Honored Guild Wars Fansite
Go Back   Knights Templar Forums > Guild Wars > Character Builds, Templates, and Team Strategies
Character Builds, Templates, and Team Strategies Discuss your character builds, templates, and team strategies here.
Reply
 
Thread Tools Display Modes
Old 04-23-2005, 02:45 AM   #1
snipes
 
Guild Wars Defender
Join Date: Feb 2005
Posts: 108
Send a message via AIM to snipes
Meh Mo/R

Mo/R
Healing Prayers: 12
Divine: 12
Wilderness survival: 3

Word of Healing
Signet of Devotion
Orison of healing
healing breeze
healing seed
Ressurect
Whirling defense
Dryders defense

snipes is offline   Reply With Quote
Old 04-23-2005, 07:27 AM   #2
Mattinator
 
Knights Templar
Join Date: Apr 2005
Location: Ontario, Canada
Posts: 627
Send a message via MSN to Mattinator
Re: Meh Mo/R

Class: Monk / Ranger

Attributes: (cost)
Divine Favor: 12 (97)
Healing Prayers: 12 (97)
Wilderness Survival: 3 (6)

Total attribute points used: 200/200


Skills:
1) Word of Healing (elite) - (5,3/4,4) Heal target other ally for 67 points. Heal for an additional 83 points if that ally is below 50% health. This is an elite skill.
2) Signet of Devotion - (0,2,5) Heal target ally for 83 health.
3) Orison of Healing - (5,1,2) Heal target ally for 60 health.
4) Healing Breeze - (10,1,2) For 10 seconds, target ally gains health regeneration of 8.
5) Healing Seed - (15,2,25) For 18 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 25 health.
6) Resurrect - (10,8,0) Resurrect target party member.
7) Whirling Defense - (10,0,60) For 8 seconds, you have 75% chance to block attacks. Whenever you block an arrow this way, adjacent foes take 5 piercing damage.
8 ) Dryder's Defenses - (5,0,60) For 6 seconds, you gain 75% chance to evade attacks and 39 armor against elemental damage.
Mattinator is offline   Reply With Quote
Old 04-25-2005, 01:49 PM   #3
 
Posts: n/a
Re: Meh Mo/R

if u want to use stances id put more points into wilderness. just lower your attributes in healing or divine from 12 to 10 and you should have plenty for a 3 attributes. i'd suggest putting them into protection instead and bringing guardian or another similar skill so you can use the skill on others and not only yourself
  Reply With Quote
Old 04-25-2005, 03:15 PM   #4
Spux
 
Guild Wars Defender
Join Date: Apr 2005
Location: Canada
Posts: 245
Send a message via MSN to Spux
Re: Meh Mo/R

ya, you dont have to worry bout the points in your main profession because you can boost it back up with runes and items
Spux is offline   Reply With Quote
Old 04-25-2005, 03:22 PM   #5
snipes
 
Guild Wars Defender
Join Date: Feb 2005
Posts: 108
Send a message via AIM to snipes
Re: Meh Mo/R

I don't see any point in putting points into anything other than my main profession here. I get enough time dodging/evading attacks to either prepare myself with a counter enchantment like healing seed from an ally or healing breeze. Usually when i use them the people attacking me give up and move to the next target.
14 seconds of untouchable basically annoys warriors enough to leave me alone. I minas well max my healing.

snipes is offline   Reply With Quote
Old 04-25-2005, 03:38 PM   #6
Mattinator
 
Knights Templar
Join Date: Apr 2005
Location: Ontario, Canada
Posts: 627
Send a message via MSN to Mattinator
Re: Meh Mo/R

id have to agree with guardian on this one... when u drop either divine or healing by 2 it doesn't sacrifice that much healing, and ur stances will last u much longer.. and therefore will help to keep u alive, plus remmeber that u will always have runes and equiptment at ur disposal, even if the runes dont stack anymore... generally i try not to put any of my attributes at 12... the highest ill go is 11, but i usually stay at 10 because it doesn't add that much and u can have a lot of extra duration/damage from skills that fall under other attributes.
Mattinator is offline   Reply With Quote
Old 04-25-2005, 03:44 PM   #7
Litebringer
 
Guild Wars Defender
Join Date: Apr 2005
Location: ontario, canada
Posts: 192
Send a message via MSN to Litebringer
Re: Meh Mo/R

Quote:
Originally Posted by snipes
14 seconds of untouchable basically annoys warriors enough to leave me alone
they stick to you like glue trust me, they wont just leave

Litebringer is offline   Reply With Quote
Old 04-25-2005, 07:45 PM   #8
snipes
 
Guild Wars Defender
Join Date: Feb 2005
Posts: 108
Send a message via AIM to snipes
Re: Meh Mo/R

Quote:
Originally Posted by Litebringer
Quote:
Originally Posted by snipes
14 seconds of untouchable basically annoys warriors enough to leave me alone
they stick to you like glue trust me, they wont just leave
I've had them stick to me before but only in GvG and then it doesnt matter. Either Healing Seed or Meteor Shower or something of the sort will own them as i stand there.

snipes is offline   Reply With Quote
Old 04-25-2005, 08:08 PM   #9
Raven
 
Knights Templar Elder
Site Moderator
Join Date: Dec 2004
Location: Ft.Liquordale
Posts: 127
Send a message via ICQ to Raven Send a message via MSN to Raven
Re: Meh Mo/R

Disagreeing with Guardian on anything Ranger, is like eating oreo's without milk - Plain stupid.

Also ck out where you put your attribute points??? divine only for the signet, and whirling with no expertise??? doesnt Whirling have a lower effectiveness with lower attributes- or has that been changed???

\"Put the Women and children to bed, and go lookin\' for dinner!!\"
Raven is offline   Reply With Quote
Old 04-25-2005, 11:02 PM   #10
 
Posts: n/a
Re: Meh Mo/R

The Divine Favor attribute does have the passive bonus of +4 extra healing per attribute point for any Monk spell cast on an ally. :wink:
  Reply With Quote
Reply



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 01:42 PM.


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
All content copyright of Knights Templar, ArenaNet or NCsoft
Copyright © 2004-2007 Knights Templar
Guild Wars © 2003-2007 ArenaNet, Inc. All rights reserved.
NCsoft, the interlocking NC logo, ArenaNet, Arena.net, Guild Wars,
Guild Wars Factions, Factions, Guild Wars Nightfall, Nightfall, and all associated logos
and designs are trademarks or registered trademarks of NCsoft Corporation.
All other trademarks are the property of their respective owners.

Designed by Bluepearl Design