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| Character Builds, Templates, and Team Strategies Discuss your character builds, templates, and team strategies here. |
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04-23-2005, 02:45 AM
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#1
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Guild Wars Defender
Join Date: Feb 2005
Posts: 108
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Meh Mo/R
Mo/R
Healing Prayers: 12
Divine: 12
Wilderness survival: 3
Word of Healing
Signet of Devotion
Orison of healing
healing breeze
healing seed
Ressurect
Whirling defense
Dryders defense
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04-23-2005, 07:27 AM
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#2
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Knights Templar
Join Date: Apr 2005
Location: Ontario, Canada
Posts: 627
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Re: Meh Mo/R
Class: Monk / Ranger
Attributes: (cost)
Divine Favor: 12 (97)
Healing Prayers: 12 (97)
Wilderness Survival: 3 (6)
Total attribute points used: 200/200
Skills:
1) Word of Healing (elite) - (5,3/4,4) Heal target other ally for 67 points. Heal for an additional 83 points if that ally is below 50% health. This is an elite skill.
2) Signet of Devotion - (0,2,5) Heal target ally for 83 health.
3) Orison of Healing - (5,1,2) Heal target ally for 60 health.
4) Healing Breeze - (10,1,2) For 10 seconds, target ally gains health regeneration of 8.
5) Healing Seed - (15,2,25) For 18 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 25 health.
6) Resurrect - (10,8,0) Resurrect target party member.
7) Whirling Defense - (10,0,60) For 8 seconds, you have 75% chance to block attacks. Whenever you block an arrow this way, adjacent foes take 5 piercing damage.
8 ) Dryder's Defenses - (5,0,60) For 6 seconds, you gain 75% chance to evade attacks and 39 armor against elemental damage.
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04-25-2005, 01:49 PM
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#3
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Re: Meh Mo/R
if u want to use stances id put more points into wilderness. just lower your attributes in healing or divine from 12 to 10 and you should have plenty for a 3 attributes. i'd suggest putting them into protection instead and bringing guardian or another similar skill so you can use the skill on others and not only yourself
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04-25-2005, 03:15 PM
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#4
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Guild Wars Defender
Join Date: Apr 2005
Location: Canada
Posts: 245
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Re: Meh Mo/R
ya, you dont have to worry bout the points in your main profession because you can boost it back up with runes and items
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04-25-2005, 03:22 PM
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#5
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Guild Wars Defender
Join Date: Feb 2005
Posts: 108
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Re: Meh Mo/R
I don't see any point in putting points into anything other than my main profession here. I get enough time dodging/evading attacks to either prepare myself with a counter enchantment like healing seed from an ally or healing breeze. Usually when i use them the people attacking me give up and move to the next target.
14 seconds of untouchable basically annoys warriors enough to leave me alone. I minas well max my healing.
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04-25-2005, 03:38 PM
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#6
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Knights Templar
Join Date: Apr 2005
Location: Ontario, Canada
Posts: 627
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Re: Meh Mo/R
id have to agree with guardian on this one... when u drop either divine or healing by 2 it doesn't sacrifice that much healing, and ur stances will last u much longer.. and therefore will help to keep u alive, plus remmeber that u will always have runes and equiptment at ur disposal, even if the runes dont stack anymore... generally i try not to put any of my attributes at 12... the highest ill go is 11, but i usually stay at 10 because it doesn't add that much and u can have a lot of extra duration/damage from skills that fall under other attributes.
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04-25-2005, 03:44 PM
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#7
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Guild Wars Defender
Join Date: Apr 2005
Location: ontario, canada
Posts: 192
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Re: Meh Mo/R
Quote:
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Originally Posted by snipes
14 seconds of untouchable basically annoys warriors enough to leave me alone
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they stick to you like glue trust me, they wont just leave
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04-25-2005, 07:45 PM
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#8
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Guild Wars Defender
Join Date: Feb 2005
Posts: 108
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Re: Meh Mo/R
Quote:
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Originally Posted by Litebringer
Quote:
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Originally Posted by snipes
14 seconds of untouchable basically annoys warriors enough to leave me alone
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they stick to you like glue trust me, they wont just leave
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I've had them stick to me before but only in GvG and then it doesnt matter. Either Healing Seed or Meteor Shower or something of the sort will own them as i stand there.
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04-25-2005, 08:08 PM
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#9
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Knights Templar Elder
Site Moderator
Join Date: Dec 2004
Location: Ft.Liquordale
Posts: 127
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Re: Meh Mo/R
Disagreeing with Guardian on anything Ranger, is like eating oreo's without milk - Plain stupid.
Also ck out where you put your attribute points??? divine only for the signet, and whirling with no expertise??? doesnt Whirling have a lower effectiveness with lower attributes- or has that been changed???
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\"Put the Women and children to bed, and go lookin\' for dinner!!\"
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04-25-2005, 11:02 PM
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#10
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Re: Meh Mo/R
The Divine Favor attribute does have the passive bonus of +4 extra healing per attribute point for any Monk spell cast on an ally. :wink:
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