn't intend and have nothing to do with the story line, then it should be my choise to do that. If I want to swim out into the middle of the ocean and drowned I should be able to. In the case of climbing (I *really* wish they had this skill), I should be able to climb mountains given enough skill and perhaps the right gear. Climbing could add a whole other demension to how a party would attack a gang of roving grawl or other bad guy.
2. I'd like the cycle of day and night. It's ridiculous to think that it's always noon in Tyria.
3. I'd like to see a weather cycle. It seems to always be summer in Tyria... unless you go into the snow capped mountains. :)
4. I'd like to be able to go inside of buildings to interact with characters, objects, etc. I'd like to be able to Unlock doors (pick locks maybe?), perhaps even be able to kick them down (given enough strength, etc.). I want to be able to interact with everything in my environment.
5. Mounts. I'd like to be able to ride mounts. Birds, striders, horses, what ever. Included in this I'd like to be able to sail a boat. I'd like to see areas of the map that you couldn't get to with out sailing there.
6. teleporting around the map is convienent, but also a way to unfairly escape from a battle if you're losing. I'm not talking about PvP because I don't play that way. However, I don't see them getting rid of map travel because it's just so darn convienent. :)
I guess that's it... asking too much? :)
Well, I can't wait to see what they do offer us. I still think Guild Wars is a teriffic game and I don't intend to stop playing... after all it's FREE! :)
Ediseye
09-22-2005, 09:24 PM
Well...Thank you all for supporting the skill suggestion I made. cjordan, you have a couple good suggestions :) I think the big ones would be the ones that I said but that it just my opinion. Once again, thank you all for supporting and replying to my suggestion post.
DarkSun
09-25-2005, 12:04 AM
I think mounts would be a good idea for the game also a bigger map as well. I particularly dont think they should have fire makeing and farming and mining and stuff because then it would get to complicated. They are doing a pretty good job right now with the game.
Sentorio
09-25-2005, 03:33 AM
I'm surprised that to hear people don't want more RPG content in GW. It's very sad I think.
You can say "If you want RPG go and play WOW". Yes I'm playing WoW and it has a great world, features and real RPG (durability, professions, classes, races, mounts, unique - rare items, big cities, better customizations etc.).
But WoW don't have GW engine, looks, graphics, quality so why I'm looking for more RPG in GW, After GW I can not play WoW because it seems sucks, lack of action and buggy. It's the reality that if WoW has GW skill engine, graphic engine and usability / playability, I'm sure that I can play WoW forever.
Also I don't care about money (monthly or not), I'm playing MMORPG almost 100 hours in a month. So I can pay, because I pay more than this to renting stupid DVD movies :)
If GW includes real RPG elements it could be the greates RPG ever, because game engine is simply perfect.
I just love GW but I want moooore RPG content.
ShadowGryphon
09-25-2005, 09:05 AM
I'm surprised that to hear people don't want more RPG content in GW. It's very sad I think.
You can say "If you want RPG go and play WOW". Yes I'm playing WoW and it has a great world, features and real RPG (durability, professions, classes, races, mounts, unique - rare items, big cities, better customizations etc.).
But WoW don't have GW engine, looks, graphics, quality so why I'm looking for more RPG in GW, After GW I can not play WoW because it seems sucks, lack of action and buggy. It's the reality that if WoW has GW skill engine, graphic engine and usability / playability, I'm sure that I can play WoW forever.
Also I don't care about money (monthly or not), I'm playing MMORPG almost 100 hours in a month. So I can pay, because I pay more than this to renting stupid DVD movies :)
If GW includes real RPG elements it could be the greates RPG ever, because game engine is simply perfect.
I just love GW but I want moooore RPG content.
You have to understand, the RPG aspect of GW is really secondary to it's main objective, which is PVP and GVG. What RPG there is in GW is really more of a "training ground" for PvP and GvG battles.
The main point, as I've seen it, to PvE is to unlock skills and Items for use with PvP and GvG characters. Don't get me wrong I'd love to see more in the way PvE ( and the recent SF expansion goes a long way towards that), but I just accept what Anet has given and thank them for not charging me a monthly. :D
Ediseye
09-25-2005, 02:20 PM
Shadow is right. The game is mostly based on PVP and GVG. I would also love to see more PVE areas in the game but they have alot for players right now. :) I just would like if they added more for players. Hope they add more without charging us fees.
cjordan
09-26-2005, 12:21 PM
I, personally, never plan to play PvP or GvG. I only want the PvE aspect. I'm a role player who still uses paper and dice on occasion, so I would *love* to see *lots* more RPG contect added.
I like that the PvP stuff is available for those who want it (and I'm sure mostly PvP players feel the same about PvE stuff), but I'd still appreciate more PvE content. Non-combat skills, etc.
Also, I don't see why adding more PvE content would necessarily mean that they'd suddenly start charging a monthly fee. If they're going to add new stuff, they'll add new stuff.
Anyway, if you're in favor of more RPG content, let your voice be heard. Post in the forums. Participate in the discussion.
Teela
09-26-2005, 12:53 PM
Okay, been away from this thread for a few posts....
I think for the most part, the thing to remember is that ANet is going to continue to add more PvE and PvP content to the game. They've all but promised that they'll continue to do something like the 'summer update' that brought us Grenth's Footprint and Sorrow's Furnace....everything I've read and heard suggests they'll continue doing these updates to the original chapter and not cheat us by doing the 'updates' to expansion packs .....(ch2).
But you know, it's funny, I don't really know if I agree with the premise that the game is based on PvP...I mean after all, to be 'uber' in PvP, you have to work really REALLY really hard at PvE to get all the best mods and runes and armor and upgrades so you don't get hacked to bits right when you walk into an arena.
That being said, I go back to it being not really an MMORPG but a CORPG...because it's mostly about Team....
anyway....someone disagree with me...I'm bored at school.
cjordan
09-26-2005, 02:35 PM
Okay, been away from this thread for a few posts....
I think for the most part, the thing to remember is that ANet is going to continue to add more PvE and PvP content to the game. They've all but promised that they'll continue to do something like the 'summer update' that brought us Grenth's Footprint and Sorrow's Furnace....everything I've read and heard suggests they'll continue doing these updates to the original chapter and not cheat us by doing the 'updates' to expansion packs .....(ch2).
You're right, they have promised new content. I just want to keep voicing my opinion on what I'm hoping some of the content will be. I've no doubt that the game will continue to be great fun to play.
But you know, it's funny, I don't really know if I agree with the premise that the game is based on PvP...I mean after all, to be 'uber' in PvP, you have to work really REALLY really hard at PvE to get all the best mods and runes and armor and upgrades so you don't get hacked to bits right when you walk into an arena.
Excellent point! Even if I never plan to play the PvP or GvG aspects.
That being said, I go back to it being not really an MMORPG but a CORPG...because it's mostly about Team....
But an RPG none the less. I *love* it when RPGs are about the team getting together, each member bringing their own special abilities. I just wish some of those abilities were climbing, mount riding, or even more mundane things like the ability to find food (i.e. hunt) or the ability to make armor, bags, clothing, weapons, etc. As an example, why can't my character *make* dye if I wanted to? Let them find the appropriate plants or whatever and make the dye.
But leave the NPC crafters there if folks want to use them instead, you know?
anyway....someone disagree with me...I'm bored at school.
I'd love to disagree with you, but I don't completely. :D
Hopefully I've given you some stuff you can respond to.
Have fun at school! :P
ShadowGryphon
09-26-2005, 02:50 PM
keep in mind, I'm basing my comments on what has been said in both the Prima guide, the handbook that comes with the game and the official GW as well.
While I have no problem with PvP or GvG, I either, suck at it or, haven't found a good team, not sure which yet lol. not to mention I have no guild with which to battle ( I am after all the only one I my guild LOL ) so I've done no GvG battles.
Not that I haven't tried to hook up with some ppl (HINT HINT Wanderer :D )
to join in a guild battle.
Ediseye
09-27-2005, 05:46 PM
So you guys think that skills like swimming, cooking, etc. should be added to the game? I think they should :D
cjordan
09-27-2005, 06:32 PM
Yep... I'm all for it. I don't necessarily think that they need to be required to successfully play though. I'm also all for giving people an option. My example from the beginning (or... at least *my* beginning :)) is that of the crafter NPC.
I say, leave the crafter NPCs in the game but give folks who want to learn crafting skills (blacksmith skills, weaponsmith skills, etc.) learn them so they don't need to rely on there being a crafter near by in order to get something made.
I don't see cooking as a necessary skill unless they start forcing our characters to need food in order to survive or to build back HP after a battle (and I'm not suggesting they do this, but wouldn't be opposed if they did).
But let's say that blacksmithing was a skill. I think that along side of needing the proper equipment (anvil, hammer, tongs, bellows), that the character might need to start a fire to get things going. Skill at fire building might determine (along with the presence of the bellows item) how hot the fire gets and therefor if the character is even able to try blacksmithing on their own.
It may seem a little involved, but for an immersive experience, that's the kind of thing I want to have... and I don't think I'm completely alone in this. We might be a minority, but I'm trying to be a vocal one! :D
Again, don't make it necessary to have blacksmithing in order to be successful, just keep the Armor NPCs around and folks who don't want to bother with such detail, don't have to.
I think giving folks a choise like the above two examples would please the most people. These are just my suggestions to the developers. :)
Teela
09-27-2005, 06:34 PM
I still think skills like that should NOT be added.
Basically, the way I look at it is, all those skills would do would be to lead to me being in groups that end up doing those things instead of the quest or mission we're on. I get enough dancing and drum playing as it is. I don't need swimming etc too....
Also...I think the whole point of the deep water was that it meant they didn't have to program effects for that big area of water....if they wanted you in the water swimming it would already be a skill.
cjordan
09-27-2005, 06:57 PM
I still think skills like that should NOT be added.
Basically, the way I look at it is, all those skills would do would be to lead to me being in groups that end up doing those things instead of the quest or mission we're on. I get enough dancing and drum playing as it is. I don't need swimming etc too....
LOL! Good point. I just guess that I'd either deal with it or choose my groups wisely... but I see your point.
Also...I think the whole point of the deep water was that it meant they didn't have to program effects for that big area of water....if they wanted you in the water swimming it would already be a skill.
That's kinda my point. I *want* the developers to develop those deep water areas and have there be reasons for going there. I'm not trying to put them down, but it seems like a cop-out(sp?) to not give us that just because it was more work to code. Now, I could see them doing that because they were trying to meet some deadline and didn't have time to develop those areas and give us the necessary skills. I'd buy that. I'm a developer and that kind of thing happens to me all the time. Features I want to add, but can't because not enough time has been alloted to code it. :(
You made some good points though.
DarkSun
09-27-2005, 07:39 PM
The deep water thing can get pretty annoying at times. Like when your trying to get across a little river to kill the enemy on the other side that water becomes to deep and you cant cross it.
cjordan
09-27-2005, 08:48 PM
excellent point! :)
Teela
09-28-2005, 09:31 AM
The deep water thing can get pretty annoying at times. Like when your trying to get across a little river to kill the enemy on the other side that water becomes to deep and you cant cross it.
the whole point is to find another way to do it
cjordan
09-28-2005, 03:09 PM
That sort of mentality (not yours Teela, but being forced to find another way around), makes me feel like I'm being led around by the nose.
I don't like that. I want to feel free in the game to do and go where I wish. If the shortest (or safest) way to get somewhere is to swim across a bit of deep water, then I should be able to do that.
If my strategy is to sneak up from behind by swimming to shore (or getting there by boat, perhaps) so as to avoid detection, I should be able to do that.
I just don't like being led by the nose, it takes some (not all), of the fun out of it for me. That's my opinion. I still think GW is a great game, but it seems like a cop out to say that if they wanted us to go that way they'd have put in a road. That's like saying, "Orval, Wilbur, if God had wanted us to fly, he'd have given us wings."
I will stipulate again, that I'm not really faulting the developers here, because sometimes there are features that can't be implemented in a version because of time constraints. That's okay. That's why God made expansion packs (and suggestion forums)! :mrgreen:
Teela
09-28-2005, 03:21 PM
Just like our skills discussion I can see, and understand your position. But I just can't find myself agreeing with it. I've tried.
Basically, I'm one of those people who knows with every game, movie, or book I read, at some point I'm going to be lead by the nose. And in a game is when I'm most willing to accept it, because I'm playing. I get to play in this cool world ANet built for me. The lack of swimming or other methods of transportation, and some of the other skills that have been suggested is just something I'm willing to live with.
Especially when it comes to talking about skills. I only have 8 slots. Yeah, maybe swimming would get me behind them. But behind doesn't work in GW, because of the area of attack bubble. Which means I just wasted a skill to get to the other side of the group that is still gonna mob me.
As for eating, fire building, dye making etc....I just think that unless it's going to be an integral part of the game, meaning not only do I have to do it, but it makes sense AND advances or enhances the RPG plot in some way, I just don't get it.
IE there was a game a while back (I get to play lots of older games thanks to the fam) where at one point you had to eat poisoned rations. You had to eat them to get taken out of the jail cell and get into the infirmary to get out of the badguys hideout. Since during the course of the entire game youhad to ead a ration every day or suffer penalties, it made sense to have the eating of the poisoned rations. If it's eating, hunting, etc, just for the sake of doing it, to me, that's programming time and money better spent on other things.
cjordan
09-28-2005, 03:36 PM
Just like our skills discussion I can see, and understand your position. But I just can't find myself agreeing with it. I've tried.
Hey, at least you tried. Thanks. And honestly, I'm not going to stop playing if I don't get the things I'm suggesting.
Especially when it comes to talking about skills. I only have 8 slots. Yeah, maybe swimming would get me behind them. But behind doesn't work in GW, because of the area of attack bubble. Which means I just wasted a skill to get to the other side of the group that is still gonna mob me.
I'm not saying that swimming should be a skill that takes up a slot, just like running isn't a skill that takes up a slot. This kind of goes to my thought about skills being seprate from spells. Maybe skills should just be on a list like attributes are... that I could handle.
As for eating, fire building, dye making etc....I just think that unless it's going to be an integral part of the game, meaning not only do I have to do it, but it makes sense AND advances or enhances the RPG plot in some way, I just don't get it.
To me, it rounds out my character and makes him more real. I've said before, and I'll repeat it here, that I don't think farming or fishing or cooking are at all necessary unless they change the game such that our characters have to eat in order to regain health or if eating were an option to regain health faster or something. Otherwise, I completely agree that cooking, farming, etc. are useless.
IE there was a game a while back (I get to play lots of older games thanks to the fam) where at one point you had to eat poisoned rations. You had to eat them to get taken out of the jail cell and get into the infirmary to get out of the badguys hideout. Since during the course of the entire game youhad to ead a ration every day or suffer penalties, it made sense to have the eating of the poisoned rations. If it's eating, hunting, etc, just for the sake of doing it, to me, that's programming time and money better spent on other things.
This sounds to me like the game leading you by the nose. That's okay in normal games, IMHO. However, RPGs aren't normal games. My character has different goals than your character because that's the way I want to play him. If I've got a different idea for getting out of the jail cell (as an example) then that's what I'll try. But giving us all one and only one option is less role playing and more leading by the nose.
Again, that's my opinion.
Ediseye
09-28-2005, 06:15 PM
The deep water thing can get pretty annoying at times. Like when your trying to get across a little river to kill the enemy on the other side that water becomes to deep and you cant cross it.
Then you could swim! Lol. I think that even though the skills would be useless, they would provide more to do (not saying there ain't nothing to do or anything...) and it makes it more real. I would love to fish and then cut down a tree, cook it and sell it to a merchant for money. Could help the economy in the game with the whole 100 dollars for invintations and such.
Like I said, even though they might or might not be useless, I would still love to see skills like swiiming, cooking, tree cutting, fire making, etc. in the game.
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