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			<title>Guild Wars 2 Interview - Necro / No Hexes in GW2</title>
			<link>http://forums.knights-templar.com/showthread.php?t=4273&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 20:55:56 GMT</pubDate>
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			<content:encoded><![CDATA[<div><font color="DarkOrange"><b>From Kill Ten Rats <font color="White"><b>(<a href="http://www.killtenrats.com/2010/08/27/guild-wars-2-necromancer-interview/" target="_blank">http://www.killtenrats.com/2010/08/2...cer-interview/</a>)</b></font><br />
</b></font><br />
Posted by <b><a href="http://www.killtenrats.com/author/ravious/" target="_blank">Ravious</a></b> on August 27, 2010<br />
<br />
<font color="SandyBrown"><b>The role of the necromancer in </b><i><b>Guild Wars</b></i><b> was not easily defined, as it straddled the line between hexer, minion master, and even melee.  The necromancer profession in </b><i><b>Guild Wars 2</b></i><b>  seems to be a streamlined version of the necromancer of old.  In  re-defining the necromancer profession, what role do you intend for the  necromancer to play in groups?</b></font><br />
 <br />
 Like all of our professions, we intend that the necromancer be  extremely versatile. That being said, the necromancer really shines when  absorbing damage and providing support to allies. The necromancer has  very high health and the ability to extend that health through the use  of the Death Shroud ability. Combine those things with the ability to  heal themselves through lifestealing skills and you have a profession  that is very hard to put down. For support, the necromancer is great at  inflicting debilitating conditions on enemies as well as removing  conditions from allies. All these things, plus the ability to heal and  cause fear, make them great at supporting teammates.<br />
<br />
<br />
 <font color="SandyBrown"><b>One notable difference in the new </b><i><b>Guild Wars 2</b></i><b> necromancer is the apparent lack of true hexes or sustained hex-like abilities, like the always favorite <a href="http://wiki.guildwars.com/wiki/Spiteful_Spirit" target="_blank">Spiteful Spirit</a> from </b><i><b>Guild Wars</b></i><b>.  Does the </b><i><b>Guild Wars 2</b></i><b> necromancer have any sustained hex-like abilities, and what was the design goal in getting away from the hex mechanic of </b><i><b>Guild Wars</b></i><b>?</b></font><br />
 We wanted to streamline things for Guild Wars 2, so we rolled all  of our negative and positive buffs into our condition and boon systems.  We did this to make combat easier for players to learn. Instead of  having to learn what a potentially unlimited pool of hexes do, players  only have to learn about a much smaller set of conditions. We wanted to  introduce some different types of complexity into combat (positioning,  weapon and skill swapping, etc…) and therefore had to streamline other  things so that we didn’t overwhelm players. It should be noted that many  of the things that necromancers were able to do with hexes in the first  game can be accomplished through other means in Guild Wars 2.<br />
<br />
<br />
 <font color="SandyBrown"><b>Marks, one of the necromancer’s unique type of skills, are  ground targeted skills.  How are they different from the necromancer’s  Wells and the ranger’s Traps?</b></font><br />
 Marks differ from traps and wells in several key ways. First, traps  and wells are placed wherever the caster is standing, while marks are  placed at a ground-targeted location. Wells have a constant effect in an  area, unlike traps and marks, which activate only once when triggered.  Traps are triggered automatically when an enemy enters the trap radius  but marks must be activated by the necromancer manually.<br />
<br />
 <font color="SandyBrown"><b>Will Fear, the necromancer’s unique condition, work any differently in PvP? Can you compare Fear to a knockdown</b>?</font><br />
 We will have different balance for skills in PvE and PvP, so it is  very likely that skills that cause fear will function slightly  differently in the two game types. That being said, fear is very  comparable to a knockdown or a stun in that it disables your character  for a short period of time. In many ways it is actually less powerful  than a knockdown since it is a condition and can be affected by anything  that affects conditions, whereas a knockdown is only affected by things  that specifically affect knockdowns.<br />
<br />
<br />
 <font color="SandyBrown"><b>Lorewise, is the necromancer’s power tied to the Elder Dragon Zhaitan in any way?  Will the </b><i><b>Guild Wars 2</b></i><b> necromancer replace or assimilate the </b><i><b>Guild Wars</b></i><b> ritualist’s spiritual powers?</b></font><br />
 The power of necromancers is not tied in any way to Zhaitan in the  same way that ice elementalists have nothing to do with the ice dragon  Jormag. Necromancers manipulate and harness the power of death, whereas  Zhaitan actually corrupts death itself. The necromancer does not replace  or assimilate the ritualist’s spiritual powers.</div>

]]></content:encoded>
			<category domain="http://forums.knights-templar.com/forumdisplay.php?f=30">Guild Wars 2 News</category>
			<dc:creator>Guardian</dc:creator>
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			<title>Guild Wars 2 Interview - Eric and Izzy Answer Your Necromancer Questions</title>
			<link>http://forums.knights-templar.com/showthread.php?t=4272&amp;goto=newpost</link>
			<pubDate>Tue, 31 Aug 2010 21:47:39 GMT</pubDate>
			<description>From the A.net Blog (*http://www.arena.net/blog/eric-and-izzy-answer-your-necromancer-questions*)

*Eric and Izzy Answer Your Necromancer Questions*...</description>
			<content:encoded><![CDATA[<div><font color="DarkOrange">From the A.net Blog</font> (<b><a href="http://www.arena.net/blog/eric-and-izzy-answer-your-necromancer-questions" target="_blank">http://www.arena.net/blog/eric-and-i...ncer-questions</a></b>)<br />
<font color="DarkOrange"><br />
<b>Eric and Izzy Answer Your Necromancer Questions</b></font> <br />
<br />
                                                                                       By <b><a href="http://www.arena.net/blog/author/david/" target="_blank">David Campbell</a> </b>August 31st, 2010                             <br />
                                                                                   <br />
                         <img src="http://www.arena.net/blog/wp-content/uploads/2010/08/gw2_necro_blogheader.jpg" border="0" alt="" />                        <br />
 Last week we unearthed the necromancer, the macabre master of life and death in <i>Guild Wars 2</i>. Many of you had questions about this updated take on the classic <i>Guild Wars</i>  profession, so we summoned Lead Designer Eric Flannum and Game Designer  Isaiah &#8220;Izzy&#8221; Cartwright to answer the most common queries. Read on for  answers to your necro questions!<br />
 <br />
 <font color="DarkOrange"><b><br />
<br />
Fear</b></font><br />
<b><br />
<font color="SandyBrown">Q: Fear sounds like  an unbalanced crowd control mechanic. Could you explain this mechanic  in more detail? How often can you use it and can you remove it? Are  there certain types of enemies that are immune to fear?</font></b><br />
  Eric: Fear is a condition and is therefore  removable by anything that removes conditions. How often fear can be  used depends entirely on the skill that inflicts it, so it will vary  from skill to skill. Boss monsters are currently immune to fear, but  this is something that we are constantly balancing.<br />
<br />
 Izzy: Currently, fear lasts 2 to 5 seconds in PvE and 2 seconds in  PvP, but these are just the current numbers and we&#8217;ll continue to refine  and balance them as we keep playing.<br />
<br />
 <font color="SandyBrown"><b>Q: How will fear work in PvP? I don&#8217;t  like losing control of my character, and it seems like fear may make my  play experience frustrating and unenjoyable.</b></font><br />
  Eric: As Izzy alluded to, we&#8217;ll have different  balance for skills in PvE and PvP, so it&#8217;s very likely that skills that  cause fear will function slightly differently in the two game types.  Fear is similar to a knockdown or stun in the way it disables your  character for a short period of time. In some ways, fear is less  powerful than knockdown, since it&#8217;s a condition, and it can be effected  by anything that affects conditions.  Knockdowns, on the other hand, can  only be affected by things that specifically affect knockdowns.<br />
<br />
<div align="center"><a href="http://www.arena.net/blog/wp-content/uploads/2010/08/Doom_01.jpg" target="_blank"><img src="http://www.arena.net/blog/wp-content/uploads/2010/08/Doom_01-600x337.jpg" border="0" alt="" /></a></div> <font color="DarkOrange"><b><br />
<br />
Death Shroud</b></font><br />
<br />
  <font color="SandyBrown"><b>Q: Will the necromancer be able to slot in different skills for his Death Shroud abilities?</b></font><br />
  Izzy: No, your Death Shroud skills are a special set of skills, but you can make improvements to your Death Shroud via traits.<br />
<br />
 <font color="SandyBrown"><b>Q: Does damage done to the necromancer in Death Shroud decrease the life force meter?</b></font><br />
  Eric: Yes, when the necromancer is in Death Shroud state, any damage they receive decreases their life force.<br />
<br />
 <font color="SandyBrown"><b>Q: Will there be ways to spend life  force outside of Death Shroud? If not, would you consider adding some  utility skills that would do this?</b></font><br />
  Izzy: We want to keep these concepts simple, so skills can only add to your life force pool.<br />
  <b><br />
<br />
<font color="DarkOrange">Minions</font></b><br />
<br />
  <font color="SandyBrown"><b>Q: The necromancer  article seems to imply that you can only have one minion of each type  active, since summoning it swaps the skill out for a minion bomber  skill. Is that true?</b></font><br />
  Izzy: Some skills such a Bone Minions can give  you three minions, plus an additional two using traits. You can also  have a Blood Fiend and a Bone Fiend.  Keep in mind we haven&#8217;t revealed  all the necro minions yet!<br />
<br />
 <font color="SandyBrown"><b>Q: If I&#8217;m out of combat and switch out one of my minion skills, do I lose the minion I have already summoned on the field?</b></font><br />
 Izzy: Yes, anytime you unequip a utility skill you lose all benefit from that skill &#8211; including minions.<br />
<br />
 <font color="SandyBrown"><b>Q: Are minion models tied to the spell used to summon them (like in <i>Guild Wars)</i> or to the type of corpse that it was raised from?</b></font><br />
  Eric: Minions in <i>Guild Wars 2</i> are not raised from corpses, so the type of minion created is determined by the skill used.<br />
<br />
 <font color="SandyBrown"><b>Q: Do minions have natural health regeneration?</b></font><br />
  Eric: No, minions do not currently regenerate health.<br />
<br />
 <font color="SandyBrown"><b>Q: Do minions have levels and do they vary in size or shape depending on the life force?</b></font><br />
  Eric: The level of the minion is based upon the  level of the necromancer that created it. They do not vary based upon  life force.<br />
<br />
<div align="center"><a href="http://www.arena.net/blog/wp-content/uploads/2010/08/Putrid_05.jpg" target="_blank"><img src="http://www.arena.net/blog/wp-content/uploads/2010/08/Putrid_05-600x337.jpg" border="0" alt="" /></a></div> <font color="DarkOrange"><b><br />
<br />
Wells</b></font><br />
<br />
  <font color="SandyBrown"><b>Q: Since wells  originate from the caster herself, and not from a corpse, do they follow  you around or stay at the location where the skill was cast?</b></font><br />
  Eric: Much like wards in the original <i>Guild Wars</i>, wells do not move.<br />
  <b><br />
<br />
<font color="DarkOrange">General</font></b><br />
<br />
  <font color="SandyBrown"><b>Q: Would you  consider some PvE only tweaks to further spice it up, like making necros  slightly more powerful during in-game nighttime than in bright  sunlight?</b></font><br />
  Eric: We wouldn&#8217;t want to do anything to make a  player feel like they should only play a particular race or profession  in a limited set of circumstances, so I don&#8217;t think we&#8217;d do this sort of  thing. That being said, we do have items that act differently at night  versus during the day. The key difference is that item choice is a much  more short term choice whereas race and profession are long term  choices.<br />
<br />
 <font color="SandyBrown"><b>Q: Is there any limit to how many marks I can place?</b></font><br />
  Eric: When you place a mark, the skill switches  to an &#8220;activate mark&#8221; skill. This means that the number of marks a  necromancer can have active is limited by how many individual mark  skills he brings.<br />
<br />
 <font color="SandyBrown"><b>Q: Can the Life Siphon skill be  maintained by holding the skill button down until either the enemy is  dead or your energy runs out?</b></font><br />
  Eric: Life Siphon is a timed skill that drains  life for a short period of time, and then recharges. It can be  interrupted by moving.<br />
<br />
<div align="center"><a href="http://www.arena.net/blog/wp-content/uploads/2010/08/LifeSif_03.jpg" target="_blank"><img src="http://www.arena.net/blog/wp-content/uploads/2010/08/LifeSif_03-600x337.jpg" border="0" alt="" /></a></div><br />
 <br />
<font color="SandyBrown"><b>Q: Are the scary and dark sound  effect we can hear in the skill video permanent sound ambient effects  for the necromancer, or were they used for the video only?</b></font><br />
  Eric: Some of them were generated for the video  and some of them are in the game. We tend to use the videos as sound  concept tests though, so it is very likely that you&#8217;ll hear many of  those sounds while playing the game.<br />
<br />
 <font color="SandyBrown"><b>Q: Can necromancers swap weapons?</b></font><br />
  Eric: Absolutely. Like other professions,  necromancers can swap between two weapon sets (which is the current  maximum for any profession).<br />
<br />
 <font color="SandyBrown"><b>Q: Reading up on <i>Ghosts of Ascalon</i>,  I wonder if what some of Killeen did in the book will somehow manifest  itself in the game, or if that was simply a loose literary translation  of necromancer abilities?</b></font><br />
  Eric: Some of what Killeen does in the book will  be reflected in the game (quite accurately). However, some of what she  does is a pretty loose interpretation of in-game necromantic  capabilities.<br />
<br />
 <font color="SandyBrown"><b>Q: What is that brilliant-looking skill used at the beginning of the Life Siphon video?</b></font><br />
  Izzy: That is a skill called Life Blast, which is skill number four on the focus item.<br />
<br />
 <font color="SandyBrown"><b>Q: You mentioned bleeding in the skill Grasping Dead. How does bleeding stack in <i>Guild Wars 2</i>? Is it just additional duration, or is it an additional health loss per second?</b></font><br />
  Izzy: You can have up to nine bleeds on a target and each does some damage per second.<br />
<br />
<i><br />
  &quot;Thanks guys! Both Eric and Izzy will be at the </i><i>Guild Wars 2 booth at PAX Prime in Seattle this weekend, along with a ton of other ArenaNet staffers.  Stop by, say hi, and play our demo!&quot;</i></div>

]]></content:encoded>
			<category domain="http://forums.knights-templar.com/forumdisplay.php?f=30">Guild Wars 2 News</category>
			<dc:creator>Guardian</dc:creator>
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			<title>Official GW2 Necromancer Screenshots</title>
			<link>http://forums.knights-templar.com/showthread.php?t=4271&amp;goto=newpost</link>
			<pubDate>Tue, 31 Aug 2010 21:28:58 GMT</pubDate>
			<description>Screenshots (Click for larger view)

Image: http://www.guildwars2.com/global/includes/images/screenshots/necromancer/thumbs/necromancer01.jpg ...</description>
			<content:encoded><![CDATA[<div><font color="DarkOrange">Screenshots </font>(Click for larger view)<br />
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<a href="http://www.guildwars2.com/global/includes/images/screenshots/necromancer/necromancer01.jpg" target="_blank"><img src="http://www.guildwars2.com/global/includes/images/screenshots/necromancer/thumbs/necromancer01.jpg" border="0" alt="" /></a>              <br />
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                              <a href="http://www.guildwars2.com/global/includes/images/screenshots/necromancer/necromancer02.jpg" target="_blank"><img src="http://www.guildwars2.com/global/includes/images/screenshots/necromancer/thumbs/necromancer02.jpg" border="0" alt="" /></a>              <br />
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                              <a href="http://www.guildwars2.com/global/includes/images/screenshots/necromancer/necromancer03.jpg" target="_blank"><img src="http://www.guildwars2.com/global/includes/images/screenshots/necromancer/thumbs/necromancer03.jpg" border="0" alt="" /></a>              <br />
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                                        <a href="http://www.guildwars2.com/global/includes/images/screenshots/necromancer/necromancer04.jpg" target="_blank"><img src="http://www.guildwars2.com/global/includes/images/screenshots/necromancer/thumbs/necromancer04.jpg" border="0" alt="" /></a>              <br />
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                              <a href="http://www.guildwars2.com/global/includes/images/screenshots/necromancer/necromancer05.jpg" target="_blank"><img src="http://www.guildwars2.com/global/includes/images/screenshots/necromancer/thumbs/necromancer05.jpg" border="0" alt="" /></a>              <br />
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                              <a href="http://www.guildwars2.com/global/includes/images/screenshots/necromancer/necromancer06.jpg" target="_blank"><img src="http://www.guildwars2.com/global/includes/images/screenshots/necromancer/thumbs/necromancer06.jpg" border="0" alt="" /></a></div>

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			<category domain="http://forums.knights-templar.com/forumdisplay.php?f=31">Gallery</category>
			<dc:creator>Guardian</dc:creator>
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			<title>GW2 Profession - Necromancer</title>
			<link>http://forums.knights-templar.com/showthread.php?t=4270&amp;goto=newpost</link>
			<pubDate>Tue, 31 Aug 2010 21:25:49 GMT</pubDate>
			<description><![CDATA[Image: http://www.guildwars2.com/global/includes/images/hero-necromancer.jpg  
 "The great thing about minions is that they never last long enough to...]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.guildwars2.com/global/includes/images/hero-necromancer.jpg" border="0" alt="" /> <br />
 <font color="DarkOrange">"The great thing about minions is that they never last long enough to work up a horrid stench!"</font><br />
<br />
   A necromancer is a practitioner of the dark arts who summons the  dead, wields the power of lost souls, and literally sucks the lifeblood  of the enemy. A necromancer feeds on life force, which he can use to  cheat death or bring allies back from the brink.<br />
<br />
<br />
  A necromancer feeds on death and decay. Life force is the energy that  a necromancer uses to extend his own life. Using specific skills, a  necromancer builds up life force by attacking and killing enemies.  Rather than going into a downed state when he runs out of health, a  necromancer automatically activates the Death Shroud ability. A  necromancer can continue fighting in the ghostly Death Shroud form until  he either runs out of life force or he gets a kill, rallying back into  his own corpse.<br />
<br />
<br />
   Necromancers have a unique set of special skills:<br />
  <font color="DarkOrange"><b>Wells</b></font>—Wells are persistent spells that allow a  necromancer to control the area around him. Created at the necromancer's  location, wells affect targets within the skill's range. Well of Blood,  for example, applies a regeneration boon to all allies within it. A  necromancer can only have one well skill active at any time.<br />
<br />
<br />
 <font color="DarkOrange"><b>Minions</b></font>—The necromancer summons undead minions to  attack foes and do his bidding. Every minion-summoning spell has an  associated secondary spell that appears after the minion has been  summoned. This secondary spell destroys the minion while providing a  powerful effect to the necromancer. For example, necromancers have a  healing skill called Summon Blood Fiend that creates a minion that heals  its master while it attacks. After the minion has been summoned, the  Summon Blood Fiend skill is replaced by the skill Taste of Death, which  allows a necromancer to destroy the minion to gain a larger amount of  health. <br />
 <b><br />
<font color="DarkOrange">Marks</font></b>—Necromancers can also place  marks--ground-targeted spells with a variety of potent effects. For  instance, Mark of Blood damages enemies while placing a regeneration  boon on nearby allies. Marks will trigger after a set period of time,  but a necromancer can always trigger their marks on command by hitting  the skill again.<br />
<br />
<br />
 <font color="DarkOrange"><b>Fear</b></font>—Necromancers use a condition not available to any other profession: <i>fear</i>.  A removable condition, fear makes an enemy flee directly away from a  necromancer for a short period of time. For example, a necromancer can  use Doom to instill fear in a single target.<br />
       <b><br />
<font color="DarkOrange">Skills</font></b><ul><li><b><a href="http://www.guildwars2.com/en/the-game/professions/necromancer/#" target="_blank">Doom</a></b></li>
<li><b><a href="http://www.guildwars2.com/en/the-game/professions/necromancer/#" target="_blank">Putrid Explosion</a></b></li>
<li><b><a href="http://www.guildwars2.com/en/the-game/professions/necromancer/#" target="_blank">Grasping Dead</a></b></li>
<li><b><a href="http://www.guildwars2.com/en/the-game/professions/necromancer/#" target="_blank">Locust Swarm</a></b></li>
<li><b><a href="http://www.guildwars2.com/en/the-game/professions/necromancer/#" target="_blank">Life Siphon</a></b></li>
</ul><font color="DarkOrange"><b>Weapons</b></font><br />
When outfitting himself for combat, the necromancer can choose from the following weapons. The necromancer weapons are:<ul><li><font color="SandyBrown">Main Hand:</font> Axe, Dagger, Scepter</li>
<li><font color="SandyBrown">Off Hand:</font> Dagger, Focus, Warhorn</li>
<li><font color="SandyBrown">Two-Handed:</font> Staff</li>
</ul><font color="DarkOrange"><b>Life Force</b></font><br />
Life force is a special type of energy used by a necromancer. Once he  reaches a certain life force threshold, a necromancer can activate  Death Shroud (see below), entering a spirit form and leaving his body  behind. Each of his weapon sets have skills that give a necromancer life  force, and he gains an even larger amount of life force for kills that  happen nearby. Finally, there are utility skills that build up life  force, like Ghost Armor, a skill that improves a necromancer's armor and  adds life force every time he takes damage.<br />
  <b><br />
<font color="DarkOrange">Death Shroud</font></b><br />
Death Shroud is a special ability--usable by a necromancer at any  time--that utilizes his life force as a secondary health bar. Instead of  entering a downed state when his health is reduced to zero, a  necromancer automatically activates the Death Shroud ability and assumes  a spectral form. In Death Shroud, a necromancer has a number of special  skills. For example, a necromancer can summon a shadow fiend, a special  minion unique to this form. With the ability to tap into Death Shroud,  necromancers are certainly one of the most durable professions in <i>Guild Wars 2</i>.</div>

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			<category domain="http://forums.knights-templar.com/forumdisplay.php?f=32">General Topics</category>
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			<title>Official GW2 Ranger Screenshots</title>
			<link>http://forums.knights-templar.com/showthread.php?t=4268&amp;goto=newpost</link>
			<pubDate>Tue, 24 Aug 2010 20:56:19 GMT</pubDate>
			<description>Screenshots (click for larger view)

                                           Image:...</description>
			<content:encoded><![CDATA[<div><font color="DarkOrange">Screenshots </font>(click for larger view)<br />
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			<title>Official GW2 Warrior Screenshots</title>
			<link>http://forums.knights-templar.com/showthread.php?t=4267&amp;goto=newpost</link>
			<pubDate>Tue, 24 Aug 2010 20:54:58 GMT</pubDate>
			<description>Screenshots (click for larger view)

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			<title>Official GW2 Elementalist Screenshots</title>
			<link>http://forums.knights-templar.com/showthread.php?t=4266&amp;goto=newpost</link>
			<pubDate>Tue, 24 Aug 2010 20:51:56 GMT</pubDate>
			<description>Screenshots (click for larger view)

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			<content:encoded><![CDATA[<div><font color="DarkOrange">Screenshots</font> (click for larger view)<br />
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			<title>GW2 Profession - Elementalist</title>
			<link>http://forums.knights-templar.com/showthread.php?t=4265&amp;goto=newpost</link>
			<pubDate>Tue, 24 Aug 2010 20:48:31 GMT</pubDate>
			<description><![CDATA[Image: http://www.guildwars2.com/global/includes/images/hero-elementalist.jpg  
 "Fire, Air, Earth, and Water. I can deal death with any of them."

 ...]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.guildwars2.com/global/includes/images/hero-elementalist.jpg" border="0" alt="" /> <br />
 <font color="DarkOrange">"Fire, Air, Earth, and Water. I can deal death with any of them."</font><br />
<br />
  The elementalist channels natural forces of destruction, making fire,  air, earth, and water do her bidding. What the elementalist lacks in  physical toughness, she makes up for in her ability to inflict massive  damage in a single attack, dropping foes from a distance before they can  become a threat. Yet, despite her incredible offensive potential,  versatility is what makes the elementalist truly formidable.<br />
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<br />
    Rather than swap weapons to adjust to new situations, the  multi-faceted elementalist quickly adapts to new threats by attuning to  different elements as needed. When the elementalist attunes to any of  the four elements, she receives intrinsic bonuses that continually  empower her.<br />
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    With <font color="SandyBrown">FIRE </font>attunement, the elementalist can inflict  scorching damage on multiple enemies by turning the ground to fire or  raining down molten rock from the skies. Why kill just one enemy when  you can burn them all? Just by attuning to fire, the elementalist  automatically causes flame damage to any foe foolish enough to touch  her.<br />
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   When the elementalist attunes to <font color="SandyBrown">AIR</font>, she can  harness wind and lightning to target specific foes with focused,  high-damage attacks. Dazzling bolts of lightning rip from the  elementalist's fingertips, and brilliant flashes of light blind her  enemies. When an elementalist attunes to air, nearby enemies are  continuously pelted with lightning strikes.<br />
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  <font color="SandyBrown">WATER </font>attunement forgoes the raw damage of air and  fire, in favor of controlling an opponent's movement. By creating  slippery ice or freezing foes solid, water attunement ensures that the  battle is always fought on the elementalist's terms. Nearby allies  receive continuous healing from an elementalist who is attuned to water.<br />
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  In the most dangerous situations, the elementalist relies on the powerful defense of <font color="SandyBrown">EARTH  </font>attunement.  An earth elementalist uses the ground under her feet to  defend herself and her allies, turning flesh to stone, destabilizing  foes with seismic shocks, and destroying threats with volcanic  eruptions. Earth attunement automatically confers magical protection to  the elementalist.<br />
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<br />
  Elementalists have a number of special spell types:<ul><li><font color="SandyBrown">Glyphs</font>&#8212;These arcane spells enhance or modify the  natural power of the elementalist. She uses the Glyph of Elemental Power  to increase the damage, range, and duration of her spells.</li>
<li><font color="SandyBrown">Signets</font>&#8212;Signets provide an ongoing benefit to the  elementalist, but can also be activated for a greater effect. An  elementalist equipped with the Signet of Earth has increased damage  resistance, but activating the Signet sends out a wave of stone,  stunning nearby enemies.</li>
<li><font color="SandyBrown">Conjure Spells</font>&#8212;The elementalist uses Conjure  spells to summon useful items and potent weapons that she or other party  members can use. For instance, she uses Conjure Flame to create a fiery  rock to hurl at the enemy.</li>
<li><font color="SandyBrown">Area Spells</font>&#8212;Using Area spells, the elementalist  creates hazards and mayhem all over the field of battle. The  elementalist fires lava arrows in a cone-shaped blast or creates walls  of fire that scorch any enemies passing through.</li>
</ul><font color="DarkOrange">Skills</font><ul><li><b><a href="http://www.guildwars2.com/en/the-game/professions/elementalist/#" target="_blank">Meteor Shower</a></b></li>
<li><b><a href="http://www.guildwars2.com/en/the-game/professions/elementalist/#" target="_blank">Phoenix</a></b></li>
<li><b><a href="http://www.guildwars2.com/en/the-game/professions/elementalist/#" target="_blank">Static Field</a></b></li>
<li><b><a href="http://www.guildwars2.com/en/the-game/professions/elementalist/#" target="_blank">Water Trident</a></b></li>
<li><b><a href="http://www.guildwars2.com/en/the-game/professions/elementalist/#" target="_blank">Churning Earth</a></b></li>
</ul><font color="DarkOrange">Attunements</font><br />
The elementalist has four elemental attunements that they can tap  into. These attunements are represented by four skills that are located  on the bar above their normal skills. When an elementalist switches  attunements, the first five skills on their bar will change. These five  skills are based on the elementalist's attunement and their current  weapon, so that a fire-attuned elementalist will have different skills  when he wields a staff than when he wields a scepter or focus. In  addition to changing the elementalist's skills, attunements also work  like a normal skill and provide an ongoing effect.<br />
<br />
  <font color="DarkOrange">Weapons</font><br />
<font color="SandyBrown">Scepter (Main Hand)</font> &#8212; Scepter skills specialize in close range combat.<br />
  <font color="SandyBrown">Dagger (Main Hand)</font> &#8212; Main hand daggers are fast and focus on medium range spells.<br />
  <font color="SandyBrown">Staff (Two Handed)</font> &#8212; Staves are slow casting long range weapons.<br />
  <font color="SandyBrown">Dagger (Off Hand)</font> &#8212; Off hand daggers specialize in powerful medium range abilities.<br />
  <font color="SandyBrown">Focus (Off Hand)</font> &#8212; Skills on a focus are powerful close range abilities.</div>

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			<title>GW2 Profession - Warrior</title>
			<link>http://forums.knights-templar.com/showthread.php?t=4264&amp;goto=newpost</link>
			<pubDate>Tue, 24 Aug 2010 20:43:44 GMT</pubDate>
			<description><![CDATA[Image: http://www.guildwars2.com/global/includes/images/hero-warrior.jpg  
 "Axe or Mace? Rifle or Greatsword? You know, they're all good."

  The...]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.guildwars2.com/global/includes/images/hero-warrior.jpg" border="0" alt="" /> <br />
 <font color="DarkOrange">"Axe or Mace? Rifle or Greatsword? You know, they're all good."</font><br />
<br />
  The warrior is a master of weapons who relies on speed, strength,  toughness, and heavy armor to survive in battle. A warrior can shrug off  blow after blow to stay in the fight, all the while building up  adrenaline to fuel his offense.<br />
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  Adrenaline makes the warrior more powerful, increasing his damage  output with every attack while powering up his burst skill. Each weapon  set has a single designated burst skill which a warrior can trigger by  spending all his built-up adrenaline to unleash a powerful attack. The  warrior can use his burst skill at any time, but the more adrenaline  stages he has filled, the more devastating his attack will be. Some  burst skills apply more and varying conditions while others simply do  more damage.<br />
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<br />
  Each weapon serves a different role, allowing the warrior to  customize his play style. Warriors can compliment main hand weapons like  swords and maces with a shield, warhorn or dual wielded weapon, but  their role is still mostly defined by the main or two-handed weapon.<br />
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  A <font color="DarkOrange"><font color="SandyBrown">SWORD</font></font>warrior is quick and mobile; he bleeds his enemies as he bounces between them with a Savage Leap.<br />
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   An <font color="SandyBrown">AXE </font>warrior quickly builds up his adrenaline and can deliver powerful spike attacks.<br />
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  A <font color="SandyBrown">HAMMER </font>warrior pounds his foes and the ground with area attacks that stagger groups of enemies.<br />
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  A warrior with a <font color="SandyBrown">MACE </font>disrupts his enemies with powerful stunning attacks, and hits them where it hurts leaving them susceptible to further blows.<br />
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  A warrior with a <font color="SandyBrown">GREATSWORD </font>uses his momentum to deliver sweeping area effect damage attacks while gliding around the battlefield.<br />
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  Warriors with a <font color="SandyBrown">LONGBOW </font>light their arrows on fire to inflict area-of-effect damage. <br />
<br />
  The <font color="SandyBrown">RIFLE </font>is a single-target ranged weapon that a warrior can use to pull monsters or finish off a fleeing foe.<br />
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<br />
  Warriors have a number of special skill types:<ul><li><font color="SandyBrown">Stances</font>&#8212;These are toggle skills that let you turn  on an enhancement at the cost of energy regeneration. For example, a  warrior could hit Berserker's Stance which drains his energy, but gives  him adrenaline regeneration. You can easily toggle off Berserker's  Stance and send the skill into recharge.</li>
<li><font color="SandyBrown">Chains</font>&#8212;A set of three skills that share a single  skill slot, chains go off in sequence if you are hitting your target.  For example, the sword chain skills Sever Artery, Gash, and Final Thrust  are all on the same key, so rather than making a sword warrior spend  three slots, they stack to fill only one slot. Chains effectively give a  warrior two extra weapon skills on a weapon set.</li>
<li><font color="SandyBrown">Banners</font>&#8212;The warrior calls down banners to buff his  allies with attack power. A banner can be picked up and carried around  to move the buff, or it can be planted in an area to convey the buff,  allowing the warrior to continue fighting. One example is Banner of  Courage, which increases the melee damage of allies within its range.</li>
<li><font color="SandyBrown">Shouts</font>&#8212;Shouts are skills that affect a large area  and give bonuses to allies or debuff enemies. A warrior could use the  shout On My Mark to lower an enemy's armor and call a target out to  allied party members.</li>
<li><font color="SandyBrown">Charge Skills</font>&#8212;Some skills can be held down to  power them up for more impressive attacks. A warrior with a mace can  wind up the powerful skill Obliterate and release it at four different  power levels to do increasing amounts of damage.</li>
</ul><b><font size="2"><font color="DarkOrange">Skills</font></font></b><ul><li><b><a href="http://www.guildwars2.com/en/the-game/professions/warrior/#" target="_blank">Sever Artery + Gash + Final Thrust</a></b></li>
<li><b><a href="http://www.guildwars2.com/en/the-game/professions/warrior/#" target="_blank">Arcing Shot</a></b></li>
<li><b><a href="http://www.guildwars2.com/en/the-game/professions/warrior/#" target="_blank">Shield Stance</a></b></li>
<li><b><a href="http://www.guildwars2.com/en/the-game/professions/warrior/#" target="_blank">Stomp</a></b></li>
<li><b><a href="http://www.guildwars2.com/en/the-game/professions/warrior/#" target="_blank">Eviscerate</a></b></li>
</ul><b><font color="DarkOrange">Weapons</font></b><br />
<br />
 A warrior can use nine different weapons. He can combine any of the  nine weapons available to him in 19 different ways. The warrior weapons  are:<ul><li><font color="SandyBrown">Main Hand:</font> Sword, Axe, Mace</li>
<li><font color="SandyBrown">Offhand:</font> Shield, Warhorn, Sword, Axe, Mace</li>
<li><font color="SandyBrown">Two-Handed:</font> Greatsword, Hammer, Longbow, Rifle</li>
</ul>A warrior can easily switch between his two active weapon sets in  combat as needed, but swapping weapons triggers a cool-down that  prevents warriors from constantly flip-flopping between weapons.  However, a warrior can equip the Weapon Master trait to circumvent this  cool down, and opt for a more wild back-and-forth combat style with both  weapon sets. Outside of combat, the warrior can reconfigure his weapon  sets before entering an encounter.<br />
<br />
   <b><font color="DarkOrange">Adrenaline</font></b><br />
Warriors start a fight without adrenaline, and then build one strike  of adrenaline with every attack they make. Warriors have three stages of  adrenaline that take increasing amounts of strikes to fill - or they  can release their stored adrenaline with a burst skill. Each stage of  adrenaline also gives the warrior a direct passive damage bonus to every  attack.<br />
<br />
  <b><font color="DarkOrange">Burst Skills</font></b><br />
 Burst skills spend all of a warrior's adrenaline. Each weapon has one  burst skill that improves at each stage of adrenaline. This improvement  can be anything from doing more damage, adding additional conditions,  increasing condition duration, or increased skill duration.</div>

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			<title>GW2 Profession - Ranger</title>
			<link>http://forums.knights-templar.com/showthread.php?t=4263&amp;goto=newpost</link>
			<pubDate>Tue, 24 Aug 2010 20:30:32 GMT</pubDate>
			<description><![CDATA[Image: http://www.guildwars2.com/global/includes/images/hero-ranger.jpg  

"Good dog! Hold the enemy down while I shoot them! You get a biscuit!" 

 ...]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.guildwars2.com/global/includes/images/hero-ranger.jpg" border="0" alt="" /> <br />
<font color="DarkOrange"><br />
"Good dog! Hold the enemy down while I shoot them! You get a biscuit!"</font> <br />
<br />
   The ranger is a jack-of-all-trades and a master of them all as well,  relying on his keen eye, steady hand, or the power of nature itself.  A  master of ranged combat, the ranger is capable of striking unwitting  foes from a distance with his bow. With a stable of pets at his command,  a ranger can adapt to his opponents' strengths and weaknesses.<br />
<br />
  A ranger is accompanied by his pet, a loyal animal companion. Rangers  charm pets and then bond with them. A ranger can have up to three pets  at his call, but generally speaking, only one pet can be active at any  time. Pets' base health, armor, and damage are based on the level of the  player that owns them.<br />
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<br />
  Pets are charmed by interacting with juvenile versions of the species  you want to charm. There are a variety of Tyrian species that can be  charmed, including bears, moas, devourers, and sharks. As you adventure  with a pet, it evolves to become more unique and eventually allows you  to give it abilities that compliment your tactics.<br />
<br />
  Rather than manage a unique resource in combat, a ranger will manage  his pet, assigning them a behavior from aggressive to passive. A ranger  can also manage his pet by giving commands such as "attack," "heel," and  "stay."<br />
<br />
<br />
  Rangers have a number of special skill types:<br />
  <font color="DarkOrange"><i>Traps</i></font>--Traps are utility skills that can be placed  at a ranger's current location. When an enemy enters a trap, it is  triggered. For example, Spike Trap will cripple and bleed enemies that  pass through it. A trap can remain active as long as the ranger chooses  to remain close to it. A ranger can only have one of each trap type out  at any given time.<br />
<br />
  <font color="DarkOrange"><i>Spirits</i></font>--A spirit skill summons a nature spirit that  influences the area around it. For example, Sun Spirit applies  additional fire damage to allied attacks inside its influence. A spirit  stays out for a short period of time and goes away if the ranger wanders  too far away from it. Spirits can be attacked by enemies and removed  from the battle. A ranger can only have one of each type of spirit out  at any given time. <br />
<br />
       <font color="DarkOrange">Skills</font><ul><li><b><a href="http://www.guildwars2.com/en/the-game/professions/ranger/#" target="_blank">Barrage</a></b></li>
<li><b><a href="http://www.guildwars2.com/en/the-game/professions/ranger/#" target="_blank">Hunter's Call</a></b></li>
<li><b><a href="http://www.guildwars2.com/en/the-game/professions/ranger/#" target="_blank">Spread Shot</a></b></li>
<li><b><a href="http://www.guildwars2.com/en/the-game/professions/ranger/#" target="_blank">Serpent Strike</a></b></li>
<li><b><a href="http://www.guildwars2.com/en/the-game/professions/ranger/#" target="_blank">Whirling Defense</a></b></li>
</ul><font color="DarkOrange">Weapons</font><br />
A ranger is mostly a master of ranged weapons, however, he can use sword or greatsword in melee combat. The ranger weapons are:<ul><li><font color="SandyBrown"><i>Main Hand:</i></font> Sword, Axe</li>
<li><font color="SandyBrown"><i>Off Hand:</i></font> Axe, Dagger, Torch, Warhorn</li>
<li><font color="White"><font color="SandyBrown"><i>Two-Handed:</i></font> </font>Greatsword, Longbow, Shortbow</li>
</ul><font color="DarkOrange">Pets</font><br />
A ranger has three active pet slots. Outside of combat, or through  the use of utility skills, the ranger can swap their active pet. There  are 12 different types of pets, including some terrestrial (spiders),  some amphibious (lizards), and some aquatic (sharks). Within each type  there are subtypes that can influence pets' abilities. For example, a  polar bear might have an Icy Roar, while a brown bear might have a  Fearsome Roar.  A ranger's pet gets its level from its master, which  determines their basic attack, armor, and health.<br />
<br />
  <font color="DarkOrange">Pet Evolution</font><br />
Pets have customization options. The first of these has to do with a  pet's evolution level. Pets evolve up to 20 evolution levels. Each pet  type receives automatic bonuses at different evolution levels. For  bears, these bonuses might be increased health or increased damage. Pets  gain evolution points when the player gains XP while the pet is active.  At certain evolution levels, pets will unlock ability slots (up to 4  total). Ability slots can be filled from a list of active pet abilities  based on pet type.<br />
  <font color="DarkOrange"><br />
Pet Controls</font><br />
In addition to managing his skills, a ranger will be able to manage  his pet with limited commands and modes. This will be an interface  element for the ranger class. Here are some examples:<br />
<br />
  <font color="SandyBrown"><i>Modes</i></font>--Ongoing behavioral settings the ranger can toggle.<ul><li><i>Aggressive</i>--Attack what I am attacking.</li>
<li><i>Defensive</i>--Attack enemies that attack me.</li>
<li><i>Passive</i>--Don't attack.</li>
</ul><font color="SandyBrown"><i>Commands</i></font>--Specific, direct commands that execute right away.<ul><li><i>Attack</i>--Attack my target.</li>
<li><i>Heel</i>--Come to me.</li>
<li><i>Stay</i>--Do not move.</li>
</ul></div>

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			<category domain="http://forums.knights-templar.com/forumdisplay.php?f=32">General Topics</category>
			<dc:creator>Guardian</dc:creator>
			<guid isPermaLink="true">http://forums.knights-templar.com/showthread.php?t=4263</guid>
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			<title>Guild Wars 2 MMO Manifesto Video</title>
			<link>http://forums.knights-templar.com/showthread.php?t=4262&amp;goto=newpost</link>
			<pubDate>Tue, 24 Aug 2010 20:26:05 GMT</pubDate>
			<description><![CDATA[Incase you haven't seen it. Check out the new Guild Wars 2 Video: MMO Manifesto, it rocks!

**Watch Our MMO Manifesto Video...]]></description>
			<content:encoded><![CDATA[<div>Incase you haven't seen it. Check out the new Guild Wars 2 Video: MMO Manifesto, it rocks!<br />
<br />
<b><b><a href="http://guildwars2.com/en/news/watch-our-mmo-manifesto-video.html" target="_blank">Watch Our MMO Manifesto Video</a></b></b><br />
<br />
         In our new MMO Manifesto video, ArenaNet Studio Lead Mike O'Brien and key creators explain how <i>Guild Wars 2</i>  will defy MMO conventions and create a new kind of game - free from  boring grind and static, unchanging worlds. Loaded with incredible  gameplay footage, the MMO Manifesto video charts a bold new direction in  gaming. Watch it <b><a href="http://www.guildwars2.com/en/media/videos/" target="_blank">right here</a></b>!<br />
<br />
<b><a href="http://www.guildwars2.com/en/media/videos/" target="_blank">http://www.guildwars2.com/en/media/videos/</a></b></div>

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			<category domain="http://forums.knights-templar.com/forumdisplay.php?f=31">Gallery</category>
			<dc:creator>Guardian</dc:creator>
			<guid isPermaLink="true">http://forums.knights-templar.com/showthread.php?t=4262</guid>
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			<title>Guild Wars 2 Wins Gamescom Best Online Game Award</title>
			<link>http://forums.knights-templar.com/showthread.php?t=4261&amp;goto=newpost</link>
			<pubDate>Tue, 24 Aug 2010 20:19:06 GMT</pubDate>
			<description><![CDATA[From A.net Blog:
By *Mike O'Brien (http://www.arena.net/blog/author/mike-obrien/) *August 20th, 2010


We’re right in the middle of a busy, exciting...]]></description>
			<content:encoded><![CDATA[<div>From A.net Blog:<br />
By <b><a href="http://www.arena.net/blog/author/mike-obrien/" target="_blank">Mike O'Brien</a> </b>August 20th, 2010<br />
<br />
<br />
We’re right in the middle of a busy, exciting gamescom, but I thought  I’d take a moment on day three of the show to share some great news: <i>Guild Wars 2</i> has just been awarded <b><i><u><b>Best Online Game</b></u></i></b> for gamescom 2010!<br />
 We’ve been eager to show off <i>Guild Wars 2</i> for the first time  at gamescom, and the response from fans to the hands-on demo has been  overwhelmingly positive. This is our opportunity to demonstrate that all  of the features we’ve been talking about for the past few months are  real, not just hype, and we’re gratified that fans have really enjoyed  playing the demo. Awards are fantastic, but let’s face it: connecting  with players and earning their enthusiasm is the real prize at gamescom.<br />
 <img src="http://www.arena.net/blog/wp-content/uploads/2010/08/awards-600x465.jpg" border="0" alt="" /><br />
 Those ArenaNet staffers who aren’t in Cologne are still playing a  vital role at gamescom; our entire studio here in the Seattle area has  been playing the game remotely with show attendees all week. We’ve been  having a blast meeting and playing alongside our European fans in-game –  it’s been like one big international LAN party!<br />
<br />
<br />
 We’re bringing the hands-on <i>Guild Wars 2</i> demo to the States  in two weeks at PAX in Seattle (Sept 3-5), and we’d love to see you  there. Even if you can’t play the demo, keep an eye on this blog for  more <i>Guild Wars 2</i> news and information.</div>

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			<category domain="http://forums.knights-templar.com/forumdisplay.php?f=30">Guild Wars 2 News</category>
			<dc:creator>Guardian</dc:creator>
			<guid isPermaLink="true">http://forums.knights-templar.com/showthread.php?t=4261</guid>
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			<title>Gamescom 2010 Photos from the floor - A.net Flickr</title>
			<link>http://forums.knights-templar.com/showthread.php?t=4260&amp;goto=newpost</link>
			<pubDate>Tue, 24 Aug 2010 20:14:45 GMT</pubDate>
			<description><![CDATA[From A.net Blog:

"It&#8217;s on! The doors are open at gamescom in Cologne, Germany, and fans  from all over Europe (and beyond) are descending on the...]]></description>
			<content:encoded><![CDATA[<div>From A.net Blog:<br />
<br />
"It&#8217;s on! The doors are open at gamescom in Cologne, Germany, and fans  from all over Europe (and beyond) are descending on the NCsoft booth. Our French community manager, Stéphane Lo Presti, has been capturing  the gamescom excitement with his camera (and grabbing pictures that  other staff members have taken), so we thought we&#8217;d <b><a href="http://www.flickr.com/photos/arenanet/sets/72157624620294803/" target="_blank">share these pictures</a></b> with you. To start, here&#8217;s a pic of <i>Guild Wars</i> Live Producer Mike Zadorojny with two of our iconics &#8211; Rytlock Brimstone and Caithe!"<br />
<br />
<b><a href="http://www.flickr.com/photos/arenanet/sets/72157624620294803/" target="_blank">http://www.flickr.com/photos/arenane...7624620294803/</a></b></div>

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			<category domain="http://forums.knights-templar.com/forumdisplay.php?f=31">Gallery</category>
			<dc:creator>Guardian</dc:creator>
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			<title>Gameplay Video from Gamescom</title>
			<link>http://forums.knights-templar.com/showthread.php?t=4259&amp;goto=newpost</link>
			<pubDate>Tue, 24 Aug 2010 20:10:37 GMT</pubDate>
			<description>Sorry Shivafang was trying to move thread and accidently deleted it. I was able to go back and copy your text though....

Originally posted on...</description>
			<content:encoded><![CDATA[<div>Sorry Shivafang was trying to move thread and accidently deleted it. I was able to go back and copy your text though....<br />
<br />
Originally posted on Massively, but I'm giving you the youtube link because it loads WAY FASTER;<br />
<br />
<b><a href="http://www.youtube.com/watch?v=vXgTFsrNseE" target="_blank">http://www.youtube.com/watch?v=vXgTFsrNseE</a></b><br />
<br />
A few notes:  He is using DEV HAX for demonstration purposes, which  might be why enemies are ignoring him (and it looks like he uses it at  one point to map travel where there is no Gate, but can't be sure).</div>

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			<category domain="http://forums.knights-templar.com/forumdisplay.php?f=31">Gallery</category>
			<dc:creator>Guardian</dc:creator>
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			<title>D3 YouTube and Caravan Preview</title>
			<link>http://forums.knights-templar.com/showthread.php?t=4257&amp;goto=newpost</link>
			<pubDate>Mon, 23 Aug 2010 21:05:30 GMT</pubDate>
			<description><![CDATA[New official YouTube channel for Diablo.. *http://www.youtube.com/diablo*

Not sure if this was released before but it's the first time I saw it, so...]]></description>
			<content:encoded><![CDATA[<div>New official YouTube channel for Diablo.. <b><a href="http://www.youtube.com/diablo" target="_blank">http://www.youtube.com/diablo</a></b><br />
<br />
Not sure if this was released before but it's the first time I saw it, so I thought I'd share it...<br />
Diablo 3 Caravan Preview:<br />
<b><a href="http://www.youtube.com/watch?v=mlTu2yCdkCI" target="_blank">http://www.youtube.com/watch?v=mlTu2yCdkCI</a></b></div>

]]></content:encoded>
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			<dc:creator>Guardian</dc:creator>
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